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		<h1>Player Spells Reference</h1>
		<h2> CoffeeMud 5.9 </h2>
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				<td width=16%><a href="skillsp.html"><B>Prayers</B></a></td>
				<td width=16%><a href="skillsc.html"><B>Chants</B></a></td>
				<td width=16%><a href="skillsd.html"><B>Songs/Dances/Plays</B></a></td>
				<td width=16%><B>Spells</B></td>
				<td width=16%><a href="skillse.html"><B>Expertises</B></a></td>
				<td width=16%><a href="skills.html"><B>Skills</B></a></td>
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		<B>Spells</B><BR>
		<ul>
			
			
				<li><a href="#Spell_AchillesArmor">Achilles Armor</a>
			&nbsp;
			
				<li><a href="#Spell_AcidArrow">Acid Arrow</a>
			&nbsp;
			
				<li><a href="#Spell_AcidFog">Acid Fog</a>
			&nbsp;
			
				<li><a href="#Spell_AcidSpray">Acid Spray</a>
			&nbsp;
			
				<li><a href="#Spell_AddLimb">Add Limb</a>
			&nbsp;
			
				<li><a href="#Spell_Advancement">Advancement</a>
			&nbsp;
			
				<li><a href="#Spell_Alarm">Alarm</a>
			&nbsp;
			
				<li><a href="#Spell_AlterSubstance">Alter Substance</a>
			&nbsp;
			
				<li><a href="#Spell_AlternateReality">Alternate Reality</a>
			&nbsp;
			
				<li><a href="#Spell_AnalyzeDweomer">Analyze Item</a>
			&nbsp;
			
				<li><a href="#Spell_Anchor">Anchor</a>
			&nbsp;
			
				<li><a href="#Spell_AnimateItem">Animate Item</a>
			&nbsp;
			
				<li><a href="#Spell_AnimateWeapon">Animate Weapon</a>
			&nbsp;
			
				<li><a href="#Spell_AntiPlantShell">Anti Plant Shell</a>
			&nbsp;
			
				<li><a href="#Spell_ArcaneMark">Arcane Mark</a>
			&nbsp;
			
				<li><a href="#Spell_ArcanePossession">Arcane Possession</a>
			&nbsp;
			
				<li><a href="#Spell_ArmsLength">Arms Length</a>
			&nbsp;
			
				<li><a href="#Spell_Augury">Augury</a>
			&nbsp;
			
				<li><a href="#Spell_Awe">Awe</a>
			&nbsp;
			
				<li><a href="#Spell_AweOther">Awe Other</a>
			&nbsp;
			
				<li><a href="#Spell_BigMouth">Big Mouth</a>
			&nbsp;
			
				<li><a href="#Spell_Blademouth">Blademouth</a>
			&nbsp;
			
				<li><a href="#Spell_Blindness">Blind</a>
			&nbsp;
			
				<li><a href="#Spell_Blink">Blink</a>
			&nbsp;
			
				<li><a href="#Spell_Blur">Blur</a>
			&nbsp;
			
				<li><a href="#Spell_Brainwash">Brainwash</a>
			&nbsp;
			
				<li><a href="#Spell_Breadcrumbs">Breadcrumbs</a>
			&nbsp;
			
				<li><a href="#Spell_BurningHands">Burning Hands</a>
			&nbsp;
			
				<li><a href="#Spell_CauseStink">Cause Stink</a>
			&nbsp;
			
				<li><a href="#Spell_ChainLightening">Chain Lightning</a>
			&nbsp;
			
				<li><a href="#Spell_ChangeSex">Change Sex</a>
			&nbsp;
			
				<li><a href="#Spell_ChanneledMissiles">Channeled Missiles</a>
			&nbsp;
			
				<li><a href="#Spell_ChantShield">Chant Shield</a>
			&nbsp;
			
				<li><a href="#Spell_Charm">Charm</a>
			&nbsp;
			
				<li><a href="#Spell_CharmWard">Charm Ward</a>
			&nbsp;
			
				<li><a href="#Spell_Choke">Choke</a>
			&nbsp;
			
				<li><a href="#Spell_Claireaudience">Claireaudience</a>
			&nbsp;
			
				<li><a href="#Spell_Clairevoyance">Clairevoyance</a>
			&nbsp;
			
				<li><a href="#Spell_CEqAcid">ClanEnchant Acid</a>
			&nbsp;
			
				<li><a href="#Spell_CEqCold">ClanEnchant Cold</a>
			&nbsp;
			
				<li><a href="#Spell_CEqDisease">ClanEnchant Disease</a>
			&nbsp;
			
				<li><a href="#Spell_CEqElectric">ClanEnchant Electric</a>
			&nbsp;
			
				<li><a href="#Spell_CEqFire">ClanEnchant Fire</a>
			&nbsp;
			
				<li><a href="#Spell_CEqGas">ClanEnchant Gas</a>
			&nbsp;
			
				<li><a href="#Spell_CEqMind">ClanEnchant Mind</a>
			&nbsp;
			
				<li><a href="#Spell_CEqParalysis">ClanEnchant Paralysis</a>
			&nbsp;
			
				<li><a href="#Spell_CEqPoison">ClanEnchant Poison</a>
			&nbsp;
			
				<li><a href="#Spell_CEqWater">ClanEnchant Water</a>
			&nbsp;
			
				<li><a href="#Spell_ClarifyScroll">Clarify Scroll</a>
			&nbsp;
			
				<li><a href="#Spell_Clone">Clone</a>
			&nbsp;
			
				<li><a href="#Spell_Cloudkill">Cloudkill</a>
			&nbsp;
			
				<li><a href="#Spell_Cogniportive">Cogniportive</a>
			&nbsp;
			
				<li><a href="#Spell_ColorSpray">Color Spray</a>
			&nbsp;
			
				<li><a href="#Spell_CombatPrecognition">Combat Precognition</a>
			&nbsp;
			
				<li><a href="#Spell_Command">Command</a>
			&nbsp;
			
				<li><a href="#Spell_ComprehendLangs">Comprehend Languages</a>
			&nbsp;
			
				<li><a href="#Spell_Confusion">Confusion</a>
			&nbsp;
			
				<li><a href="#Spell_ConjureNexus">Conjure Nexus</a>
			&nbsp;
			
				<li><a href="#Spell_ContinualLight">Continual Light</a>
			&nbsp;
			
				<li><a href="#Spell_Counterspell">Counterspell</a>
			&nbsp;
			
				<li><a href="#Spell_Darkness">Darkness</a>
			&nbsp;
			
				<li><a href="#Spell_Daydream">Daydream</a>
			&nbsp;
			
				<li><a href="#Spell_DeadenSmell">Deaden Smell</a>
			&nbsp;
			
				<li><a href="#Spell_Deafness">Deafen</a>
			&nbsp;
			
				<li><a href="#Spell_DeathWarning">Death Warning</a>
			&nbsp;
			
				<li><a href="#Spell_Delay">Delay</a>
			&nbsp;
			
				<li><a href="#Spell_Delirium">Delirium</a>
			&nbsp;
			
				<li><a href="#Spell_Delude">Delude</a>
			&nbsp;
			
				<li><a href="#Spell_DemonGate">Demon Gate</a>
			&nbsp;
			
				<li><a href="#Spell_DestroyObject">Destroy Object</a>
			&nbsp;
			
				<li><a href="#Spell_DetectAmbush">Detect Ambush</a>
			&nbsp;
			
				<li><a href="#Spell_DetectGold">Detect Gold</a>
			&nbsp;
			
				<li><a href="#Spell_DetectHidden">Detect Hidden</a>
			&nbsp;
			
				<li><a href="#Spell_DetectInvisible">Detect Invisible</a>
			&nbsp;
			
				<li><a href="#Spell_DetectMagic">Detect Magic</a>
			&nbsp;
			
				<li><a href="#Spell_DetectMetal">Detect Metal</a>
			&nbsp;
			
				<li><a href="#Spell_DetectPoison">Detect Poison</a>
			&nbsp;
			
				<li><a href="#Spell_DetectScrying">Detect Scrying</a>
			&nbsp;
			
				<li><a href="#Spell_DetectSentience">Detect Sentience</a>
			&nbsp;
			
				<li><a href="#Spell_DetectTraps">Detect Traps</a>
			&nbsp;
			
				<li><a href="#Spell_DetectUndead">Detect Undead</a>
			&nbsp;
			
				<li><a href="#Spell_DetectWater">Detect Water</a>
			&nbsp;
			
				<li><a href="#Spell_DetectWeaknesses">Detect Weaknesses</a>
			&nbsp;
			
				<li><a href="#Spell_Disenchant">Disenchant</a>
			&nbsp;
			
				<li><a href="#Spell_DisenchantWand">Disenchant Wand</a>
			&nbsp;
			
				<li><a href="#Spell_DisguiseOther">Disguise Other</a>
			&nbsp;
			
				<li><a href="#Spell_DisguiseSelf">Disguise Self</a>
			&nbsp;
			
				<li><a href="#Spell_DisguiseUndead">Disguise Undead</a>
			&nbsp;
			
				<li><a href="#Spell_Disintegrate">Disintegrate</a>
			&nbsp;
			
				<li><a href="#Spell_Dismissal">Dismissal</a>
			&nbsp;
			
				<li><a href="#Spell_DispelDivination">Dispel Divination</a>
			&nbsp;
			
				<li><a href="#Spell_DispelMagic">Dispel Magic</a>
			&nbsp;
			
				<li><a href="#Spell_DistantVision">Distant Vision</a>
			&nbsp;
			
				<li><a href="#Spell_DivineBeauty">Divine Beauty</a>
			&nbsp;
			
				<li><a href="#Spell_DiviningEye">Divining Eye</a>
			&nbsp;
			
				<li><a href="#Spell_Dragonfire">Dragonfire</a>
			&nbsp;
			
				<li><a href="#Spell_Dream">Dream</a>
			&nbsp;
			
				<li><a href="#Spell_Duplicate">Duplicate</a>
			&nbsp;
			
				<li><a href="#Spell_Earthquake">Earthquake</a>
			&nbsp;
			
				<li><a href="#Spell_ElementalStorm">Elemental Storm</a>
			&nbsp;
			
				<li><a href="#Spell_EnchantArmor">Enchant Armor</a>
			&nbsp;
			
				<li><a href="#Spell_EnchantArrows">Enchant Arrows</a>
			&nbsp;
			
				<li><a href="#Spell_EnchantWand">Enchant Wand</a>
			&nbsp;
			
				<li><a href="#Spell_EnchantWeapon">Enchant Weapon</a>
			&nbsp;
			
				<li><a href="#Spell_Hunger">Endless Hunger</a>
			&nbsp;
			
				<li><a href="#Spell_EndlessRoad">Endless Road</a>
			&nbsp;
			
				<li><a href="#Spell_Enlarge">Enlarge Object</a>
			&nbsp;
			
				<li><a href="#Spell_Enlightenment">Enlightenment</a>
			&nbsp;
			
				<li><a href="#Spell_Ensnare">Ensnare</a>
			&nbsp;
			
				<li><a href="#Spell_Enthrall">Enthrall</a>
			&nbsp;
			
				<li><a href="#Spell_Erase">Erase Scroll</a>
			&nbsp;
			
				<li><a href="#Spell_Fabricate">Fabricate</a>
			&nbsp;
			
				<li><a href="#Spell_FaerieFire">Faerie Fire</a>
			&nbsp;
			
				<li><a href="#Spell_FaerieFog">Faerie Fog</a>
			&nbsp;
			
				<li><a href="#Spell_FakeArmor">Fake Armor</a>
			&nbsp;
			
				<li><a href="#Spell_FakeFood">Fake Food</a>
			&nbsp;
			
				<li><a href="#Spell_FakeSpring">Fake Spring</a>
			&nbsp;
			
				<li><a href="#Spell_FakeWeapon">Fake Weapon</a>
			&nbsp;
			
				<li><a href="#Spell_Farsight">Farsight</a>
			&nbsp;
			
				<li><a href="#Spell_Fatigue">Fatigue</a>
			&nbsp;
			
				<li><a href="#Spell_Fear">Fear</a>
			&nbsp;
			
				<li><a href="#Spell_FeatherFall">Feather Fall</a>
			&nbsp;
			
				<li><a href="#Spell_Feeblemind">Feeblemind</a>
			&nbsp;
			
				<li><a href="#Spell_FeelTheVoid">Feel The Void</a>
			&nbsp;
			
				<li><a href="#Spell_FeignDeath">Feign Death</a>
			&nbsp;
			
				<li><a href="#Spell_FeignInvisibility">Feign Invisibility</a>
			&nbsp;
			
				<li><a href="#Spell_FindDirections">Find Directions</a>
			&nbsp;
			
				<li><a href="#Spell_FindFamiliar">Find Familiar</a>
			&nbsp;
			
				<li><a href="#Spell_Fireball">Fireball</a>
			&nbsp;
			
				<li><a href="#Spell_Flameshield">Flameshield</a>
			&nbsp;
			
				<li><a href="#Spell_FlamingArrows">Flaming Arrows</a>
			&nbsp;
			
				<li><a href="#Spell_FlamingEnsnarement">Flaming Ensnarement</a>
			&nbsp;
			
				<li><a href="#Spell_FlamingSword">Flaming Sword</a>
			&nbsp;
			
				<li><a href="#Spell_FleshStone">Flesh Stone</a>
			&nbsp;
			
				<li><a href="#Spell_FloatingDisc">Floating Disc</a>
			&nbsp;
			
				<li><a href="#Spell_Fly">Fly</a>
			&nbsp;
			
				<li><a href="#Spell_FoolsGold">Fools Gold</a>
			&nbsp;
			
				<li><a href="#Spell_ForcefulHand">Forceful Hand</a>
			&nbsp;
			
				<li><a href="#Spell_PredictWeather">Forecast Weather</a>
			&nbsp;
			
				<li><a href="#Spell_Forget">Forget</a>
			&nbsp;
			
				<li><a href="#Spell_ForkedLightning">Forked Lightning</a>
			&nbsp;
			
				<li><a href="#Spell_Frailty">Frailty</a>
			&nbsp;
			
				<li><a href="#Spell_FreeMovement">Free Movement</a>
			&nbsp;
			
				<li><a href="#Spell_Frenzy">Frenzy</a>
			&nbsp;
			
				<li><a href="#Spell_Friends">Friends</a>
			&nbsp;
			
				<li><a href="#Spell_Frost">Frost</a>
			&nbsp;
			
				<li><a href="#Spell_FutureDeath">Future Death</a>
			&nbsp;
			
				<li><a href="#Spell_Gate">Gate</a>
			&nbsp;
			
				<li><a href="#Spell_Geas">Geas</a>
			&nbsp;
			
				<li><a href="#Spell_GhostSound">Ghost Sound</a>
			&nbsp;
			
				<li><a href="#Spell_GiantStrength">Giant Strength</a>
			&nbsp;
			
				<li><a href="#Spell_MinorGlobe">Globe</a>
			&nbsp;
			
				<li><a href="#Spell_GraceOfTheCat">Grace Of The Cat</a>
			&nbsp;
			
				<li><a href="#Spell_GravitySlam">Gravity Slam</a>
			&nbsp;
			
				<li><a href="#Spell_Grease">Grease</a>
			&nbsp;
			
				<li><a href="#Spell_MajorGlobe">Greater Globe</a>
			&nbsp;
			
				<li><a href="#Spell_GreaterInvisibility">Greater Invisibility</a>
			&nbsp;
			
				<li><a href="#Spell_GroupStatus">Group Status</a>
			&nbsp;
			
				<li><a href="#Spell_Grow">Grow</a>
			&nbsp;
			
				<li><a href="#Spell_GustOfWind">Gust of Wind</a>
			&nbsp;
			
				<li><a href="#Spell_Haste">Haste</a>
			&nbsp;
			
				<li><a href="#Spell_HearThoughts">Hear Thoughts</a>
			&nbsp;
			
				<li><a href="#Spell_HeatMetal">Heat Metal</a>
			&nbsp;
			
				<li><a href="#Spell_HelpingHand">Helping Hand</a>
			&nbsp;
			
				<li><a href="#Spell_Hold">Hold</a>
			&nbsp;
			
				<li><a href="#Spell_Hungerless">Hungerless</a>
			&nbsp;
			
				<li><a href="#Spell_IceLance">Ice Lance</a>
			&nbsp;
			
				<li><a href="#Spell_IceSheet">Ice Sheet</a>
			&nbsp;
			
				<li><a href="#Spell_IceStorm">Ice Storm</a>
			&nbsp;
			
				<li><a href="#Spell_IdentifyObject">Identify Object</a>
			&nbsp;
			
				<li><a href="#Spell_Ignite">Ignite</a>
			&nbsp;
			
				<li><a href="#Spell_IllusoryDisease">Illusory Disease</a>
			&nbsp;
			
				<li><a href="#Spell_IllusoryWall">Illusory Wall</a>
			&nbsp;
			
				<li><a href="#Spell_Immunity">Immunity</a>
			&nbsp;
			
				<li><a href="#Spell_ImprovedInvisibility">Improved Invisibility</a>
			&nbsp;
			
				<li><a href="#Spell_ImprovedPolymorph">Improved Polymorph</a>
			&nbsp;
			
				<li><a href="#Spell_IncreaseGravity">Increase Gravity</a>
			&nbsp;
			
				<li><a href="#Spell_Infravision">Infravision</a>
			&nbsp;
			
				<li><a href="#Spell_InsatiableThirst">Insatiable Thirst</a>
			&nbsp;
			
				<li><a href="#Spell_InsectPlague">Insect Plague</a>
			&nbsp;
			
				<li><a href="#Spell_Invisibility">Invisibility</a>
			&nbsp;
			
				<li><a href="#Spell_InvisibilitySphere">Invisibility Sphere</a>
			&nbsp;
			
				<li><a href="#Spell_IronGrip">Iron Grip</a>
			&nbsp;
			
				<li><a href="#Spell_Irritation">Irritation</a>
			&nbsp;
			
				<li><a href="#Spell_KeenEdge">Keen Edge</a>
			&nbsp;
			
				<li><a href="#Spell_KineticBubble">Kinetic Bubble</a>
			&nbsp;
			
				<li><a href="#Spell_Knock">Knock</a>
			&nbsp;
			
				<li><a href="#Spell_KnowAlignment">Know Alignment</a>
			&nbsp;
			
				<li><a href="#Spell_KnowBliss">Know Bliss</a>
			&nbsp;
			
				<li><a href="#Spell_KnowFate">Know Fate</a>
			&nbsp;
			
				<li><a href="#Spell_KnowOrigin">Know Origin</a>
			&nbsp;
			
				<li><a href="#Spell_KnowPain">Know Pain</a>
			&nbsp;
			
				<li><a href="#Spell_KnowValue">Know Value</a>
			&nbsp;
			
				<li><a href="#Spell_Laughter">Laughter</a>
			&nbsp;
			
				<li><a href="#Spell_LedFoot">Lead Foot</a>
			&nbsp;
			
				<li><a href="#Spell_Levitate">Levitate</a>
			&nbsp;
			
				<li><a href="#Spell_Light">Light</a>
			&nbsp;
			
				<li><a href="#Spell_LightSensitivity">Light Sensitivity</a>
			&nbsp;
			
				<li><a href="#Spell_LightenItem">Lighten Item</a>
			&nbsp;
			
				<li><a href="#Spell_Lightning">Lightning Bolt</a>
			&nbsp;
			
				<li><a href="#Spell_LimbRack">Limb Rack</a>
			&nbsp;
			
				<li><a href="#Spell_LocateObject">Locate Object</a>
			&nbsp;
			
				<li><a href="#Spell_LowerResists">Lower Resistance</a>
			&nbsp;
			
				<li><a href="#Spell_MageArmor">Mage Armor</a>
			&nbsp;
			
				<li><a href="#Spell_MageClaws">Mage Claws</a>
			&nbsp;
			
				<li><a href="#Spell_MagicBullets">Magic Bullets</a>
			&nbsp;
			
				<li><a href="#Spell_MagicItem">Magic Item</a>
			&nbsp;
			
				<li><a href="#Spell_MagicMissile">Magic Missile</a>
			&nbsp;
			
				<li><a href="#Spell_MagicMouth">Magic Mouth</a>
			&nbsp;
			
				<li><a href="#Spell_MagicalAura">Magical Aura</a>
			&nbsp;
			
				<li><a href="#Spell_MajManaShield">Major Mana Shield</a>
			&nbsp;
			
				<li><a href="#Spell_ManaBurn">Mana Burn</a>
			&nbsp;
			
				<li><a href="#Spell_ManaShield">Mana Shield</a>
			&nbsp;
			
				<li><a href="#Spell_MarkerPortal">Marker Portal</a>
			&nbsp;
			
				<li><a href="#Spell_MarkerSummoning">Marker Summoning</a>
			&nbsp;
			
				<li><a href="#Spell_MassDisintegrate">Mass Disintegrate</a>
			&nbsp;
			
				<li><a href="#Spell_MassFeatherfall">Mass FeatherFall</a>
			&nbsp;
			
				<li><a href="#Spell_MassFly">Mass Fly</a>
			&nbsp;
			
				<li><a href="#Spell_MassHaste">Mass Haste</a>
			&nbsp;
			
				<li><a href="#Spell_MassHold">Mass Hold</a>
			&nbsp;
			
				<li><a href="#Spell_MassInvisibility">Mass Invisibility</a>
			&nbsp;
			
				<li><a href="#Spell_MassSleep">Mass Sleep</a>
			&nbsp;
			
				<li><a href="#Spell_MassSlow">Mass Slow</a>
			&nbsp;
			
				<li><a href="#Spell_MassWaterbreath">Mass Waterbreath</a>
			&nbsp;
			
				<li><a href="#Spell_Meld">Meld</a>
			&nbsp;
			
				<li><a href="#Spell_Mend">Mend</a>
			&nbsp;
			
				<li><a href="#Spell_MeteorStorm">Meteor Storm</a>
			&nbsp;
			
				<li><a href="#Spell_MindBlock">Mind Block</a>
			&nbsp;
			
				<li><a href="#Spell_MindFog">Mind Fog</a>
			&nbsp;
			
				<li><a href="#Spell_MindLight">Mind Light</a>
			&nbsp;
			
				<li><a href="#Spell_MinManaShield">Minor Mana Shield</a>
			&nbsp;
			
				<li><a href="#Spell_Mirage">Mirage</a>
			&nbsp;
			
				<li><a href="#Spell_MirrorImage">Mirror Image</a>
			&nbsp;
			
				<li><a href="#Spell_Misstep">Misstep</a>
			&nbsp;
			
				<li><a href="#Spell_SummonMonster">Monster Summoning</a>
			&nbsp;
			
				<li><a href="#Spell_Mute">Mute</a>
			&nbsp;
			
				<li><a href="#Spell_MysticShine">Mystic Shine</a>
			&nbsp;
			
				<li><a href="#Spell_NaturalCommunion">Natural Communion</a>
			&nbsp;
			
				<li><a href="#Spell_Nightmare">Nightmare</a>
			&nbsp;
			
				<li><a href="#Spell_ObscureSelf">Obscure Self</a>
			&nbsp;
			
				<li><a href="#Spell_PassDoor">Pass Door</a>
			&nbsp;
			
				<li><a href="#Spell_Permanency">Permanency</a>
			&nbsp;
			
				<li><a href="#Spell_Phantasm">Phantasm</a>
			&nbsp;
			
				<li><a href="#Spell_PhantomHound">Phantom Hound</a>
			&nbsp;
			
				<li><a href="#Spell_Pocket">Pocket</a>
			&nbsp;
			
				<li><a href="#Spell_Polymorph">Polymorph</a>
			&nbsp;
			
				<li><a href="#Spell_PolymorphObject">Polymorph Object</a>
			&nbsp;
			
				<li><a href="#Spell_PolymorphSelf">Polymorph Self</a>
			&nbsp;
			
				<li><a href="#Spell_Portal">Portal</a>
			&nbsp;
			
				<li><a href="#Spell_PrayerShield">Prayer Shield</a>
			&nbsp;
			
				<li><a href="#Spell_ProduceFlame">Produce Flame</a>
			&nbsp;
			
				<li><a href="#Spell_PryingEye">Prying Eye</a>
			&nbsp;
			
				<li><a href="#Spell_PurgeInvisibility">Purge Invisibility</a>
			&nbsp;
			
				<li><a href="#Spell_ReadMagic">Read Magic</a>
			&nbsp;
			
				<li><a href="#Spell_RechargeWand">Recharge Wand</a>
			&nbsp;
			
				<li><a href="#Spell_Refit">Refit</a>
			&nbsp;
			
				<li><a href="#Spell_Reinforce">Reinforce</a>
			&nbsp;
			
				<li><a href="#Spell_RepairingAura">Repairing Aura</a>
			&nbsp;
			
				<li><a href="#Spell_Repulsion">Repulsion</a>
			&nbsp;
			
				<li><a href="#Spell_ResistAcid">Resist Acid</a>
			&nbsp;
			
				<li><a href="#Spell_ResistArrows">Resist Arrows</a>
			&nbsp;
			
				<li><a href="#Spell_ResistBludgeoning">Resist Bludgeoning</a>
			&nbsp;
			
				<li><a href="#Spell_ResistCold">Resist Cold</a>
			&nbsp;
			
				<li><a href="#Spell_ResistDisease">Resist Disease</a>
			&nbsp;
			
				<li><a href="#Spell_Nondetection">Resist Divination</a>
			&nbsp;
			
				<li><a href="#Spell_ResistElectricity">Resist Electricity</a>
			&nbsp;
			
				<li><a href="#Spell_ResistFire">Resist Fire</a>
			&nbsp;
			
				<li><a href="#Spell_ResistGas">Resist Gas</a>
			&nbsp;
			
				<li><a href="#Spell_ResistIndignities">Resist Indignities</a>
			&nbsp;
			
				<li><a href="#Spell_ResistMagicMissiles">Resist Magic Missiles</a>
			&nbsp;
			
				<li><a href="#Spell_ResistParalyzation">Resist Paralysis</a>
			&nbsp;
			
				<li><a href="#Spell_ResistPetrification">Resist Petrification</a>
			&nbsp;
			
				<li><a href="#Spell_ResistPiercing">Resist Piercing</a>
			&nbsp;
			
				<li><a href="#Spell_ResistPoison">Resist Poison</a>
			&nbsp;
			
				<li><a href="#Spell_ResistSlashing">Resist Slashing</a>
			&nbsp;
			
				<li><a href="#Spell_Boomerang">Returning</a>
			&nbsp;
			
				<li><a href="#Spell_ReverseGravity">Reverse Gravity</a>
			&nbsp;
			
				<li><a href="#Spell_RogueLimb">Rogue Limb</a>
			&nbsp;
			
				<li><a href="#Spell_Scatter">Scatter</a>
			&nbsp;
			
				<li><a href="#Spell_Scribe">Scribe</a>
			&nbsp;
			
				<li><a href="#Spell_Scry">Scry</a>
			&nbsp;
			
				<li><a href="#Spell_SeeAura">See Aura</a>
			&nbsp;
			
				<li><a href="#Spell_ShapeObject">Shape Object</a>
			&nbsp;
			
				<li><a href="#Spell_Shatter">Shatter</a>
			&nbsp;
			
				<li><a href="#Spell_Shelter">Shelter</a>
			&nbsp;
			
				<li><a href="#Spell_Shield">Shield</a>
			&nbsp;
			
				<li><a href="#Spell_ShockingGrasp">Shocking Grasp</a>
			&nbsp;
			
				<li><a href="#Spell_Shockshield">Shockshield</a>
			&nbsp;
			
				<li><a href="#Spell_Shove">Shove</a>
			&nbsp;
			
				<li><a href="#Spell_Shrink">Shrink</a>
			&nbsp;
			
				<li><a href="#Spell_Clog">Shrink Mouth</a>
			&nbsp;
			
				<li><a href="#Spell_ShrinkMouth">Shrink Mouth</a>
			&nbsp;
			
				<li><a href="#Spell_Silence">Silence</a>
			&nbsp;
			
				<li><a href="#Spell_Simulacrum">Simulacrum</a>
			&nbsp;
			
				<li><a href="#Spell_Siphon">Siphon</a>
			&nbsp;
			
				<li><a href="#Spell_Sleep">Sleep</a>
			&nbsp;
			
				<li><a href="#Spell_Slow">Slow</a>
			&nbsp;
			
				<li><a href="#Spell_SlowProjectiles">Slow Projectiles</a>
			&nbsp;
			
				<li><a href="#Spell_SolveMaze">Solve Maze</a>
			&nbsp;
			
				<li><a href="#Spell_Sonar">Sonar</a>
			&nbsp;
			
				<li><a href="#Spell_SongShield">Song Shield</a>
			&nbsp;
			
				<li><a href="#Spell_SpellTurning">Spell Turning</a>
			&nbsp;
			
				<li><a href="#Spell_Spellbinding">Spellbinding</a>
			&nbsp;
			
				<li><a href="#Spell_SpiderClimb">Spider Climb</a>
			&nbsp;
			
				<li><a href="#Spell_Spook">Spook</a>
			&nbsp;
			
				<li><a href="#Spell_SpottersOrders">Spotters Orders</a>
			&nbsp;
			
				<li><a href="#Spell_SpyingStone">Spying Stone</a>
			&nbsp;
			
				<li><a href="#Spell_StinkingCloud">Stinking Cloud</a>
			&nbsp;
			
				<li><a href="#Spell_StoneFlesh">Stone Flesh</a>
			&nbsp;
			
				<li><a href="#Spell_Stoneskin">Stoneskin</a>
			&nbsp;
			
				<li><a href="#Spell_StoreSpell">Store Spell</a>
			&nbsp;
			
				<li><a href="#Spell_Summon">Summon</a>
			&nbsp;
			
				<li><a href="#Spell_SummonArmy">Summon Army</a>
			&nbsp;
			
				<li><a href="#Spell_SummonCompanion">Summon Companion</a>
			&nbsp;
			
				<li><a href="#Spell_SummonEnemy">Summon Enemy</a>
			&nbsp;
			
				<li><a href="#Spell_SummonFlyer">Summon Flyer</a>
			&nbsp;
			
				<li><a href="#Spell_SummonMarker">Summon Marker</a>
			&nbsp;
			
				<li><a href="#Spell_SummonSteed">Summon Steed</a>
			&nbsp;
			
				<li><a href="#Spell_SummoningWard">Summoning Ward</a>
			&nbsp;
			
				<li><a href="#Spell_Telepathy">Telepathy</a>
			&nbsp;
			
				<li><a href="#Spell_Teleport">Teleport</a>
			&nbsp;
			
				<li><a href="#Spell_TeleportObject">Teleport Object</a>
			&nbsp;
			
				<li><a href="#Spell_TeleportationWard">Teleportation Ward</a>
			&nbsp;
			
				<li><a href="#Spell_Thirstless">Thirstless</a>
			&nbsp;
			
				<li><a href="#Spell_TimeStop">Time Stop</a>
			&nbsp;
			
				<li><a href="#Spell_Timeport">Timeport</a>
			&nbsp;
			
				<li><a href="#Spell_Toadstool">Toadstool</a>
			&nbsp;
			
				<li><a href="#Spell_Torture">Torture</a>
			&nbsp;
			
				<li><a href="#Spell_Tourettes">Tourettes</a>
			&nbsp;
			
				<li><a href="#Spell_Transformation">Transformation</a>
			&nbsp;
			
				<li><a href="#Spell_TrueSight">True Sight</a>
			&nbsp;
			
				<li><a href="#Spell_Ugliness">Ugliness</a>
			&nbsp;
			
				<li><a href="#Spell_Ventriloquate">Ventriloquate</a>
			&nbsp;
			
				<li><a href="#Spell_WallOfAir">Wall of Air</a>
			&nbsp;
			
				<li><a href="#Spell_WallOfDarkness">Wall of Darkness</a>
			&nbsp;
			
				<li><a href="#Spell_WallOfFire">Wall of Fire</a>
			&nbsp;
			
				<li><a href="#Spell_WallOfForce">Wall of Force</a>
			&nbsp;
			
				<li><a href="#Spell_WallOfIce">Wall of Ice</a>
			&nbsp;
			
				<li><a href="#Spell_WallOfStone">Wall of Stone</a>
			&nbsp;
			
				<li><a href="#Spell_WardArea">Ward Area</a>
			&nbsp;
			
				<li><a href="#Spell_WatchfulHound">Watchful Hound</a>
			&nbsp;
			
				<li><a href="#Spell_WaterBreathing">Water Breathing</a>
			&nbsp;
			
				<li><a href="#Spell_WaterCannon">Water Cannon</a>
			&nbsp;
			
				<li><a href="#Spell_Weaken">Weaken</a>
			&nbsp;
			
				<li><a href="#Spell_WeaknessAcid">Weakness to Acid</a>
			&nbsp;
			
				<li><a href="#Spell_WeaknessCold">Weakness to Cold</a>
			&nbsp;
			
				<li><a href="#Spell_WeaknessElectricity">Weakness to Electricity</a>
			&nbsp;
			
				<li><a href="#Spell_WeaknessFire">Weakness to Fire</a>
			&nbsp;
			
				<li><a href="#Spell_WeaknessGas">Weakness to Gas</a>
			&nbsp;
			
				<li><a href="#Spell_Web">Web</a>
			&nbsp;
			
				<li><a href="#Spell_Wish">Wish</a>
			&nbsp;
			
				<li><a href="#Spell_WizardLock">Wizard Lock</a>
			&nbsp;
			
				<li><a href="#Spell_WizardsChest">Wizards Chest</a>
			&nbsp;
			
				<li><a href="#Spell_WordRecall">Word of Recall</a>
			&nbsp;
			
				<li><a href="#Spell_Youth">Youth</a>
			&nbsp;
			
		</ul>
		</td><td valign=top align=left>
				 <P> 
				<br><a name="Spell_AchillesArmor"><B>Achilles Armor (Spell_AchillesArmor)</B></a>
				<pre><BR>Spell    : Achilles Armor<BR>Domain   : Abjuration<BR>Available: Abjurer(30) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (100) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ACHILLES ARMOR" [TARGET NAME] <BR>Example  : cast "achilles armor" bob<BR>This spell creates an almost impenetrable field around the target.  The target<BR>becomes immune to almost every type of damage, except for one single type. <BR>Unfortunately, that type they are not immune to changes with every casting, is<BR>unknown to the caster, and will KILL the target if they are struck by that<BR>type.</pre></P>  <P> 
				<br><a name="Spell_AcidArrow"><B>Acid Arrow (Spell_AcidArrow)</B></a>
				<pre><BR>Spell    : Acid Arrow<BR>Domain   : Conjuration<BR>Available: Numerous Classes(4) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I, Terranalist I<BR>Use Cost : Mana (54) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 2<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ACID ARROW" [TARGET NAME]<BR>Example  : cast "acid arrow" orc<BR>This spell will conjur up an arrow of acid, which will hit and splash upon the<BR>target, doing additional acid damage each round.</pre></P>  <P> 
				<br><a name="Spell_AcidFog"><B>Acid Fog (Spell_AcidFog)</B></a>
				<pre><BR>Spell    : Acid Fog<BR>Domain   : Invocation/evocation<BR>Available: Numerous Classes(11) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I, Terranalist I<BR>Use Cost : Mana (61) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Range 2 - Range 5<BR>Commands : CAST, CA, C<BR>Usage    : CAST ACID FOG<BR>Example  : cast "acid fog"<BR>Causes a powerful horrendous cloud of burning acid to descend upon the casters<BR>enemies.  While they remain in the cloud, those affected continue to take<BR>damage.</pre></P>  <P> 
				<br><a name="Spell_AcidSpray"><B>Acid Spray (Spell_AcidSpray)</B></a>
				<pre><BR>Skill    : acid spray<BR>Use Cost : Mana (50) <BR>Quality  : Malicious<BR>Targets  : Items Exits <BR>Range    : Touch, or not applicable<BR>Commands : SPRING<BR><BR>Spell    : Acid Spray<BR>Domain   : Conjuration<BR>Available: Conjurer(19) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I, Terranalist I<BR>Use Cost : Mana (69) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 1<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ACID SPRAY" [TARGET NAME]<BR>Example  : cast "acid spray" orc<BR>This spell will conjur a wide spray of acid, which will hit and splash upon the<BR>target, doing additional acid damage each round.</pre></P>  <P> 
				<br><a name="Spell_AddLimb"><B>Add Limb (Spell_AddLimb)</B></a>
				<pre><BR>Spell    : Add Limb<BR>Domain   : Transmutation<BR>Available: Transmuter(20) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (70) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ADD LIMB" [TARGET NAME] <BR>Example  : cast "add limb" bob<BR>This spell causes the target to grow a third arm, allowing them to wear<BR>additional rings, or hold additional items.</pre></P>  <P> 
				<br><a name="Spell_Advancement"><B>Advancement (Spell_Advancement)</B></a>
				<pre><BR>Spell    : Advancement<BR>Domain   : Enchantment/charm<BR>Available: Enchanter(11) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (100) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST ADVANCEMENT [TARGET NAME] <BR>Example  : cast advancement bob<BR>Increases the level, temporarily, of the target, by one.  This extra level can<BR>be used to gain new spells through training or scrolls, or cast spells above<BR>the target`s level.</pre></P>  <P> 
				<br><a name="Spell_Alarm"><B>Alarm (Spell_Alarm)</B></a>
				<pre><BR>Spell    : Alarm<BR>Domain   : Enchantment/charm<BR>Available: Enchanter(15) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (65) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST ALARM [TARGET NAME] <BR>Example  : cast alarm chest<BR>This spell can be cast on any object sitting on the room.  When the object is<BR>touched, picked up, rummaged through, or moved, the spell will notify the<BR>caster.  The alarm is dispelled after it goes off.</pre></P>  <P> 
				<br><a name="Spell_AlterSubstance"><B>Alter Substance (Spell_AlterSubstance)</B></a>
				<pre><BR>Spell    : Alter Substance<BR>Domain   : Alteration<BR>Available: Alterer(15) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (65) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ALTER SUBSTANCE" [TARGET NAME] [MATERIAL NAME]<BR>Example  : cast "alter substance" sword cotton<BR>The caster causes the target item to temporarily take on a new substance. The<BR>substance type must be specified during casting.</pre></P>  <P> 
				<br><a name="Spell_AlternateReality"><B>Alternate Reality (Spell_AlternateReality)</B></a>
				<pre><BR>Spell    : Alternate Reality<BR>Domain   : Illusion<BR>Available: Illusionist(24) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (74) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ALTERNATE REALITY" [TARGET NAME]<BR>Example  : cast "alternate reality" orc<BR>Drawing on the frenzy of combat, the mage is able to convince the target that<BR>his or her enemies are really friends and vis-versa.  This has the effect of<BR>making the target change sides in a fight.</pre></P>  <P> 
				<br><a name="Spell_AnalyzeDweomer"><B>Analyze Item (Spell_AnalyzeDweomer)</B></a>
				<pre><BR>Spell    : Analyze Item<BR>Domain   : Divination<BR>Available: Burglar(23) Diviner(1) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (51) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ANALYZE ITEM" [TARGET NAME] <BR>Example  : cast "analyze item" sword<BR>This spell gives the caster a sense of an items material type and other<BR>classifications, as well as any magical or other effects.</pre></P>  <P> 
				<br><a name="Spell_Anchor"><B>Anchor (Spell_Anchor)</B></a>
				<pre><BR>Spell    : Anchor<BR>Domain   : Abjuration<BR>Available: Numerous Classes(24) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (74) <BR>Quality  : Always Beneficial<BR>Targets  : Items Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ANCHOR" [TARGET NAME] <BR>Example  : cast "anchor" bob<BR>This spell allows the target to become immune to summoning and gate spells.</pre></P>  <P> 
				<br><a name="Spell_AnimateItem"><B>Animate Item (Spell_AnimateItem)</B></a>
				<pre><BR>Spell    : Animate Item<BR>Domain   : Alteration<BR>Available: Numerous Classes(2) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (52) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ANIMATE ITEM" [TARGET NAME] [EMOTE STRING]<BR>Example  : cast "animate item" sword glows with a blinding power.<BR>This spell causes the item to immediately animate in the way denoted by the<BR>emote string.</pre></P>  <P> 
				<br><a name="Spell_AnimateWeapon"><B>Animate Weapon (Spell_AnimateWeapon)</B></a>
				<pre><BR>Spell    : Animate Weapon<BR>Domain   : Enchantment/charm<BR>Available: Numerous Classes(14) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (100) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ANIMATE WEAPON" [TARGET NAME] <BR>Example  : cast "animate weapon" sword<BR>This spell can be cast on any weapon.  It will cause the weapon to fly around<BR>the caster, attacking any of the casters enemies.  Leaving the room will end<BR>the spell.</pre></P>  <P> 
				<br><a name="Spell_AntiPlantShell"><B>Anti Plant Shell (Spell_AntiPlantShell)</B></a>
				<pre><BR>Spell    : Anti Plant Shell<BR>Domain   : Abjuration<BR>Available: Abjurer(1) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (51) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ANTI PLANT SHELL" [TARGET]<BR>Example  : cast "anti plant shell" bob<BR>This spell creates a force field around the target into which an aggressive<BR>plant may not advance.  The field will repel plant monsters and keep them at<BR>bay, but will collapse under continuous assault.</pre></P>  <P> 
				<br><a name="Spell_ArcaneMark"><B>Arcane Mark (Spell_ArcaneMark)</B></a>
				<pre><BR>Spell    : Arcane Mark<BR>Domain   : Alteration<BR>Available: Numerous Classes(10) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (60) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ARCANE MARK" [ITEM] [MSG]<BR>Example  : cast "arcane mark" gloves "these are my gloves"<BR>This spell will scribe a magical marking upon the specified item.  Reading the<BR>message back requires only that you LOOK at it.</pre></P>  <P> 
				<br><a name="Spell_ArcanePossession"><B>Arcane Possession (Spell_ArcanePossession)</B></a>
				<pre><BR>Spell    : Arcane Possession<BR>Domain   : Abjuration<BR>Available: Numerous Classes(14) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (64) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ARCANE POSSESSION" [ITEM]<BR>Example  : cast "arcane possession" gloves<BR>This spell will zap anyone who tries to wear, hold, or wield the item other<BR>than the owner.</pre></P>  <P> 
				<br><a name="Spell_ArmsLength"><B>Arms Length (Spell_ArmsLength)</B></a>
				<pre><BR>Spell    : Arms Length<BR>Domain   : Divination<BR>Available: Diviner(11) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (61) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ARMS LENGTH"<BR>Example  : cast "arms length"<BR>This spell gives the caster a predictive warning whenever their opponent in<BR>combat is about to advance on them, allowing the caster to retreat before they<BR>do.  This spell only lasts a brief time, and is best cast when already in<BR>combat, and when the caster is at range from their target.  When not at range<BR>from the enemy, the enemy has no reason to advance on the caster, and so this<BR>spell would have no effect.  It is also best to turn AUTOMELEE off before<BR>casting this spell, lest the casters own advances cancel out the effects of the<BR>spell.</pre></P>  <P> 
				<br><a name="Spell_Augury"><B>Augury (Spell_Augury)</B></a>
				<pre><BR>Spell    : Augury<BR>Domain   : Divination<BR>Available: Numerous Classes(6) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (56) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "AUGURY" [DIRECTION]<BR>Example  : cast "augury" north<BR>This spell divines the wisdom of travelling in a particular direction.</pre></P>  <P> 
				<br><a name="Spell_Awe"><B>Awe (Spell_Awe)</B></a>
				<pre><BR>Spell    : Awe<BR>Domain   : Enchantment/charm<BR>Available: Numerous Classes(9) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (59) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST AWE [TARGET NAME] <BR>Example  : cast "awe" bob<BR>This spell allows the target becomes so awe-inspiring that theres a chance<BR>lower level aggressive creatures won't initiate combat against him or her,<BR>though they can, of course, fight back.  Creatures which are extremely below<BR>the caster in level will always fall prey to this spell.</pre></P>  <P> 
				<br><a name="Spell_AweOther"><B>Awe Other (Spell_AweOther)</B></a>
				<pre><BR>Spell    : Awe Other<BR>Domain   : Enchantment/charm<BR>Available: Enchanter(21) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (71) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST AWE [TARGET NAME] [OTHER NAME]<BR>Example  : cast "awe" bob "an orc"<BR>This spell forces the target to become in awe of of whoever the caster wishes.<BR>This will prevent the target creature from initiating combat against the<BR>"other" creature named by the caster, though they can, of course, fight back.</pre></P>  <P> 
				<br><a name="Spell_BigMouth"><B>Big Mouth (Spell_BigMouth)</B></a>
				<pre><BR>Spell    : Big Mouth<BR>Domain   : Transmutation<BR>Available: Transmuter(23) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (73) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "BIG MOUTH"<BR>Example  : cast "big mouth"<BR>This spell causes the caster's mouth to grow to an enormous size, allowing the<BR>caster to EAT any creature that is half his weight or smaller.  Eaten creatures<BR>face a horrible digestive fate!</pre></P>  <P> 
				<br><a name="Spell_Blademouth"><B>Blademouth (Spell_Blademouth)</B></a>
				<pre><BR>Spell    : Blademouth<BR>Domain   : Invocation/evocation<BR>Available: Evoker(23) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (73) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST BLADEMOUTH [TARGET NAME] <BR>Example  : cast blademouth orc<BR>If successful, this spell causes the target`s mouth to be filled with blades. <BR>Any attempt by the target to speak will cause damage.</pre></P>  <P> 
				<br><a name="Spell_Blindness"><B>Blind (Spell_Blindness)</B></a>
				<pre><BR>Spell    : Blind<BR>Domain   : Transmutation<BR>Available: Numerous Classes(9) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (59) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST BLIND [TARGET NAME] <BR>Example  : cast blind orc<BR>If successful, this spell makes the target blind.  This means they have a lot<BR>of trouble seeing.</pre></P>  <P> 
				<br><a name="Spell_Blink"><B>Blink (Spell_Blink)</B></a>
				<pre><BR>Spell    : Blink<BR>Domain   : Conjuration<BR>Available: Numerous Classes(15) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (65) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST BLINK [TARGET NAME] <BR>Example  : cast blink bob<BR>If successful, this spell makes the target begin to vanish and reappear nearby,<BR>possibly putting him or her in and out of range of missile or melee weapons.</pre></P>  <P> 
				<br><a name="Spell_Blur"><B>Blur (Spell_Blur)</B></a>
				<pre><BR>Spell    : Blur<BR>Domain   : Illusion<BR>Available: Numerous Classes(2) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (52) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST BLUR [TARGET NAME] <BR>Example  : cast blur bob<BR>This spell causes the target to go out of focus.  The target becomes slightly<BR>harder to hit in combat, even more slightly protected against certain magical<BR>attacks.</pre></P>  <P> 
				<br><a name="Spell_Brainwash"><B>Brainwash (Spell_Brainwash)</B></a>
				<pre><BR>Spell    : Brainwash<BR>Domain   : Enchantment/charm<BR>Available: Gaoler(11) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (61) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST BRAINWASH [TARGET NAME] [MESSAGE]<BR>Example  : cast brainwash orc I am a jelly donut.<BR>This spell causes the target to so fully believe the message given that they<BR>will repeat it whenever they talk to anyone else.</pre></P>  <P> 
				<br><a name="Spell_Breadcrumbs"><B>Breadcrumbs (Spell_Breadcrumbs)</B></a>
				<pre><BR>Spell    : Breadcrumbs<BR>Domain   : Divination<BR>Available: Diviner(19) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (69) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "BREADCRUMBS"<BR>Example  : cast "breadcrumbs"<BR>Allows the caster to remain aware of the trail from the room he or she started<BR>in to the room in which he or she presently stands.</pre></P>  <P> 
				<br><a name="Spell_BurningHands"><B>Burning Hands (Spell_BurningHands)</B></a>
				<pre><BR>Spell    : Burning Hands<BR>Domain   : Alteration<BR>Available: Numerous Classes(4) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I, Ignalist I<BR>Use Cost : Mana (54) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "BURNING HANDS" [TARGET NAME] <BR>Example  : cast "burning hands" orc<BR>A fan of flames erupts from the casters hands, aimed at the target. This has<BR>the effect of hurting the target in many cases.</pre></P>  <P> 
				<br><a name="Spell_CauseStink"><B>Cause Stink (Spell_CauseStink)</B></a>
				<pre><BR>Spell    : Cause Stink<BR>Domain   : Transmutation<BR>Available: Transmuter(3) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (53) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "CAUSE STINK" [TARGET NAME] <BR>Example  : cast "cause stink" monster<BR>This spell makes the target smell really really bad.</pre></P>  <P> 
				<br><a name="Spell_ChainLightening"><B>Chain Lightning (Spell_ChainLightening)</B></a>
				<pre><BR>Spell    : Chain Lightning<BR>Domain   : Invocation/evocation<BR>Available: Numerous Classes(16) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I, Airelist I<BR>Use Cost : Mana (66) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 2<BR>Commands : CAST, CA, C<BR>Usage    : CAST "CHAIN LIGHTNING"<BR>Example  : cast "chain lightning"<BR>This spell causes a huge, branching arch of electricity to jump from person to<BR>person in the room until it is spent.  This may include the caster and his<BR>group members.</pre></P>  <P> 
				<br><a name="Spell_ChangeSex"><B>Change Sex (Spell_ChangeSex)</B></a>
				<pre><BR>Spell    : Change Sex<BR>Domain   : Transmutation<BR>Available: Numerous Classes(11) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (61) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "CHANGE SEX" [TARGET NAME] <BR>Example  : cast "change sex" bob<BR>Changes the sex of the target temporarily.  This spell is permanent on young<BR>babies, however.</pre></P>  <P> 
				<br><a name="Spell_ChanneledMissiles"><B>Channeled Missiles (Spell_ChanneledMissiles)</B></a>
				<pre><BR>Spell    : Channeled Missiles<BR>Domain   : Conjuration<BR>Available: Conjurer(11) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (61) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 1<BR>Commands : CAST, CA, C<BR>Usage    : CAST "CHANNELED MISSILES" [TARGET NAME] <BR>Example  : cast "channeled missiles" bob<BR>The caster begins channeling painful flashes of magical energy towards the<BR>target.  The higher the level of the caster, the greater the number of missiles<BR>generated by this spell.  As a channeling spell, missiles will continue firing<BR>towards the target until the caster takes any action to cancel the spell, or<BR>the target is killed. </pre></P>  <P> 
				<br><a name="Spell_ChantShield"><B>Chant Shield (Spell_ChantShield)</B></a>
				<pre><BR>Spell    : Chant Shield<BR>Domain   : Abjuration<BR>Available: Abjurer(17) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (67) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "CHANT SHIELD" [TARGET NAME] <BR>Example  : cast "chant shield" bob<BR>This spell allows the target to become almost immune to Druidic chants.</pre></P>  <P> 
				<br><a name="Spell_Charm"><B>Charm (Spell_Charm)</B></a>
				<pre><BR>Spell    : Charm<BR>Domain   : Enchantment/charm<BR>Available: Numerous Classes(6) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (56) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST CHARM [TARGET NAME] <BR>Example  : cast charm orc<BR>Causes the target to view the caster as a loyal ally and friend.  The target<BR>will follow the caster as a group member, and becomes susceptible to the<BR>'order' command.</pre></P>  <P> 
				<br><a name="Spell_CharmWard"><B>Charm Ward (Spell_CharmWard)</B></a>
				<pre><BR>Spell    : Charm Ward<BR>Domain   : Abjuration<BR>Available: Numerous Classes(5) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (55) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "CHARM WARD" [TARGET NAME] <BR>Example  : cast "charm ward" orc<BR>Example  : cast "charm ward" room<BR>Causes the target to become protected from the affects of charming.  If the<BR>target is a room, the entire room will negate all charm spells in it.  If the<BR>caster owns the room, or the caster is following the owner, the spell effect<BR>will be permanent.</pre></P>  <P> 
				<br><a name="Spell_Choke"><B>Choke (Spell_Choke)</B></a>
				<pre><BR>Spell    : Choke<BR>Domain   : Alteration<BR>Available: Numerous Classes(16) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (66) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST CHOKE [TARGET NAME] <BR>Example  : cast choke orc<BR>The target becomes unable to breathe, and begins to suffocate!</pre></P>  <P> 
				<br><a name="Spell_Claireaudience"><B>Claireaudience (Spell_Claireaudience)</B></a>
				<pre><BR>Spell    : Claireaudience<BR>Domain   : Divination<BR>Available: Numerous Classes(11) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (61) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST CLAIREAUDIENCE [TARGET NAME] <BR>Example  : cast claireaudience orc<BR>Causes the target to echo everything they say into the ears of the caster,<BR>allowing the caster to know everything the target says.</pre></P>  <P> 
				<br><a name="Spell_Clairevoyance"><B>Clairevoyance (Spell_Clairevoyance)</B></a>
				<pre><BR>Spell    : Clairevoyance<BR>Domain   : Divination<BR>Available: Numerous Classes(12) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (62) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST CLAIREVOYANCE [TARGET NAME] <BR>Example  : cast clairvoyance orc<BR>This spell allows the caster to see everything which the target actively looks<BR>at, including all new rooms the target enters.</pre></P>  <P> 
				<br><a name="Spell_CEqAcid"><B>ClanEnchant Acid (Spell_CEqAcid)</B></a>
				<pre>CLANENCHANT_ACID</pre></P>  <P> 
				<br><a name="Spell_CEqCold"><B>ClanEnchant Cold (Spell_CEqCold)</B></a>
				<pre><BR>Spell    : ClanEnchant Cold<BR>Domain   : Enchantment/charm<BR>Use Cost : Mana (all) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "CLANENCHANT COLD" [TARGET NAME] [POWER]<BR>Example  : cast "clanenchant cold" breastplate 5<BR>When cast on an item, this spell will use up some of the clan's experience (how<BR>much depends on power put into the casting) to magically enhance the item with<BR>COLD magic.  For what the different types of effects are, see HELP CLAN<BR>EQUIPMENT.</pre></P>  <P> 
				<br><a name="Spell_CEqDisease"><B>ClanEnchant Disease (Spell_CEqDisease)</B></a>
				<pre><BR>Spell    : ClanEnchant Disease<BR>Domain   : Enchantment/charm<BR>Use Cost : Mana (all) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "CLANENCHANT DISEASE" [TARGET NAME] [POWER]<BR>Example  : cast "clanenchant disease" breastplate 5<BR>When cast on an item, this spell will use up some of the clan's experience (how<BR>much depends on power put into the casting) to magically enhance the item with<BR>DISEASE damaging blasts, and disease resistances.  For what the different types<BR>of effects are, see HELP CLAN EQUIPMENT.</pre></P>  <P> 
				<br><a name="Spell_CEqElectric"><B>ClanEnchant Electric (Spell_CEqElectric)</B></a>
				<pre><BR>Spell    : ClanEnchant Electric<BR>Domain   : Enchantment/charm<BR>Use Cost : Mana (all) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "CLANENCHANT ELECTRIC" [TARGET NAME] [POWER]<BR>Example  : cast "clanenchant electric" breastplate 5<BR>When cast on an item, this spell will use up some of the clan's experience (how<BR>much depends on power put into the casting) to magically enhance the item with<BR>ELECTRIC magic.  For what the different types of effects are, see HELP CLAN<BR>EQUIPMENT.</pre></P>  <P> 
				<br><a name="Spell_CEqFire"><B>ClanEnchant Fire (Spell_CEqFire)</B></a>
				<pre><BR>Spell    : ClanEnchant Fire<BR>Domain   : Enchantment/charm<BR>Use Cost : Mana (all) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "CLANENCHANT FIRE" [TARGET NAME] [POWER]<BR>Example  : cast "clanenchant fire" breastplate 5<BR>When cast on an item, this spell will use up some of the clan's experience (how<BR>much depends on power put into the casting) to magically enhance the item with<BR>FIRE magic.  For what the different types of effects are, see HELP CLAN<BR>EQUIPMENT.</pre></P>  <P> 
				<br><a name="Spell_CEqGas"><B>ClanEnchant Gas (Spell_CEqGas)</B></a>
				<pre><BR>Spell    : ClanEnchant Gas<BR>Domain   : Enchantment/charm<BR>Use Cost : Mana (all) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "CLANENCHANT GAS" [TARGET NAME] [POWER]<BR>Example  : cast "clanenchant gas" breastplate 5<BR>When cast on an item, this spell will use up some of the clan's experience (how<BR>much depends on power put into the casting) to magically enhance the item with<BR>GAS magic.  For what the different types of effects are, see HELP CLAN<BR>EQUIPMENT.</pre></P>  <P> 
				<br><a name="Spell_CEqMind"><B>ClanEnchant Mind (Spell_CEqMind)</B></a>
				<pre><BR>Spell    : ClanEnchant Mind<BR>Domain   : Enchantment/charm<BR>Use Cost : Mana (all) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "CLANENCHANT MIND" [TARGET NAME] [POWER]<BR>Example  : cast "clanenchant mind" breastplate 5<BR>When cast on an item, this spell will use up some of the clan's experience (how<BR>much depends on power put into the casting) to magically enhance the item with<BR>MIND damaging blasts, and resistances.  For what the different types of effects<BR>are, see HELP CLAN EQUIPMENT.</pre></P>  <P> 
				<br><a name="Spell_CEqParalysis"><B>ClanEnchant Paralysis (Spell_CEqParalysis)</B></a>
				<pre><BR>Spell    : ClanEnchant Paralysis<BR>Domain   : Enchantment/charm<BR>Use Cost : Mana (all) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "CLANENCHANT PARALYSIS" [TARGET NAME] [POWER]<BR>Example  : cast "clanenchant paralysis" breastplate 5<BR>When cast on an item, this spell will use up some of the clan's experience (how<BR>much depends on power put into the casting) to magically enhance the item with<BR>PARALYSIS damaging blasts, and resistances.  For what the different types of<BR>effects are, see HELP CLAN EQUIPMENT.</pre></P>  <P> 
				<br><a name="Spell_CEqPoison"><B>ClanEnchant Poison (Spell_CEqPoison)</B></a>
				<pre><BR>Spell    : ClanEnchant Poison<BR>Domain   : Enchantment/charm<BR>Use Cost : Mana (all) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "CLANENCHANT POISON" [TARGET NAME] [POWER]<BR>Example  : cast "clanenchant poison" breastplate 5<BR>When cast on an item, this spell will use up some of the clan's experience (how<BR>much depends on power put into the casting) to magically enhance the item with<BR>POISON damaging blasts, and resistances.  For what the different types of<BR>effects are, see HELP CLAN EQUIPMENT.</pre></P>  <P> 
				<br><a name="Spell_CEqWater"><B>ClanEnchant Water (Spell_CEqWater)</B></a>
				<pre><BR>Spell    : ClanEnchant Water<BR>Domain   : Enchantment/charm<BR>Use Cost : Mana (all) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "CLANENCHANT WATER" [TARGET NAME] [POWER]<BR>Example  : cast "clanenchant water" breastplate 5<BR>When cast on an item, this spell will use up some of the clan's experience (how<BR>much depends on power put into the casting) to magically enhance the item with<BR>WATER magic.  For what the different types of effects are, see HELP CLAN<BR>EQUIPMENT.</pre></P>  <P> 
				<br><a name="Spell_ClarifyScroll"><B>Clarify Scroll (Spell_ClarifyScroll)</B></a>
				<pre><BR>Spell    : Clarify Scroll<BR>Domain   : Enchantment/charm<BR>Available: Arcanist(4) Numerous Classes(17) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "CLARIFY SCROLL" [TARGET NAME] <BR>Example  : cast "clarify scroll" scroll<BR>When cast on a magical scroll, the letters and symbols on the paper gain new<BR>clarity.  The scroll then may be re-used more often.</pre></P>  <P> 
				<br><a name="Spell_Clone"><B>Clone (Spell_Clone)</B></a>
				<pre><BR>Spell    : Clone<BR>Domain   : Transmutation<BR>Available: Transmuter(30) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (200) <BR>Quality  : Circumstantial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "CLONE"<BR>Example  : cast "clone"<BR>This spell causes the caster to split into two different but identical people. <BR>There is a 50% chance, however, that the clone will turn out with an opposed<BR>alignment to the caster.  In this case, the clone will become aggressive to the<BR>caster immediately.</pre></P>  <P> 
				<br><a name="Spell_Cloudkill"><B>Cloudkill (Spell_Cloudkill)</B></a>
				<pre><BR>Spell    : Cloudkill<BR>Domain   : Invocation/evocation<BR>Available: Numerous Classes(20) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (70) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Range 1 - Range 10<BR>Commands : CAST, CA, C<BR>Usage    : CAST CLOUDKILL<BR>Example  : cast cloudkill<BR>Causes an evil, murderous cloud to form over all of the enemies of the caster. <BR>Will kill enemies much weaker than the casters spell, and damage stronger<BR>enemies.</pre></P>  <P> 
				<br><a name="Spell_Cogniportive"><B>Cogniportive (Spell_Cogniportive)</B></a>
				<pre><BR>Spell    : Cogniportive<BR>Domain   : Conjuration<BR>Available: Numerous Classes(23) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (73) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST COGNIPORTIVE [TARGET ITEM] <BR>Example  : cast "cogniportive" sword<BR>This spell causes the target item to create a mystical link with the place of<BR>its origin.  The Mage may then conjur him or herself to that place by simply<BR>uttering the words "home sword" to the item (where sword, you should insert the<BR>name of your item).</pre></P>  <P> 
				<br><a name="Spell_ColorSpray"><B>Color Spray (Spell_ColorSpray)</B></a>
				<pre><BR>Spell    : Color Spray<BR>Domain   : Illusion<BR>Available: Illusionist(3) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (53) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "COLOR SPRAY" [TARGET NAME] <BR>Example  : cast "color spray" monster<BR>The caster sprays forth a huge cone of flashing lights and colors into the eyes<BR>of his or her enemies.  If the caster is a much much higher level than an<BR>enemy, then the target will fall unconscious.  If the caster is much higher<BR>level than an enemy, then the target will be stunned and blind for a time. <BR>Otherwise, if the caster is the same, lower, or only slightly higher level than<BR>the target, then the target will simply be dazed for a tick or two.</pre></P>  <P> 
				<br><a name="Spell_CombatPrecognition"><B>Combat Precognition (Spell_CombatPrecognition)</B></a>
				<pre><BR>Spell    : Combat Precognition<BR>Domain   : Divination<BR>Available: Numerous Classes(23) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (100) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "COMBAT PRECOGNITION"<BR>Example  : cast "combat precognition"<BR>This powerful spell allows the caster to see attacks against him or her before<BR>they happen, and in many cases, to react to avoid them.</pre></P>  <P> 
				<br><a name="Spell_Command"><B>Command (Spell_Command)</B></a>
				<pre><BR>Spell    : Command<BR>Domain   : Enchantment/charm<BR>Available: Numerous Classes(21) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (71) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST COMMAND [TARGET NAME] [COMMAND TO PERFORM]<BR>Example  : cast command orc give sword bob<BR>This spell forces the target to perform some task for the caster.  The may give<BR>any valid CoffeeMud command to the target, but may not order the target to<BR>follow anyone.</pre></P>  <P> 
				<br><a name="Spell_ComprehendLangs"><B>Comprehend Languages (Spell_ComprehendLangs)</B></a>
				<pre><BR>Spell    : Comprehend Languages<BR>Domain   : Divination<BR>Available: Arcanist(24) Numerous Classes(9) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (59) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST COMPREHEND LANGUAGES <BR>Example  : cast "comprehend languages"<BR>This spell allows the caster to understand any spoken language.</pre></P>  <P> 
				<br><a name="Spell_Confusion"><B>Confusion (Spell_Confusion)</B></a>
				<pre><BR>Spell    : Confusion<BR>Domain   : Enchantment/charm<BR>Available: Numerous Classes(12) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (62) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST CONFUSION [TARGET NAME] <BR>Example  : cast "confusion" bob<BR>This spell causes the target become confused during combat, which may cause him<BR>or her to attack a different target, or no target, spontaneously.</pre></P>  <P> 
				<br><a name="Spell_ConjureNexus"><B>Conjure Nexus (Spell_ConjureNexus)</B></a>
				<pre><BR>Spell    : Conjure Nexus<BR>Domain   : Conjuration<BR>Available: Conjurer(23) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (73) <BR>Quality  : Circumstantial<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "CONJURE NEXUS"<BR>Example  : cast "conjure nexus"<BR>This spell summons the great Nexus of Mana to the room in which this spell is<BR>cast.  For the duration of the spell, anyone in this room rejuvenates mana at<BR>twice the normal rate.  There may only be one Nexus in the game.  </pre></P>  <P> 
				<br><a name="Spell_ContinualLight"><B>Continual Light (Spell_ContinualLight)</B></a>
				<pre><BR>Spell    : Continual Light<BR>Domain   : Invocation/evocation<BR>Available: Evoker(9) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (59) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "CONTINUAL LIGHT" [TARGET NAME]<BR>Example  : cast "continual light" bob<BR>Example  : cast "continual light" sword<BR>This spell evokes a bright light into the target item or above the target mob. <BR>The item or mob will retain this light almost indefinitely.</pre></P>  <P> 
				<br><a name="Spell_Counterspell"><B>Counterspell (Spell_Counterspell)</B></a>
				<pre><BR>Spell    : Counterspell<BR>Domain   : Abjuration<BR>Available: Abjurer(9) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (59) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "COUNTERSPELL" [TARGET NAME] <BR>Example  : cast "counterspell" bob<BR>This spell allows the target to resist or be immune to the very next arcane<BR>spell cast at him or her.</pre></P>  <P> 
				<br><a name="Spell_Darkness"><B>Darkness (Spell_Darkness)</B></a>
				<pre><BR>Spell    : Darkness<BR>Domain   : Invocation/evocation<BR>Available: Numerous Classes(7) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (57) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST DARKNESS <BR>Example  : cast darkness<BR>Causes a pitch-black darkness to fill the room.</pre></P>  <P> 
				<br><a name="Spell_Daydream"><B>Daydream (Spell_Daydream)</B></a>
				<pre><BR>Spell    : Daydream<BR>Domain   : Illusion<BR>Available: Numerous Classes(9) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (59) <BR>Quality  : Circumstantial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DAYDREAM" [DREAM TO GIVE TO IDLE/AWAKE]<BR>Example  : cast "daydream" about flowers and blood.<BR>This spell allows the caster to implant a daydream into the mind of all awake<BR>but idle players.</pre></P>  <P> 
				<br><a name="Spell_DeadenSmell"><B>Deaden Smell (Spell_DeadenSmell)</B></a>
				<pre><BR>Spell    : Deaden Smell<BR>Domain   : Transmutation<BR>Available: Transmuter(1) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (51) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DEADEN SMELL" [TARGET NAME] <BR>Example  : cast "deaden small" nosemonster<BR>This spell makes the target unable to smell anything.</pre></P>  <P> 
				<br><a name="Spell_Deafness"><B>Deafen (Spell_Deafness)</B></a>
				<pre><BR>Spell    : Deafen<BR>Domain   : Transmutation<BR>Available: Numerous Classes(3) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (53) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST DEAFEN [TARGET NAME] <BR>Example  : cast deafen orc<BR>Causes the target to become deaf, unable to hear anything.</pre></P>  <P> 
				<br><a name="Spell_DeathWarning"><B>Death Warning (Spell_DeathWarning)</B></a>
				<pre><BR>Spell    : Death Warning<BR>Domain   : Divination<BR>Available: Diviner(23) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (73) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DEATH WARNING" [COMMAND]<BR>Example  : cast "death warning" flee north<BR>Upon casting this spell, the caster becomes sensitive to prophetic warnings of<BR>his or her death.  Should the warning be received, the caster will have but a<BR>few moments to act, even possibly preventing the death.  When casting the<BR>spell, the caster needs to think clearly about what he or she will want to do<BR>should the warning arrive.</pre></P>  <P> 
				<br><a name="Spell_Delay"><B>Delay (Spell_Delay)</B></a>
				<pre><BR>Spell    : Delay<BR>Domain   : Invocation/evocation<BR>Available: Numerous Classes(24) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (all) <BR>Quality  : Circumstantial<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST DELAY [SPELL NAME] [PARAMETERS]<BR>Example  : cast delay fireball orc<BR>Allows the caster to cast a spell on a delayed basis.  The caster specifies the<BR>arcane spell to cast, and any parameters required by that spell while casting<BR>delay.  20 seconds following the casting of delay, the spell effect will occur<BR>in the room in which delay was cast.  </pre></P>  <P> 
				<br><a name="Spell_Delirium"><B>Delirium (Spell_Delirium)</B></a>
				<pre><BR>Spell    : Delirium<BR>Domain   : Illusion<BR>Available: Numerous Classes(12) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (62) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 1<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DELIRIUM" [TARGET NAME]<BR>Example  : cast "delirium" orc<BR>This spell causes the target to become very confused about who is actually<BR>doing or saying what around them.  They will believe that someone else is<BR>actually present, doing the things that are actually being done by others.</pre></P>  <P> 
				<br><a name="Spell_Delude"><B>Delude (Spell_Delude)</B></a>
				<pre><BR>Spell    : Delude<BR>Domain   : Transmutation<BR>Available: Numerous Classes(18) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (68) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST DELUDE<BR>Example  : cast delude<BR>Causes the attitudes of the caster to change dramatically.  Good casters become<BR>evil, evil casters become good, and neutral casters randomly become one or the<BR>other.  While this effect is temporary, it can affect experience gains and<BR>spells of alignment detection.</pre></P>  <P> 
				<br><a name="Spell_DemonGate"><B>Demon Gate (Spell_DemonGate)</B></a>
				<pre><BR>Spell    : Demon Gate<BR>Domain   : Conjuration<BR>Available: Numerous Classes(25) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (100) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST DEMON GATE<BR>Example  : cast "demon gate"<BR>This spell will conjur up a hideous demon from the depths of the abyss.  The<BR>creature will immediately begin attacking the casters enemies, or, if no<BR>enemies are present, will group with the caster until an enemy is found or the<BR>spell wears off.  There is a small chance every time this spell is cast that<BR>the demon will attack the caster.  The demon will vanish upon vanquishing a<BR>foe, or when the spell expires, whichever comes first.</pre></P>  <P> 
				<br><a name="Spell_DestroyObject"><B>Destroy Object (Spell_DestroyObject)</B></a>
				<pre><BR>Spell    : Destroy Object<BR>Domain   : Invocation/evocation<BR>Available: Numerous Classes(12) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (62) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DESTROY OBJECT" [TARGET NAME] <BR>Example  : cast "destroy object" sword<BR>Causes the target object to vanish into oblivion.</pre></P>  <P> 
				<br><a name="Spell_DetectAmbush"><B>Detect Ambush (Spell_DetectAmbush)</B></a>
				<pre><BR>Spell    : Detect Ambush<BR>Domain   : Divination<BR>Available: Diviner(24) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (74) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DETECT AMBUSH"<BR>Example  : cast "detect ambush"<BR>Allows the caster to sense hidden and aggressive creatures as they wander<BR>around, before they actually enter.</pre></P>  <P> 
				<br><a name="Spell_DetectGold"><B>Detect Gold (Spell_DetectGold)</B></a>
				<pre><BR>Spell    : Detect Gold<BR>Domain   : Divination<BR>Available: Numerous Classes(5) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (55) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DETECT GOLD"<BR>Example  : cast "detect gold"<BR>Allows the caster to sense the emanations coming from gold coins all around.</pre></P>  <P> 
				<br><a name="Spell_DetectHidden"><B>Detect Hidden (Spell_DetectHidden)</B></a>
				<pre><BR>Spell    : Detect Hidden<BR>Domain   : Divination<BR>Available: Numerous Classes(7) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (57) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DETECT HIDDEN"<BR>Example  : cast "detect hidden"<BR>Allows the caster to see hidden creatures and objects.</pre></P>  <P> 
				<br><a name="Spell_DetectInvisible"><B>Detect Invisible (Spell_DetectInvisible)</B></a>
				<pre><BR>Spell    : Detect Invisible<BR>Domain   : Divination<BR>Available: Arcanist(16) Thief(16) Numerous Classes(6) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (56) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DETECT INVISIBLE"<BR>Example  : cast "detect invisible"<BR>Allows the caster to see invisible creatures and objects.</pre></P>  <P> 
				<br><a name="Spell_DetectMagic"><B>Detect Magic (Spell_DetectMagic)</B></a>
				<pre><BR>Spell    : Detect Magic<BR>Domain   : Divination<BR>Available: Numerous Classes(5) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (55) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DETECT MAGIC"<BR>Example  : cast "detect magic"<BR>Allows the caster to tell magical objects and creatures from mundane ones. It<BR>will also allow the caster to be able to determine the nature of a spell effect<BR>whenever a target is looked at.</pre></P>  <P> 
				<br><a name="Spell_DetectMetal"><B>Detect Metal (Spell_DetectMetal)</B></a>
				<pre><BR>Spell    : Detect Metal<BR>Domain   : Divination<BR>Available: Numerous Classes(3) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (53) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DETECT METAL"<BR>Example  : cast "detect metal"<BR>Allows the caster to sense metal vibrations (including those from mithril or<BR>gold) coming from items the caster sees.  </pre></P>  <P> 
				<br><a name="Spell_DetectPoison"><B>Detect Poison (Spell_DetectPoison)</B></a>
				<pre><BR>Spell    : Detect Poison<BR>Domain   : Divination<BR>Available: Numerous Classes(4) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (54) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Items Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DETECT SPELL_DETECT_POISON" [TARGET NAME]<BR>Example  : cast "detect poison" orc<BR>Example  : cast "detect poison" drink<BR>Allows the caster to sense poison in a creature or item.</pre></P>  <P> 
				<br><a name="Spell_DetectScrying"><B>Detect Scrying (Spell_DetectScrying)</B></a>
				<pre><BR>Spell    : Detect Scrying<BR>Domain   : Divination<BR>Available: Diviner(13) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (63) <BR>Quality  : Circumstantial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DETECT SCRYING" [TARGET NAME] <BR>Example  : cast "detect scrying" mob<BR>This spell gives the caster a sense of whether anyone is watching or listening<BR>to the target magically.</pre></P>  <P> 
				<br><a name="Spell_DetectSentience"><B>Detect Sentience (Spell_DetectSentience)</B></a>
				<pre><BR>Spell    : Detect Sentience<BR>Domain   : Divination<BR>Available: Numerous Classes(22) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (72) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DETECT SENTIENCE" [TARGET NAME]<BR>Example  : cast "detect sentience"<BR>Allows the caster to detect the whereabouts of all sentient beings in the same<BR>area of the caster.</pre></P>  <P> 
				<br><a name="Spell_DetectTraps"><B>Detect Traps (Spell_DetectTraps)</B></a>
				<pre><BR>Skill    : Detect Traps<BR>Domain   : Alert<BR>Available: Bard(15) Jester(15) Trapper(4) Several Classes(5) <BR>Allows   : Identify Traps, AutoMark Traps, AutoDetect Traps<BR>Allows   : Vigilantly I<BR>Use Cost : Mana (54) <BR>Quality  : Circumstantial<BR>Targets  : Items Exits <BR>Range    : Touch, or not applicable<BR>Commands : CHECK<BR><BR>Spell    : Detect Traps<BR>Domain   : Divination<BR>Available: Diviner(10) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (60) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DETECT TRAPS" <BR>Example  : cast "detect traps"<BR>This spell gives the caster a sense of whether there are any traps in the room.<BR> Examining an item, exit, or person will give the caster such a sense.</pre></P>  <P> 
				<br><a name="Spell_DetectUndead"><B>Detect Undead (Spell_DetectUndead)</B></a>
				<pre><BR>Spell    : Detect Undead<BR>Domain   : Divination<BR>Available: Numerous Classes(2) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (52) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DETECT UNDEAD"<BR>Example  : cast "detect undead"<BR>Allows the caster to detect the cold dark hearts of the undead.</pre></P>  <P> 
				<br><a name="Spell_DetectWater"><B>Detect Water (Spell_DetectWater)</B></a>
				<pre><BR>Spell    : Detect Water<BR>Domain   : Divination<BR>Available: Numerous Classes(4) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (54) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DETECT WATER"<BR>Example  : cast "detect water"<BR>Allows the caster to smell water sources all around.</pre></P>  <P> 
				<br><a name="Spell_DetectWeaknesses"><B>Detect Weaknesses (Spell_DetectWeaknesses)</B></a>
				<pre><BR>Spell    : Detect Weaknesses<BR>Domain   : Divination<BR>Available: Diviner(5) <BR>Allows   : Spotters Orders, Ranged Divining I, Reduced Divining I<BR>Allows   : Power Divining I, Extended Divining I<BR>Use Cost : Mana (55) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DETECT WEAKNESSES"<BR>Example  : cast "detect weaknesses"<BR>The caster gains important tactical knowledge about the weaknesses of his or<BR>her current combat opponent, gaining bonuses to both attack and damage against<BR>that target.  This spell can only be cast while in combat, and is dispelled<BR>when the target is dead.</pre></P>  <P> 
				<br><a name="Spell_Disenchant"><B>Disenchant (Spell_Disenchant)</B></a>
				<pre><BR>Spell    : Disenchant<BR>Domain   : Invocation/evocation<BR>Available: Arcanist(24) Numerous Classes(22) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (72) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST DISENCHANT [TARGET NAME] <BR>Example  : cast "disenchant" sword<BR>Objects affected by enchantments can be brought back to mundane status by this<BR>spell, including wands, potions, pills, and weapons/armor enchanted using the<BR>spells Enchant Armor or Enchant Weapon.</pre></P>  <P> 
				<br><a name="Spell_DisenchantWand"><B>Disenchant Wand (Spell_DisenchantWand)</B></a>
				<pre><BR>Spell    : Disenchant Wand<BR>Domain   : Invocation/evocation<BR>Available: Arcanist(13) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (63) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DISENCHANT WAND" [TARGET NAME] <BR>Example  : cast "disenchant" wand<BR>Wands are rendered into useless lumps by this spell.</pre></P>  <P> 
				<br><a name="Spell_DisguiseOther"><B>Disguise Other (Spell_DisguiseOther)</B></a>
				<pre><BR>Spell    : Disguise Other<BR>Domain   : Illusion<BR>Available: Illusionist(23) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (73) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DISGUISE OTHER" [TARGET] [MOB NAME] <BR>Example  : cast "disguise other" bob zombie<BR>This spell allows the caster to disguise the target as the given mob for a<BR>short time.</pre></P>  <P> 
				<br><a name="Spell_DisguiseSelf"><B>Disguise Self (Spell_DisguiseSelf)</B></a>
				<pre><BR>Spell    : Disguise Self<BR>Domain   : Illusion<BR>Available: Illusionist(15) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (65) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DISGUISE SELF" [MOB NAME] <BR>Example  : cast "disguise self" zombie<BR>This spell allows the caster to disguise him or herself as the given mob for a<BR>short time.</pre></P>  <P> 
				<br><a name="Spell_DisguiseUndead"><B>Disguise Undead (Spell_DisguiseUndead)</B></a>
				<pre><BR>Spell    : Disguise Undead<BR>Domain   : Illusion<BR>Available: Illusionist(1) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (51) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DISGUISE UNDEAD" [TARGET NAME] <BR>Example  : cast "disguise undead" zombie<BR>This spell makes the target undead creature appear to be an average human joe,<BR>and eliminates any nasty smell emotes.</pre></P>  <P> 
				<br><a name="Spell_Disintegrate"><B>Disintegrate (Spell_Disintegrate)</B></a>
				<pre><BR>Spell    : Disintegrate<BR>Domain   : Invocation/evocation<BR>Available: Numerous Classes(25) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (100) <BR>Quality  : Malicious<BR>Targets  : Items Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST DISINTEGRATE [TARGET NAME] <BR>Example  : cast disintegrate sword<BR>Example  : cast disintegrate orc<BR>If this spell is successful, the target is completely disintegrated and<BR>destroyed.  If cast at a living creature, that creature dies just before it<BR>vanishes.</pre></P>  <P> 
				<br><a name="Spell_Dismissal"><B>Dismissal (Spell_Dismissal)</B></a>
				<pre><BR>Spell    : Dismissal<BR>Domain   : Conjuration<BR>Available: Numerous Classes(16) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (66) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST DISMISSAL [TARGET NAME] <BR>Example  : cast dismissal orc<BR>If successful, this spell conjurs the target back to its "home" room.  If cast<BR>at a summoned creature, this spell will banish the creature instantly. Success<BR>is dependent on the level of the creature.  When cast at a player, it will have<BR>the effect of "recall".</pre></P>  <P> 
				<br><a name="Spell_DispelDivination"><B>Dispel Divination (Spell_DispelDivination)</B></a>
				<pre><BR>Spell    : Dispel Divination<BR>Domain   : Invocation/evocation<BR>Available: Illusionist(5) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (55) <BR>Quality  : Malicious<BR>Targets  : Items Creatures Exits Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DISPEL DIVINATION" [TARGET NAME] <BR>Example  : cast "dispel divination" bob<BR>This spell can be cast on any object or creature affected by any divination<BR>spell.  The level of the caster must higher or within a good distance of the<BR>level of the caster of the spell being dispelled to be successful.  Only one<BR>spell at a time is dispelled.  A random divination spell on the target is<BR>dispelled.</pre></P>  <P> 
				<br><a name="Spell_DispelMagic"><B>Dispel Magic (Spell_DispelMagic)</B></a>
				<pre><BR>Spell    : Dispel Magic<BR>Domain   : Invocation/evocation<BR>Available: Numerous Classes(5) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (55) <BR>Quality  : Malicious<BR>Targets  : Items Creatures Exits Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DISPEL MAGIC" [TARGET NAME] <BR>Example  : cast "dispel magic" bob<BR>This spell can be cast on any object or creature affected by any arcane (Mage)<BR>spell.  The level of the caster must be higher than the level of the caster of<BR>the spell being dispelled to be successful.  Only the most recently cast spell<BR>can be removed.</pre></P>  <P> 
				<br><a name="Spell_DistantVision"><B>Distant Vision (Spell_DistantVision)</B></a>
				<pre><BR>Spell    : Distant Vision<BR>Domain   : Divination<BR>Available: Numerous Classes(13) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (63) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DISTANT VISION" [PLACE NAME]<BR>Example  : cast "distant vision" temple of mota<BR>Allows the caster to "see" the place specified by the spell.  The 'place name'<BR>must be contained in the short description shown of the place being divined.</pre></P>  <P> 
				<br><a name="Spell_DivineBeauty"><B>Divine Beauty (Spell_DivineBeauty)</B></a>
				<pre><BR>Spell    : Divine Beauty<BR>Domain   : Illusion<BR>Available: Illusionist(20) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (70) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DIVINE BEAUTY" [RACE NAME]<BR>Example  : cast "divine beauty" dragon<BR>This spell causes the target to become the most perfectly beautiful and<BR>confident-seeming incarnation of their present form.</pre></P>  <P> 
				<br><a name="Spell_DiviningEye"><B>Divining Eye (Spell_DiviningEye)</B></a>
				<pre><BR>Spell    : Divining Eye<BR>Domain   : Divination<BR>Available: Diviner(17) <BR>Requires : 'Prying Eye'<BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (67) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DIVINING EYE" [DIVINATION SPELL NAME] [SPELL PARAMETERS]<BR>Example  : cast "divining eye" telepathy orc<BR>This spell requires the prior use of the spell "prying eye".  It allows the<BR>caster to cast other divination spells through the prying eye, wherever it may<BR>presently be.</pre></P>  <P> 
				<br><a name="Spell_Dragonfire"><B>Dragonfire (Spell_Dragonfire)</B></a>
				<pre><BR>Spell    : Dragonfire<BR>Domain   : Invocation/evocation<BR>Available: Numerous Classes(23) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I, Ignalist I<BR>Use Cost : Mana (73) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 3<BR>Commands : CAST, CA, C<BR>Usage    : CAST DRAGONFIRE<BR>Example  : cast dragonfire<BR>Blasting flames burst from the mouth of the caster, scorching any and all<BR>enemies in the same room.</pre></P>  <P> 
				<br><a name="Spell_Dream"><B>Dream (Spell_Dream)</B></a>
				<pre><BR>Spell    : Dream<BR>Domain   : Illusion<BR>Available: Numerous Classes(3) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (53) <BR>Quality  : Circumstantial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DREAM" [DREAM TO GIVE TO ALL SLEEPING]<BR>Example  : cast "dream" about flowers and blood.<BR>This spell allows the caster to implant a dream into the mind of all sleeping<BR>players and monsters.</pre></P>  <P> 
				<br><a name="Spell_Duplicate"><B>Duplicate (Spell_Duplicate)</B></a>
				<pre><BR>Spell    : Duplicate<BR>Domain   : Alteration<BR>Available: Alterer(25) <BR>Allows   : Wise Crafting I, Ranged Altering I, Reduced Altering I<BR>Allows   : Power Altering I, Extended Altering I<BR>Use Cost : Mana (all) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "DUPLICATE" [TARGET NAME]<BR>Example  : cast "duplicate" sword<BR>The caster causes the target item split and become two identical items which<BR>are the same as the original.  This spell requires all the mana of the caster,<BR>and experience based on the level, weight, and value of the item. Also, the<BR>duplicate item will automatically be rendered disenchanted and mundane.</pre></P>  <P> 
				<br><a name="Spell_Earthquake"><B>Earthquake (Spell_Earthquake)</B></a>
				<pre><BR>Spell    : Earthquake<BR>Domain   : Invocation/evocation<BR>Available: Numerous Classes(13) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (63) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Range 1 - Range 5<BR>Commands : CAST, CA, C<BR>Usage    : CAST EARTHQUAKE<BR>Example  : cast earthquake<BR>This spell causes the ground to shake and rumble under the feet of all enemies<BR>of the caster in the same room.  All creatures affected by the earthquake loose<BR>their footing, making them much more attractive targets.</pre></P>  <P> 
				<br><a name="Spell_ElementalStorm"><B>Elemental Storm (Spell_ElementalStorm)</B></a>
				<pre><BR>Spell    : Elemental Storm<BR>Domain   : Invocation/evocation<BR>Available: Numerous Classes(8) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (58) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 1<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ELEMENTAL STORM" [TARGET NAME] <BR>Example  : cast "elemental storm" orc<BR>This spell causes a shower of different elemental attacks to assault the<BR>target.  The attacks are relatively weak, but are varied and dangerous!</pre></P>  <P> 
				<br><a name="Spell_EnchantArmor"><B>Enchant Armor (Spell_EnchantArmor)</B></a>
				<pre><BR>Spell    : Enchant Armor<BR>Domain   : Enchantment/charm<BR>Available: Numerous Classes(20) <BR>Allows   : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I<BR>Allows   : Power Enchanting I, Extended Enchanting I<BR>Use Cost : Mana (all) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ENCHANT ARMOR" [TARGET NAME] <BR>Example  : cast "enchant armor" helmet<BR>This spell causes any pieace of armor to become permanently enchanted.<BR>Enchanted armor gives a better level of protection for the wearer.  This spell<BR>is very draining on the caster, however, causing the caster to lose 50<BR>experience points.  The caster must also be at full mana to cast.</pre></P>  <P> 
				<br><a name="Spell_EnchantArrows"><B>Enchant Arrows (Spell_EnchantArrows)</B></a>
				<pre><BR>Spell    : Enchant Arrows<BR>Domain   : Enchantment/charm<BR>Available: Arcanist(3) Numerous Classes(2) <BR>Allows   : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I<BR>Allows   : Power Enchanting I, Extended Enchanting I<BR>Use Cost : Mana (all) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ENCHANT ARROWS" [TARGET NAME] <BR>Example  : cast "enchant arrows" arrows<BR>This spell causes a single bundle of arrows to become permanently enchanted.<BR>Enchanted arrows will hit better and do more damage in combat.  The spell is<BR>draining on the caster, however, causing the caster to lose 5 experience points<BR>per casting, and requires full mana.</pre></P>  <P> 
				<br><a name="Spell_EnchantWand"><B>Enchant Wand (Spell_EnchantWand)</B></a>
				<pre><BR>Spell    : Enchant Wand<BR>Domain   : Enchantment/charm<BR>Available: Arcanist(15) <BR>Allows   : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I<BR>Allows   : Power Enchanting I, Extended Enchanting I<BR>Use Cost : Mana (all) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ENCHANT WAND" [SPELL NAME] [TARGET NAME] <BR>Example  : cast "enchant wand" "resist cold" stick<BR>This spell allows the caster to place any spell he or she knows onto an empty<BR>wand. Once placed on the wand, the spell may be cast off it using the command<BR>word. Enchanting is very draining on the caster however.  The caster will lose<BR>some experience points for casting this spell.  Enchanting also requires that<BR>the caster be at full mana.</pre></P>  <P> 
				<br><a name="Spell_EnchantWeapon"><B>Enchant Weapon (Spell_EnchantWeapon)</B></a>
				<pre><BR>Spell    : Enchant Weapon<BR>Domain   : Enchantment/charm<BR>Available: Numerous Classes(22) <BR>Allows   : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I<BR>Allows   : Power Enchanting I, Extended Enchanting I<BR>Use Cost : Mana (all) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ENCHANT WEAPON" [TARGET NAME] <BR>Example  : cast "enchant weapon" sword<BR>This spell causes any weapon to become permanently enchanted. Enchanted weapons<BR>are easier to hit with, and do more damage. This spell is very draining on the<BR>caster, however, causing the caster to lose 50 experience points.  The caster<BR>must also be at full mana to cast.</pre></P>  <P> 
				<br><a name="Spell_Hunger"><B>Endless Hunger (Spell_Hunger)</B></a>
				<pre><BR>Spell    : Endless Hunger<BR>Domain   : Enchantment/charm<BR>Available: Numerous Classes(4) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (54) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ENDLESS HUNGER" [TARGET NAME] <BR>Example  : cast "endless hunger" orc<BR>The target of this spell becomes extremely hungry, for the duration of the<BR>spell. They may also suffer some of the effects of hunger during combat.</pre></P>  <P> 
				<br><a name="Spell_EndlessRoad"><B>Endless Road (Spell_EndlessRoad)</B></a>
				<pre><BR>Spell    : Endless Road<BR>Domain   : Illusion<BR>Available: Illusionist(25) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (75) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ENDLESS ROAD" [TARGET NAME]<BR>Example  : cast "endless road" orc<BR>This spell causes the target to become confused about which way he or she is<BR>actually going.  Whenever the target tries to leave the room, they will find<BR>themselves right back where they started.</pre></P>  <P> 
				<br><a name="Spell_Enlarge"><B>Enlarge Object (Spell_Enlarge)</B></a>
				<pre><BR>Spell    : Enlarge Object<BR>Domain   : Alteration<BR>Available: Numerous Classes(2) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (52) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ENLARGE OBJECT" [TARGET NAME] <BR>Example  : cast "enlarge object" chest<BR>This spell causes an object to become temporarily enormous.  Large enough to be<BR>unmovable by most creatures and players.</pre></P>  <P> 
				<br><a name="Spell_Enlightenment"><B>Enlightenment (Spell_Enlightenment)</B></a>
				<pre><BR>Spell    : Enlightenment<BR>Domain   : Transmutation<BR>Available: Numerous Classes(12) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (62) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ENLIGHTENMENT" [TARGET NAME]<BR>Example  : cast "enlightenment" bob<BR>This spell grants the target increased intelligence. </pre></P>  <P> 
				<br><a name="Spell_Ensnare"><B>Ensnare (Spell_Ensnare)</B></a>
				<pre><BR>Spell    : Ensnare<BR>Domain   : Alteration<BR>Available: Numerous Classes(15) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (65) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Range 1 - Range 5<BR>Commands : CAST, CA, C<BR>Usage    : CAST ENSNARE<BR>Example  : cast ensnare<BR>This spell will cause the feet of every enemy of the caster in the same room to<BR>become ensnared in magical energy.  The targets will be unable to fly or move<BR>around the room until they can break free.</pre></P>  <P> 
				<br><a name="Spell_Enthrall"><B>Enthrall (Spell_Enthrall)</B></a>
				<pre><BR>Spell    : Enthrall<BR>Domain   : Enchantment/charm<BR>Available: Enchanter(19) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (69) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST ENTHRALL [TARGET NAME] <BR>Example  : cast enthrall orc<BR>Causes the target to view the caster as a loyal ally and friend.  The target<BR>will follow the caster as a group member, and becomes susceptible to the<BR>'order' command.  This spell is a vastly improved version of the charm spell,<BR>being easier to cast on more powerful creatures.</pre></P>  <P> 
				<br><a name="Spell_Erase"><B>Erase Scroll (Spell_Erase)</B></a>
				<pre><BR>Spell    : Erase Scroll<BR>Domain   : Alteration<BR>Available: Arcanist(2) Numerous Classes(1) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (51) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST ERASE [TARGET NAME] <BR>Example  : cast erase scroll<BR>This spell removes the markings on any target object containing writing.  This<BR>includes scrolls, which lose their spells after being erased with this spell. <BR>However, erased scrolls retain their magical energy, which might benefit any<BR>new spells placed on the scroll with the 'scribe' spell.</pre></P>  <P> 
				<br><a name="Spell_Fabricate"><B>Fabricate (Spell_Fabricate)</B></a>
				<pre><BR>Spell    : Fabricate<BR>Domain   : Alteration<BR>Available: Alterer(23) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (73) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FABRICATE" [NEW OBJECT]<BR>Example  : cast "fabricate" longsword<BR>The caster causes the target item to temporarily materialize in his or her<BR>hands. Casting this spell requires the expenditure of a little of the mages<BR>experience to accomplish, and tends to render magical items mundane.</pre></P>  <P> 
				<br><a name="Spell_FaerieFire"><B>Faerie Fire (Spell_FaerieFire)</B></a>
				<pre><BR>Spell    : Faerie Fire<BR>Domain   : Illusion<BR>Available: Numerous Classes(5) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (55) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FAERIE FIRE" [TARGET NAME] <BR>Example  : cast "faerie fire" orc<BR>This spell causes a bright purple aura to surround the target.  The target<BR>loses any benefit to invisibility, and becomes easier to hit besides.</pre></P>  <P> 
				<br><a name="Spell_FaerieFog"><B>Faerie Fog (Spell_FaerieFog)</B></a>
				<pre><BR>Spell    : Faerie Fog<BR>Domain   : Illusion<BR>Available: Numerous Classes(8) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (58) <BR>Quality  : Circumstantial<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FAERIE FOG"<BR>Example  : cast "faerie fog"<BR>A misty purple fog fills the area around the caster.  Any invisible creatures<BR>or items become visible to everyone else.</pre></P>  <P> 
				<br><a name="Spell_FakeArmor"><B>Fake Armor (Spell_FakeArmor)</B></a>
				<pre><BR>Spell    : Fake Armor<BR>Domain   : Illusion<BR>Available: Numerous Classes(16) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (66) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FAKE ARMOR" (PLATE/LEATHER/CHAIN) (SHIRT/.../BOOTS)<BR>Example  : cast "fake armor" plate leggings<BR>This spell creates a piece of armor of the material and type specified by the<BR>caster.  The armor will appear to be perfectly normal, and even enchanted to<BR>those with "detect magic".  In combat, the armor will appear to absorb damage<BR>for the wearer, when in fact it will disappear as soon as it is hit.</pre></P>  <P> 
				<br><a name="Spell_FakeFood"><B>Fake Food (Spell_FakeFood)</B></a>
				<pre><BR>Spell    : Fake Food<BR>Domain   : Illusion<BR>Available: Numerous Classes(4) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (54) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FAKE FOOD"<BR>Example  : cast "fake food"<BR>This spell creates a few pieces of a random bit of food.  The food appears<BR>completely normal, but is not nourishing.</pre></P>  <P> 
				<br><a name="Spell_FakeSpring"><B>Fake Spring (Spell_FakeSpring)</B></a>
				<pre><BR>Spell    : Fake Spring<BR>Domain   : Illusion<BR>Available: Numerous Classes(4) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (54) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FAKE SPRING"<BR>Example  : cast "fake spring"<BR>This spell creates an illusionary spring.  Drinking from it or attempting to<BR>fill a waterskin will appear to work, when in fact no water is consumed or<BR>filling.</pre></P>  <P> 
				<br><a name="Spell_FakeWeapon"><B>Fake Weapon (Spell_FakeWeapon)</B></a>
				<pre><BR>Spell    : Fake Weapon<BR>Domain   : Illusion<BR>Available: Numerous Classes(15) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (65) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FAKE WEAPON" (SWORD/MACE/STAFF/.../AXE)<BR>Example  : cast "fake weapon" sword<BR>This spell creates a weapon specified by the caster, which appears perfectly<BR>normal, and will seem to do massive damage during combat, but which actually<BR>does no damage.</pre></P>  <P> 
				<br><a name="Spell_Farsight"><B>Farsight (Spell_Farsight)</B></a>
				<pre><BR>Spell    : Farsight<BR>Domain   : Divination<BR>Available: Numerous Classes(9) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (59) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST FARSIGHT ([DIRECTION(S)]) <BR>Example  : cast farsight<BR>Example  : cast farsight east<BR>Example  : cast farsight east west north<BR>This spell allows the caster to see the contents of any room or area adjacent<BR>to the caster.  It does not allow the caster to see through doors, or walls,<BR>however.  Without an argument, this spell will give a short impression of the<BR>places directly away from the caster.</pre></P>  <P> 
				<br><a name="Spell_Fatigue"><B>Fatigue (Spell_Fatigue)</B></a>
				<pre><BR>Spell    : Fatigue<BR>Domain   : Enchantment/charm<BR>Available: Enchanter(5) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (55) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FATIGUE" [TARGET NAME] <BR>Example  : cast "fatigue" orc<BR>This spell causes the target to become fatigued.  They will do worse in combat,<BR>and recover mana more slowly until they rest.</pre></P>  <P> 
				<br><a name="Spell_Fear"><B>Fear (Spell_Fear)</B></a>
				<pre><BR>Spell    : Fear<BR>Domain   : Enchantment/charm<BR>Available: Numerous Classes(8) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (58) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST FEAR<BR>Example  : cast fear<BR>This spell causes all of the casters enemies to flee before him or her.</pre></P>  <P> 
				<br><a name="Spell_FeatherFall"><B>Feather Fall (Spell_FeatherFall)</B></a>
				<pre><BR>Spell    : Feather Fall<BR>Domain   : Alteration<BR>Available: Numerous Classes(3) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (53) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FEATHER FALL" [TARGET NAME] nExample  : cast "feather fall"<BR>orc<BR>This spell causes the target to become as light as a feather.  If the target is<BR>falling, or expects to be, this spell will prevent him or her from taking any<BR>damage from the fall.</pre></P>  <P> 
				<br><a name="Spell_Feeblemind"><B>Feeblemind (Spell_Feeblemind)</B></a>
				<pre><BR>Spell    : Feeblemind<BR>Domain   : Enchantment/charm<BR>Available: Numerous Classes(11) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (61) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST FEEBLEMIND [TARGET NAME] <BR>Example  : cast feeblemind evilmage<BR>This spell causes the target to become utterly stupid.  The target is thus<BR>unable to form words, cast spells, or remember their name.  Melee fighting<BR>ability is unaffected, however.</pre></P>  <P> 
				<br><a name="Spell_FeelTheVoid"><B>Feel The Void (Spell_FeelTheVoid)</B></a>
				<pre><BR>Spell    : Feel The Void<BR>Domain   : Illusion<BR>Available: Illusionist(30) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (80) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FEEL THE VOID" [TARGET NAME]<BR>Example  : cast "feel the void" orc<BR>This spell will convince the target that they are completely deprived of sight,<BR>hearing, smell, touch, and taste.</pre></P>  <P> 
				<br><a name="Spell_FeignDeath"><B>Feign Death (Spell_FeignDeath)</B></a>
				<pre><BR>Spell    : Feign Death<BR>Domain   : Illusion<BR>Available: Numerous Classes(13) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (63) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FEIGN DEATH" [TARGET NAME] <BR>Example  : cast "feign death" bob<BR>This spell causes the target to become invisible.  At the same time, a corpse<BR>resembling the target falls where the target was standing.</pre></P>  <P> 
				<br><a name="Spell_FeignInvisibility"><B>Feign Invisibility (Spell_FeignInvisibility)</B></a>
				<pre><BR>Spell    : Feign Invisibility<BR>Domain   : Illusion<BR>Available: Illusionist(13) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (63) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FEIGN INVISIBILITY" [TARGET NAME]<BR>Example  : cast "feign invisibility" bob<BR>Casting this spell will cause the target to think that he/she is under the<BR>effects of an improved invisibility spell.</pre></P>  <P> 
				<br><a name="Spell_FindDirections"><B>Find Directions (Spell_FindDirections)</B></a>
				<pre><BR>Spell    : Find Directions<BR>Domain   : Divination<BR>Available: Diviner(20) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (70) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FIND DIRECTIONS" ([AREA NAME]) <BR>Example  : cast "find directions" midgaard<BR>Provided the caster is not too far away, this spell will cause travelling<BR>directions to the given area to appear in his or her mind.  All directions will<BR>be from the casters current location.</pre></P>  <P> 
				<br><a name="Spell_FindFamiliar"><B>Find Familiar (Spell_FindFamiliar)</B></a>
				<pre><BR>Spell    : Find Familiar<BR>Domain   : Conjuration<BR>Available: Numerous Classes(6) <BR>Allows   : Wise Crafting I, Ranged Conjuring I, Reduced Conjuring I<BR>Allows   : Power Conjuring I, Extended Conjuring I<BR>Use Cost : Mana (all) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FIND FAMILIAR"<BR>Example  : cast "find familiar"<BR>This spell will conjur up a "pet" for the caster with specific powers.  The<BR>spell requires 100 experience and all mana to cast.  The pet which results from<BR>the spell exists only as long as the pet is able to follow the caster. The pet<BR>will, in addition to typical follower duties, grant stat and other bonuses<BR>specific to the race of the pet.  The type of pet, which is random, may be: a<BR>dog, a turtle, a cat, a bat, a rat, a snake, an owl, a rabbit, or a raven.  The<BR>special abilities granted, respectively are: +1 str and detect hidden, +1 str<BR>and water breathing, +1 dex and resist paralyze, +1 dex and resist blindness,<BR>+1 con and resist disease, +1 con and resist poison, +1 wis and infravision, +1<BR>charisma and "Awe", and +1 int and resistence to undead/negative energies.</pre></P>  <P> 
				<br><a name="Spell_Fireball"><B>Fireball (Spell_Fireball)</B></a>
				<pre><BR>Spell    : Fireball<BR>Domain   : Invocation/evocation<BR>Available: Numerous Classes(7) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I, Ignalist I<BR>Use Cost : Mana (57) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Range 1 - Range 5<BR>Commands : CAST, CA, C<BR>Usage    : CAST FIREBALL [TARGET NAME] <BR>Example  : cast fireball orc<BR>This spell creates a flaming ball of fire to shoot from the casters hand<BR>towards the target.  The extreme heat hurts the target very badly.</pre></P>  <P> 
				<br><a name="Spell_Flameshield"><B>Flameshield (Spell_Flameshield)</B></a>
				<pre><BR>Spell    : Flameshield<BR>Domain   : Invocation/evocation<BR>Available: Numerous Classes(9) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I, Ignalist I<BR>Use Cost : Mana (59) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST FLAMESHIELD [TARGET NAME] <BR>Example  : cast flameshield bob<BR>This spell evokes a flaming field to surround the target.  Anyone trying to<BR>touch or engage in melee combat with the target thus becomes vulnerable to the<BR>scorching flames.</pre></P>  <P> 
				<br><a name="Spell_FlamingArrows"><B>Flaming Arrows (Spell_FlamingArrows)</B></a>
				<pre><BR>Spell    : Flaming Arrows<BR>Domain   : Alteration<BR>Available: Alterer(4) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (54) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FLAMING ARROWS" [TARGET ARROWS]<BR>Example  : cast "flaming arrows" arrows<BR>Causes the targeted arrows to turn into pointed shafts of burning hot coal that<BR>do extra burning damage on hit.</pre></P>  <P> 
				<br><a name="Spell_FlamingEnsnarement"><B>Flaming Ensnarement (Spell_FlamingEnsnarement)</B></a>
				<pre><BR>Spell    : Flaming Ensnarement<BR>Domain   : Conjuration<BR>Available: Conjurer(25) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I, Ignalist I<BR>Use Cost : Mana (75) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Range 1 - Range 5<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FLAMING ENSNAREMENT"<BR>Example  : cast flaming ensnarement<BR>This spell will cause the feet of every enemy of the caster in the same room to<BR>become ensnared in flaming tentacles errupting from the ground.  The targets<BR>will be unable to fly or move around the room until they can break free.  They<BR>will also take fire damage every round until they break free or the spell<BR>expires. </pre></P>  <P> 
				<br><a name="Spell_FlamingSword"><B>Flaming Sword (Spell_FlamingSword)</B></a>
				<pre><BR>Spell    : Flaming Sword<BR>Domain   : Conjuration<BR>Available: Conjurer(15) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (65) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FLAMING_SWORD" [TARGET NAME] <BR>Example  : cast "flaming sword" sword<BR>This spell conjures a sword enveloping flame to surround the target sword. The<BR>flame will allow the weapon to do extra flaming damage whenever it hits a<BR>target.  However, the flames are so hot that the sword will be consumed when<BR>the spell completes. </pre></P>  <P> 
				<br><a name="Spell_FleshStone"><B>Flesh Stone (Spell_FleshStone)</B></a>
				<pre><BR>Spell    : Flesh Stone<BR>Domain   : Transmutation<BR>Available: Numerous Classes(19) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (69) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FLESH STONE" [TARGET NAME] <BR>Example  : cast "flesh stone" orc<BR>This spell turns the target into a great stone statue.</pre></P>  <P> 
				<br><a name="Spell_FloatingDisc"><B>Floating Disc (Spell_FloatingDisc)</B></a>
				<pre><BR>Spell    : Floating Disc<BR>Domain   : Invocation/evocation<BR>Available: Numerous Classes(3) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (53) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FLOATING DISC" [TARGET NAME] <BR>Example  : cast "floating disc" chest<BR>The target of this spell is any object which the caster does not wish to carry<BR>around.  The target object begins to float alongside the caster.</pre></P>  <P> 
				<br><a name="Spell_Fly"><B>Fly (Spell_Fly)</B></a>
				<pre><BR>Spell    : Fly<BR>Domain   : Transmutation<BR>Available: Numerous Classes(12) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (62) <BR>Quality  : Always Beneficial<BR>Targets  : Items Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST FLY [TARGET NAME] <BR>Example  : cast fly bob<BR>This spell causes the target`s feet to leave the ground.  The target may then<BR>fly up into the air, or float just off the ground, unable to be tripped.</pre></P>  <P> 
				<br><a name="Spell_FoolsGold"><B>Fools Gold (Spell_FoolsGold)</B></a>
				<pre><BR>Spell    : Fools Gold<BR>Domain   : Illusion<BR>Available: Numerous Classes(17) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (67) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FOOLS GOLD" [AMOUNT OF GOLD]<BR>Example  : cast "fools gold" 1000<BR>This spell creates a pile of gold in the amount specified.  Although the savvy<BR>shopkeepers will not be fooled, other players very well might be.  The pile<BR>cannot be divided, but will appear to be regular gold.  When picked up,<BR>however, the gold will not be added to the players total.  The caster, of<BR>course, is never fooled by this spell.</pre></P>  <P> 
				<br><a name="Spell_ForcefulHand"><B>Forceful Hand (Spell_ForcefulHand)</B></a>
				<pre><BR>Spell    : Forceful Hand<BR>Domain   : Invocation/evocation<BR>Available: Evoker(7) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (57) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FORCEFUL HAND"<BR>Example  : cast "forceful hand"<BR>During combat, this spell creates a floating hand that pushes back the casters<BR>target enemy and holds them back for a short time.</pre></P>  <P> 
				<br><a name="Spell_PredictWeather"><B>Forecast Weather (Spell_PredictWeather)</B></a>
				<pre><BR>Spell    : Forecast Weather<BR>Domain   : Divination<BR>Available: Numerous Classes(16) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (66) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FORECAST WEATHER"<BR>Example  : cast "forecast weather"<BR>For the duration of the spell, the caster is able to accurately predict the<BR>next weather conditions for a given area, so long as the caster is outside.</pre></P>  <P> 
				<br><a name="Spell_Forget"><B>Forget (Spell_Forget)</B></a>
				<pre><BR>Spell    : Forget<BR>Domain   : Enchantment/charm<BR>Available: Numerous Classes(19) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (69) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST FORGET [TARGET NAME] <BR>Example  : cast forget orc<BR>Causes the target to spontaneously forget abilities, spells, songs, or prayers<BR>for the duration of the spell.</pre></P>  <P> 
				<br><a name="Spell_ForkedLightning"><B>Forked Lightning (Spell_ForkedLightning)</B></a>
				<pre><BR>Spell    : Forked Lightning<BR>Domain   : Invocation/evocation<BR>Available: Evoker(17) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I, Airelist I<BR>Use Cost : Mana (67) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 2<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FORKED LIGHTNING"<BR>Example  : cast "forked lightning"<BR>This spell causes a huge, branching arch of electricity to strike all enemies<BR>in the same room as the caster.</pre></P>  <P> 
				<br><a name="Spell_Frailty"><B>Frailty (Spell_Frailty)</B></a>
				<pre><BR>Spell    : Frailty<BR>Domain   : Enchantment/charm<BR>Available: Numerous Classes(24) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (74) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST FRAILTY [TARGET NAME] <BR>Example  : cast frailty orc<BR>Causes the target take double damage from all physical sources, for the<BR>duration of the spell.</pre></P>  <P> 
				<br><a name="Spell_FreeMovement"><B>Free Movement (Spell_FreeMovement)</B></a>
				<pre><BR>Spell    : Free Movement<BR>Domain   : Abjuration<BR>Available: Numerous Classes(16) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (66) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FREE MOVEMENT" [TARGET NAME] <BR>Example  : cast "free movement" bob<BR>This spell allows the target to become immune to spells which would hold or<BR>prevent movement.</pre></P>  <P> 
				<br><a name="Spell_Frenzy"><B>Frenzy (Spell_Frenzy)</B></a>
				<pre><BR>Spell    : Frenzy<BR>Domain   : Enchantment/charm<BR>Available: Numerous Classes(13) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (63) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST FRENZY [TARGET NAME] <BR>Example  : cast frenzy bob<BR>This spell causes the target to enter a state of blind combative frenzy.  Thus<BR>enchanted, the target gains temporary hit points, hits more often and does more<BR>damage in combat, but also becomes easier to hit.</pre></P>  <P> 
				<br><a name="Spell_Friends"><B>Friends (Spell_Friends)</B></a>
				<pre><BR>Spell    : Friends<BR>Domain   : Alteration<BR>Available: Numerous Classes(4) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (54) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST FRIENDS [TARGET NAME] <BR>Example  : cast friends bob<BR>The target of this spell will seem more charismatic and attractive, even to<BR>shopkeepers.</pre></P>  <P> 
				<br><a name="Spell_Frost"><B>Frost (Spell_Frost)</B></a>
				<pre><BR>Spell    : Frost<BR>Domain   : Invocation/evocation<BR>Available: Numerous Classes(4) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I, Aqualist I<BR>Use Cost : Mana (54) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 2<BR>Commands : CAST, CA, C<BR>Usage    : CAST FROST [TARGET NAME] <BR>Example  : cast frost orc<BR>This spell causes a burning blast of frost to assault the target.</pre></P>  <P> 
				<br><a name="Spell_FutureDeath"><B>Future Death (Spell_FutureDeath)</B></a>
				<pre><BR>Spell    : Future Death<BR>Domain   : Divination<BR>Available: Diviner(30) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (80) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "FUTURE DEATH" [TARGET]<BR>Example  : cast "future death" orc<BR>The caster causes the target to see the manner in which he or she will die at<BR>some point in the future.  The vision is so vivid and real, that the target<BR>actually dies!</pre></P>  <P> 
				<br><a name="Spell_Gate"><B>Gate (Spell_Gate)</B></a>
				<pre><BR>Spell    : Gate<BR>Domain   : Conjuration<BR>Available: Numerous Classes(13) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (536870912) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST GATE [MOB NAME] <BR>Example  : cast gate dracolich<BR>This spell requires the name of some creature in the world.  Their energy is<BR>then harmlessly used to create a gate between themselves and the caster and the<BR>casters group, who are then transported through the gate to the target.</pre></P>  <P> 
				<br><a name="Spell_Geas"><B>Geas (Spell_Geas)</B></a>
				<pre><BR>Spell    : Geas<BR>Domain   : Enchantment/charm<BR>Available: Numerous Classes(25) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (75) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch - Range 5<BR>Commands : CAST, CA, C<BR>Usage    : CAST "GEAS" [TARGET NAME] [INSTRUCTIONS...]<BR>Example  : cast "geas" orc kill bob<BR>Example  : cast "geas" orc bring the great longsword<BR>Example  : cast "geas" orc find my keys<BR>This spell puts a geas on the target, making them wander the world with the<BR>single minded purpose of completing the quest given to them by the caster, or<BR>at least for a few mud-days.</pre></P>  <P> 
				<br><a name="Spell_GhostSound"><B>Ghost Sound (Spell_GhostSound)</B></a>
				<pre><BR>Spell    : Ghost Sound<BR>Domain   : Illusion<BR>Available: Numerous Classes(7) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (57) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "GHOST SOUND"<BR>Example  : cast "ghost sound" <BR>This spell causes all who enter the room where this spell is cast to hear<BR>strange noises, some of which may be alarming.</pre></P>  <P> 
				<br><a name="Spell_GiantStrength"><B>Giant Strength (Spell_GiantStrength)</B></a>
				<pre><BR>Spell    : Giant Strength<BR>Domain   : Transmutation<BR>Available: Numerous Classes(13) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (63) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "GIANT STRENGTH" [TARGET NAME] <BR>Example  : cast "giant strength" bob<BR>Causes the target`s muscles to become HUGE.  How strong the target becomes<BR>depends on his or her class.</pre></P>  <P> 
				<br><a name="Spell_MinorGlobe"><B>Globe (Spell_MinorGlobe)</B></a>
				<pre><BR>Spell    : Globe<BR>Domain   : Abjuration<BR>Available: Numerous Classes(12) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (62) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "GLOBE" [TARGET NAME] <BR>Example  : cast "globe" bob<BR>This spell allows the target to become immune to spell and prayers below level<BR>8.  </pre></P>  <P> 
				<br><a name="Spell_GraceOfTheCat"><B>Grace Of The Cat (Spell_GraceOfTheCat)</B></a>
				<pre><BR>Spell    : Grace Of The Cat<BR>Domain   : Transmutation<BR>Available: Numerous Classes(6) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (56) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "GRACE OF THE CAT" [TARGET NAME] <BR>Example  : cast "grace" bob<BR>Causes the target`s reflexes to improve tremendously.  How graceful the target<BR>becomes depends on his or her class.</pre></P>  <P> 
				<br><a name="Spell_GravitySlam"><B>Gravity Slam (Spell_GravitySlam)</B></a>
				<pre><BR>Spell    : Gravity Slam<BR>Domain   : Alteration<BR>Available: Alterer(22) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (72) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 5<BR>Commands : CAST, CA, C<BR>Usage    : CAST "GRAVITY SLAM" [TARGET NAME]<BR>Example  : cast "gravity slam" orc<BR>The caster causes the target to drift upwards momentarily, and then to slam<BR>back to the ground.  This does horrible damage to the target, and even more so<BR>to creatures already flying.</pre></P>  <P> 
				<br><a name="Spell_Grease"><B>Grease (Spell_Grease)</B></a>
				<pre><BR>Spell    : Grease<BR>Domain   : Conjuration<BR>Available: Numerous Classes(3) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (53) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST GREASE [TARGET NAME] <BR>Example  : cast grease orc<BR>Creates a puddle of slippery grease on and beneath the target.  The target may<BR>fumble their weapon, fall to the floor, or both.</pre></P>  <P> 
				<br><a name="Spell_MajorGlobe"><B>Greater Globe (Spell_MajorGlobe)</B></a>
				<pre><BR>Spell    : Greater Globe<BR>Domain   : Abjuration<BR>Available: Numerous Classes(22) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (72) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "GREATER GLOBE" [TARGET NAME] <BR>Example  : cast "globe" bob<BR>This spell allows the target to become immune to spell and prayers of level 15<BR>and below.</pre></P>  <P> 
				<br><a name="Spell_GreaterInvisibility"><B>Greater Invisibility (Spell_GreaterInvisibility)</B></a>
				<pre><BR>Spell    : Greater Invisibility<BR>Domain   : Illusion<BR>Available: Illusionist(22) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (72) <BR>Quality  : Always Beneficial<BR>Targets  : Items Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "GREATER INVISIBILITY" [RACE NAME]<BR>Example  : cast "greater invisibility" dragon<BR>Example  : cast "greater invisibility" sword<BR>This spell allows the caster to make creatures and items invisible.  Lasts<BR>slightly longer than Improved Invisibility, and Invisibility, and does not<BR>dispel during combat.  Use the VISIBLE command to revoke this spell from<BR>yourself.</pre></P>  <P> 
				<br><a name="Spell_GroupStatus"><B>Group Status (Spell_GroupStatus)</B></a>
				<pre><BR>Spell    : Group Status<BR>Domain   : Divination<BR>Available: Diviner(4) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (54) <BR>Quality  : Circumstantial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "GROUP STATUS"<BR>Example  : cast "group status"<BR>For the duration of this spell, the caster is aware of changes in the status of<BR>his or her group members, including low hit points, death, and any malicious<BR>spell or other effects.</pre></P>  <P> 
				<br><a name="Spell_Grow"><B>Grow (Spell_Grow)</B></a>
				<pre><BR>Spell    : Grow<BR>Domain   : Transmutation<BR>Available: Transmuter(15) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (65) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "GROW" [TARGET NAME] <BR>Example  : cast "grow" bob<BR>This spell causes the target to grow to an enormous size!  This has the effect<BR>of making them stronger, but also less dextrous.</pre></P>  <P> 
				<br><a name="Spell_GustOfWind"><B>Gust of Wind (Spell_GustOfWind)</B></a>
				<pre><BR>Spell    : Gust of Wind<BR>Domain   : Invocation/evocation<BR>Available: Numerous Classes(10) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (60) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 4<BR>Commands : CAST, CA, C<BR>Usage    : CAST GUST OF WIND <BR>Example  : cast "gust of wind"<BR>Causes a powerful thrust of wind to blow against the casters enemies, which has<BR>the effect of moving them one advancement away from the caster and the casters<BR>allies.</pre></P>  <P> 
				<br><a name="Spell_Haste"><B>Haste (Spell_Haste)</B></a>
				<pre><BR>Spell    : Haste<BR>Domain   : Alteration<BR>Available: Numerous Classes(12) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (62) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST HASTE [TARGET NAME] <BR>Example  : cast haste bob<BR>This spell makes the target move more quickly, giving the target at least one<BR>extra action or attack.</pre></P>  <P> 
				<br><a name="Spell_HearThoughts"><B>Hear Thoughts (Spell_HearThoughts)</B></a>
				<pre><BR>Spell    : Hear Thoughts<BR>Domain   : Divination<BR>Available: Diviner(14) <BR>Requires : 'Telepathy'<BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (64) <BR>Quality  : Circumstantial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "HEAR THOUGHTS"<BR>Example  : cast "hear thoughts"<BR>This spell allow the caster to hear some of the thoughts of the nearest several<BR>creatures in the rooms surrounding the caster.  The number of creatures heard<BR>expands with expertise.  The thoughts heard will usually be related to the<BR>behaviors and actions of the creatures. This spell does not work on boring<BR>creatures, but does work on behaving animals.  It can only reveal the true<BR>name, class, and race of players.</pre></P>  <P> 
				<br><a name="Spell_HeatMetal"><B>Heat Metal (Spell_HeatMetal)</B></a>
				<pre><BR>Spell    : Heat Metal<BR>Domain   : Alteration<BR>Available: Numerous Classes(11) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (61) <BR>Quality  : Malicious<BR>Targets  : Items Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "HEAT METAL" [TARGET NAME] <BR>Example  : cast "heat metal" orc<BR>Any and all metal objects being held or worn by the target become extremely<BR>hot. It then becomes very likely that these objects will be removed and dropped<BR>by the target.</pre></P>  <P> 
				<br><a name="Spell_HelpingHand"><B>Helping Hand (Spell_HelpingHand)</B></a>
				<pre><BR>Spell    : Helping Hand<BR>Domain   : Invocation/evocation<BR>Available: Evoker(3) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (53) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "HELPING HAND" [TARGET NAME] <BR>Example  : cast "helping hand" bob<BR>This spell sends a floating hand to the target, who will attempt to lead the<BR>target to the caster by gesturing.  If the target refuses to follow, the hand<BR>will eventually give up.</pre></P>  <P> 
				<br><a name="Spell_Hold"><B>Hold (Spell_Hold)</B></a>
				<pre><BR>Spell    : Hold<BR>Domain   : Enchantment/charm<BR>Available: Numerous Classes(15) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (65) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST HOLD [TARGET NAME] <BR>Example  : cast hold orc<BR>This spell makes the target immobile, and unable to fight or perform any<BR>physical actions.</pre></P>  <P> 
				<br><a name="Spell_Hungerless"><B>Hungerless (Spell_Hungerless)</B></a>
				<pre><BR>Spell    : Hungerless<BR>Domain   : Transmutation<BR>Available: Numerous Classes(22) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (72) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST HUNGERLESS [TARGET NAME] <BR>Example  : cast hungerless bob<BR>The caster causes the target to lose all feeling of hunger for the duration of<BR>the spell.</pre></P>  <P> 
				<br><a name="Spell_IceLance"><B>Ice Lance (Spell_IceLance)</B></a>
				<pre><BR>Spell    : Ice Lance<BR>Domain   : Invocation/evocation<BR>Available: Evoker(13) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I, Aqualist I<BR>Use Cost : Mana (63) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Range 1 - Range 5<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ICE LANCE" [TARGET NAME]<BR>Example  : cast "ice lance" orc<BR>From a ranged position, this spell will cause a long shard of ice to fire<BR>unerringly to the target, piercing them for terrible damage.</pre></P>  <P> 
				<br><a name="Spell_IceSheet"><B>Ice Sheet (Spell_IceSheet)</B></a>
				<pre><BR>Spell    : Ice Sheet<BR>Domain   : Conjuration<BR>Available: Numerous Classes(9) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (59) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ICE SHEET"<BR>Example  : cast "ice sheet"<BR>This spell causes the ground (or the water if on a lake or ocean) to turn into<BR>a sheet of ice.  Everyone in the room may slip and fall without sufficient<BR>dexterity.  If this spell is cast underwater, everyone is instantly frozen<BR>solid for the duration of the spell.</pre></P>  <P> 
				<br><a name="Spell_IceStorm"><B>Ice Storm (Spell_IceStorm)</B></a>
				<pre><BR>Spell    : Ice Storm<BR>Domain   : Invocation/evocation<BR>Available: Evoker(21) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I, Aqualist I<BR>Use Cost : Mana (71) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Range 1 - Range 5<BR>Commands : CAST, CA, C<BR>Usage    : CAST ICE STORM<BR>Example  : cast "ice storm"<BR>Causes a ferocious ice storm to beat down on all of the enemies of the caster.</pre></P>  <P> 
				<br><a name="Spell_IdentifyObject"><B>Identify Object (Spell_IdentifyObject)</B></a>
				<pre><BR>Spell    : Identify Object<BR>Domain   : Divination<BR>Available: Numerous Classes(8) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (58) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "IDENTIFY OBJECT" [TARGET NAME] <BR>Example  : cast "identify object" sword<BR>This spell allows the caster to determine the secret identity and/or powers of<BR>an object.</pre></P>  <P> 
				<br><a name="Spell_Ignite"><B>Ignite (Spell_Ignite)</B></a>
				<pre><BR>Spell    : Ignite<BR>Domain   : Invocation/evocation<BR>Available: Evoker(15) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (65) <BR>Quality  : Malicious<BR>Targets  : Items Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST IGNITE [TARGET NAME] <BR>Example  : cast ignite evilmage<BR>Example  : cast ignite wood<BR>This spell causes a target item to ignite (if it's possible), or all the items<BR>in the target`s inventory to ignite (if possible).  Metals, Stone, and other<BR>materials will not burn.</pre></P>  <P> 
				<br><a name="Spell_IllusoryDisease"><B>Illusory Disease (Spell_IllusoryDisease)</B></a>
				<pre><BR>Spell    : Illusory Disease<BR>Domain   : Illusion<BR>Available: Illusionist(17) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (67) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ILLUSORY DISEASE" [TARGET NAME]<BR>Example  : cast "illusory disease" orc<BR>This spell causes the target to feel and believe they are horribly diseased.<BR>Aside from unnecessary coughing and sneezing, it will make them feel and act<BR>much weaker in combat.</pre></P>  <P> 
				<br><a name="Spell_IllusoryWall"><B>Illusory Wall (Spell_IllusoryWall)</B></a>
				<pre><BR>Spell    : Illusory Wall<BR>Domain   : Illusion<BR>Available: Numerous Classes(6) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (56) <BR>Quality  : Circumstantial<BR>Targets  : Exits <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ILLUSORY WALL" [DIRECTION]<BR>Example  : cast "illusory wall" e<BR>This spell creates an illusionary barrier in the specifed direction.  The exit<BR>will still be visible with "detect invisible", however.</pre></P>  <P> 
				<br><a name="Spell_Immunity"><B>Immunity (Spell_Immunity)</B></a>
				<pre><BR>Spell    : Immunity<BR>Domain   : Abjuration<BR>Available: Numerous Classes(21) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (71) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "IMMUNITY" [TARGET NAME]<BR>Example  : cast "IMMUNITY" bob<BR>This target of this spell becomes completely immune to one of the elementals,<BR>including fire, electricity, air, gas, acid, or cold, chosen at random when the<BR>spell is cast.</pre></P>  <P> 
				<br><a name="Spell_ImprovedInvisibility"><B>Improved Invisibility (Spell_ImprovedInvisibility)</B></a>
				<pre><BR>Spell    : Improved Invisibility<BR>Domain   : Illusion<BR>Available: Numerous Classes(19) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (69) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "IMPROVED INVISIBILITY" [TARGET NAME] <BR>Example  : cast "improved invisibility" bob<BR>This spell causes the target to become invisible.  Unlike the normal<BR>"Invisibility" spell, those affected by this spell remain invisible even during<BR>combat. Use the VISIBLE command to revoke this spell from yourself.</pre></P>  <P> 
				<br><a name="Spell_ImprovedPolymorph"><B>Improved Polymorph (Spell_ImprovedPolymorph)</B></a>
				<pre><BR>Spell    : Improved Polymorph<BR>Domain   : Transmutation<BR>Available: Numerous Classes(20) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (70) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST IMPROVED POLYMORPH [TARGET NAME] [NEW RACE]<BR>Example  : cast "improved polymorph" Zara lizard<BR>This spell changes the race of the target into the race specified, for the<BR>duration of the spell.  The difficulty in succeeding will also depend on how<BR>strong or weak the new race is, which means that if a race is much more<BR>powerful, or much weaker than the target`s current race, the spell has a<BR>smaller chance of succeeding.</pre></P>  <P> 
				<br><a name="Spell_IncreaseGravity"><B>Increase Gravity (Spell_IncreaseGravity)</B></a>
				<pre></pre></P>  <P> 
				<br><a name="Spell_Infravision"><B>Infravision (Spell_Infravision)</B></a>
				<pre><BR>Spell    : Infravision<BR>Domain   : Divination<BR>Available: Numerous Classes(2) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (52) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST INFRAVISION [TARGET NAME] <BR>Example  : cast infravision bob<BR>The target gains the ability to see heat sources in the dark.</pre></P>  <P> 
				<br><a name="Spell_InsatiableThirst"><B>Insatiable Thirst (Spell_InsatiableThirst)</B></a>
				<pre><BR>Spell    : Insatiable Thirst<BR>Domain   : Enchantment/charm<BR>Available: Enchanter(1) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (51) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "INSATIABLE THIRST" [TARGET NAME] <BR>Example  : cast "insatiable thirst" orc<BR>The target of this spell becomes extremely thirsty, for the duration of the<BR>spell. They may also suffer some of the effects of dehydration during combat.</pre></P>  <P> 
				<br><a name="Spell_InsectPlague"><B>Insect Plague (Spell_InsectPlague)</B></a>
				<pre><BR>Spell    : Insect Plague<BR>Domain   : Conjuration<BR>Available: Conjurer(7) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (57) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "INSECT PLAGUE" <BR>Example  : cast "insect plague"<BR>The caster conjures up a large swam of insects to act as a plague upon the<BR>land. Aside from occasionally stinking a random inhabitant in the room, the<BR>swarm will eat out any vegetative resources in the room, destroy any farming<BR>crops, and render useless any foraging attempts.</pre></P>  <P> 
				<br><a name="Spell_Invisibility"><B>Invisibility (Spell_Invisibility)</B></a>
				<pre><BR>Spell    : Invisibility<BR>Domain   : Illusion<BR>Available: Numerous Classes(7) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (57) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST INVISIBILITY<BR>Example  : cast invisibility<BR>The caster of this spell becomes invisible, and may move around undetected. <BR>The spell expires if the caster goes into combat, however. Use the VISIBLE<BR>command to revoke this spell from yourself.</pre></P>  <P> 
				<br><a name="Spell_InvisibilitySphere"><B>Invisibility Sphere (Spell_InvisibilitySphere)</B></a>
				<pre><BR>Spell    : Invisibility Sphere<BR>Domain   : Illusion<BR>Available: Illusionist(11) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (61) <BR>Quality  : Circumstantial<BR>Targets  : Items Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "INVISIBILITY SPHERE"<BR>Example  : cast "invisibility sphere"<BR>The caster of this spell becomes the center of a large sphere of invisibility<BR>that encompasses the entire room.  All items and mobs in the same room as the<BR>caster become invisible, and lose that invisibility when they leave.  Use the<BR>VISIBLE command to revoke this spell from yourself.</pre></P>  <P> 
				<br><a name="Spell_IronGrip"><B>Iron Grip (Spell_IronGrip)</B></a>
				<pre><BR>Spell    : Iron Grip<BR>Domain   : Transmutation<BR>Available: Numerous Classes(1) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (51) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "IRON GRIP" [TARGET NAME] <BR>Example  : cast "iron grip" bob<BR>This spell turns the target`s weapon hand into iron, making them unable to let<BR>go of their weapon for any reason.  This spell is an effective against the<BR>fighter/thief disarm skill.</pre></P>  <P> 
				<br><a name="Spell_Irritation"><B>Irritation (Spell_Irritation)</B></a>
				<pre></pre></P>  <P> 
				<br><a name="Spell_KeenEdge"><B>Keen Edge (Spell_KeenEdge)</B></a>
				<pre><BR>Spell    : Keen Edge<BR>Domain   : Alteration<BR>Available: Alterer(6) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (56) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "KEEN EDGE" [TARGET NAME]<BR>Example  : cast "keen edge" sword<BR>This spell will causes the target weapon to take on a extremely keen edge, thus<BR>enhancing its ability to both hit and do damage.</pre></P>  <P> 
				<br><a name="Spell_KineticBubble"><B>Kinetic Bubble (Spell_KineticBubble)</B></a>
				<pre><BR>Spell    : Kinetic Bubble<BR>Domain   : Abjuration<BR>Available: Abjurer(23) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (73) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "KINETIC BUBBLE" [TARGET NAME] <BR>Example  : cast "kinetic bubble" bob<BR>This spell evokes an magical bubble around the target.  Any nearby physical<BR>attacks against the target will reflect back some of the damage taken to the<BR>attacker.</pre></P>  <P> 
				<br><a name="Spell_Knock"><B>Knock (Spell_Knock)</B></a>
				<pre><BR>Spell    : Knock<BR>Domain   : Invocation/evocation<BR>Available: Arcanist(18) Numerous Classes(3) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (53) <BR>Quality  : Circumstantial<BR>Targets  : Items Exits <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST KNOCK [DIRECTION] <BR>Example  : cast knock door<BR>Example  : cast knock east<BR>This spell may be cast on any locked object, such as a door, chest, or other<BR>lidded container.  If effective, the locked object becomes unlocked and open.  <BR>      </pre></P>  <P> 
				<br><a name="Spell_KnowAlignment"><B>Know Alignment (Spell_KnowAlignment)</B></a>
				<pre><BR>Spell    : Know Alignment<BR>Domain   : Divination<BR>Available: Numerous Classes(3) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (53) <BR>Quality  : Circumstantial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "KNOW ALIGNMENT" [TARGET NAME] <BR>Example  : cast "know alignment" orc<BR>This spell gives the caster a sense of the target`s alignment.</pre></P>  <P> 
				<br><a name="Spell_KnowBliss"><B>Know Bliss (Spell_KnowBliss)</B></a>
				<pre><BR>Spell    : Know Bliss<BR>Domain   : Enchantment/charm<BR>Available: Diviner(22) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (72) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 5<BR>Commands : CAST, CA, C<BR>Usage    : CAST "KNOW BLISS" [TARGET NAME] <BR>Example  : cast "know bliss" orc<BR>This spell causes the target to recall a pleasant memory with amazing clarity. <BR>The memory causes the target to relive the memory in a dreamlike state, causing<BR>them to wander aimlessly, and lose all desire for aggressive action.  Taking<BR>damage will cancel the spell, however.</pre></P>  <P> 
				<br><a name="Spell_KnowFate"><B>Know Fate (Spell_KnowFate)</B></a>
				<pre><BR>Spell    : Know Fate<BR>Domain   : Divination<BR>Available: Diviner(16) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (66) <BR>Quality  : Circumstantial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "KNOW FATE" [TARGET NAME] ([ALIAS])<BR>Example  : cast "know fate" orc mycombatcommands<BR>This spell gives the caster a very blurry vision of a possible future of what<BR>would happen were the caster alone, and the target alone to engage in combat. <BR>The caster can optionally specify an alias listing the string of skills and<BR>other commands to be repeatedly executed during combat.</pre></P>  <P> 
				<br><a name="Spell_KnowOrigin"><B>Know Origin (Spell_KnowOrigin)</B></a>
				<pre><BR>Spell    : Know Origin<BR>Domain   : Divination<BR>Available: Diviner(15) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (65) <BR>Quality  : Circumstantial<BR>Targets  : Items Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "KNOW ORIGIN" [TARGET NAME] <BR>Example  : cast "know origin" sword<BR>Example  : cast "know origin" monster<BR>This spell gives the caster a sense of an item or monsters origination.</pre></P>  <P> 
				<br><a name="Spell_KnowPain"><B>Know Pain (Spell_KnowPain)</B></a>
				<pre><BR>Spell    : Know Pain<BR>Domain   : Divination<BR>Available: Diviner(21) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (71) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "KNOW PAIN" [TARGET NAME] <BR>Example  : cast "know pain" orc<BR>This spell causes the target to recall a painful memory with amazing<BR>ferociousness.  The memory causes actual damage to the target.</pre></P>  <P> 
				<br><a name="Spell_KnowValue"><B>Know Value (Spell_KnowValue)</B></a>
				<pre><BR>Spell    : Know Value<BR>Domain   : Divination<BR>Available: Numerous Classes(14) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (64) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "KNOW VALUE" [TARGET NAME] <BR>Example  : cast "know value" sword<BR>This spell gives the caster a sense of an items market value.</pre></P>  <P> 
				<br><a name="Spell_Laughter"><B>Laughter (Spell_Laughter)</B></a>
				<pre><BR>Spell    : Laughter<BR>Domain   : Enchantment/charm<BR>Available: Numerous Classes(12) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (62) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST LAUGHTER [TARGET NAME] <BR>Example  : cast "laughter" bob<BR>This spell causes the target to double over in extreme laughter, unable to move<BR>or perform any other action for the duration of the spell.</pre></P>  <P> 
				<br><a name="Spell_LedFoot"><B>Lead Foot (Spell_LedFoot)</B></a>
				<pre><BR>Spell    : Lead Foot<BR>Domain   : Transmutation<BR>Available: Transmuter(17) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (67) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "LEAD FOOT" [TARGET NAME] <BR>Example  : cast "lead foot" orc<BR>If successful, this spell makes the target's feet so heavy, they can not be<BR>lifted.  This means they have a lot of trouble walking.</pre></P>  <P> 
				<br><a name="Spell_Levitate"><B>Levitate (Spell_Levitate)</B></a>
				<pre><BR>Spell    : Levitate<BR>Domain   : Invocation/evocation<BR>Available: Evoker(19) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (69) <BR>Quality  : Malicious<BR>Targets  : Items Creatures <BR>Range    : Touch - Range 5<BR>Commands : CAST, CA, C<BR>Usage    : CAST LEVITATE [TARGET NAME] <BR>Example  : cast levitate evilmage<BR>Example  : cast levitate wood<BR>This spell causes a target item or mob to float a few feet up in the air.<BR>Although this helps in falling situations, the target mob will find themselves<BR>unable to move around, being stuck where they are in their levitated position.</pre></P>  <P> 
				<br><a name="Spell_Light"><B>Light (Spell_Light)</B></a>
				<pre><BR>Spell    : Light<BR>Domain   : Invocation/evocation<BR>Available: Numerous Classes(2) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (52) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST LIGHT<BR>Example  : cast light<BR>This spell evokes a bright light above the head of the caster.  The light<BR>follows the caster wherever he or she goes, allowing the caster to see in dark<BR>places.</pre></P>  <P> 
				<br><a name="Spell_LightSensitivity"><B>Light Sensitivity (Spell_LightSensitivity)</B></a>
				<pre><BR>Spell    : Light Sensitivity<BR>Domain   : Transmutation<BR>Available: Transmuter(7) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (57) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST LIGHT SENSITIVITY [TARGET NAME] <BR>Example  : cast "light sensitivity" orc<BR>If successful, this spell makes the target extremely sensitive to the light. <BR>In dark areas, the target is able to see clearly, but is blinded in well lit<BR>areas.</pre></P>  <P> 
				<br><a name="Spell_LightenItem"><B>Lighten Item (Spell_LightenItem)</B></a>
				<pre><BR>Spell    : Lighten Item<BR>Domain   : Enchantment/charm<BR>Available: Enchanter(3) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (53) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "LIGHTEN ITEM" [TARGET NAME] <BR>Example  : cast "lighten item" chest<BR>This spell causes an object to become temporarily light.  Light enough to be<BR>movable by most creatures and players.</pre></P>  <P> 
				<br><a name="Spell_Lightning"><B>Lightning Bolt (Spell_Lightning)</B></a>
				<pre><BR>Spell    : Lightning Bolt<BR>Domain   : Invocation/evocation<BR>Available: Numerous Classes(8) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I, Airelist I<BR>Use Cost : Mana (58) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 5<BR>Commands : CAST, CA, C<BR>Usage    : CAST "LIGHTNING BOLT" [TARGET NAME] <BR>Example  : cast "lightning bolt" orc<BR>This spell causes an arching bolt of lightning to shoot from the caster towards<BR>the target.  This tends to have a negative effect on the target`s health.</pre></P>  <P> 
				<br><a name="Spell_LimbRack"><B>Limb Rack (Spell_LimbRack)</B></a>
				<pre><BR>Spell    : Limb Rack<BR>Domain   : Invocation/evocation<BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (75) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "LIMB RACK" [TARGET NAME]<BR>Example  : cast "limb rack" orc<BR>This spell causes the target`s limbs to be stretched and pulled from their<BR>sockets.  When the limbs are removed, the target dies.</pre></P>  <P> 
				<br><a name="Spell_LocateObject"><B>Locate Object (Spell_LocateObject)</B></a>
				<pre><BR>Spell    : Locate Object<BR>Domain   : Divination<BR>Available: Charlatan(21) Numerous Classes(10) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (60) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "LOCATE OBJECT" [OBJECT NAME] <BR>Example  : cast "locate" one ring<BR>This spell gives the caster a clear sense of where a particular object may be<BR>found in the whole world.</pre></P>  <P> 
				<br><a name="Spell_LowerResists"><B>Lower Resistance (Spell_LowerResists)</B></a>
				<pre><BR>Spell    : Lower Resistance<BR>Domain   : Enchantment/charm<BR>Available: Enchanter(23) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (73) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "LOWER RESISTANCE" [TARGET NAME] <BR>Example  : cast "lower resistance" orc<BR>Causes the target to instantly lose the benefits of any abjuration or<BR>resistance spells, and to become more susceptible to spells and other affects<BR>requireing saving throws.</pre></P>  <P> 
				<br><a name="Spell_MageArmor"><B>Mage Armor (Spell_MageArmor)</B></a>
				<pre><BR>Spell    : Mage Armor<BR>Domain   : Abjuration<BR>Available: Numerous Classes(4) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (54) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MAGE ARMOR"<BR>Example  : cast "mage armor"<BR>This spell causes the caster to become adorned with powerful magical armor. <BR>This armor has no effect on spell casting.</pre></P>  <P> 
				<br><a name="Spell_MageClaws"><B>Mage Claws (Spell_MageClaws)</B></a>
				<pre><BR>Spell    : Mage Claws<BR>Domain   : Transmutation<BR>Available: Numerous Classes(16) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (66) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST MAGE CLAWS<BR>Example  : cast "mage claws"<BR>This spell causes the casters hands to turn into brutal jagged claws.  When<BR>fighting unarmed, the mage will do mildly horrible damage with his bare hands </pre></P>  <P> 
				<br><a name="Spell_MagicBullets"><B>Magic Bullets (Spell_MagicBullets)</B></a>
				<pre><BR>Spell    : Magic Bullets<BR>Domain   : Alteration<BR>Available: Alterer(1) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (51) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MAGIC BULLETS" [TARGET BULLETS]<BR>Example  : cast "magic bullets" bullets<BR>Causes the targeted bullets to become harder and heavier, doing extra bashing<BR>damage when they strike their target.</pre></P>  <P> 
				<br><a name="Spell_MagicItem"><B>Magic Item (Spell_MagicItem)</B></a>
				<pre><BR>Spell    : Magic Item<BR>Domain   : Enchantment/charm<BR>Available: Arcanist(30) <BR>Allows   : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I<BR>Allows   : Power Enchanting I, Extended Enchanting I<BR>Use Cost : Mana (all) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MAGIC ITEM" [SPELL NAME] [TARGET NAME] <BR>Example  : cast "magic item" "Giant Strength" sword<BR>This spell allows magic to be permanently melded with an item.  It requires all<BR>of the casters mana, and costs experience starting at 1100 (and going up<BR>depending on the level of the spell).  However, when completed, the item is<BR>permanently magical.  Armor will endow the wearer with the spell whenever the<BR>armor is worn.  Weapons will deliver the spell as damage.  Potions and Pills<BR>can also be created from this spell, though creating potions using Alchemy is<BR>far less expensive.</pre></P>  <P> 
				<br><a name="Spell_MagicMissile"><B>Magic Missile (Spell_MagicMissile)</B></a>
				<pre><BR>Spell    : Magic Missile<BR>Domain   : Conjuration<BR>Available: Charlatan(12) Numerous Classes(1) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (51) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 1<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MAGIC MISSILE" [TARGET NAME] <BR>Example  : cast "magic missile" orc<BR>This spell conjures painful flashes of magical energy, shooting them towards<BR>the target.  The higher the level of the caster, the greater the number of<BR>missiles generated by this spell.</pre></P>  <P> 
				<br><a name="Spell_MagicMouth"><B>Magic Mouth (Spell_MagicMouth)</B></a>
				<pre><BR>Spell    : Magic Mouth<BR>Domain   : Alteration<BR>Available: Numerous Classes(9) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (59) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MAGIC MOUTH" [TARGET] [TOUCH/HOLD/WIELD/WEAR/ENTER] [MESSAGE]<BR>Example  : cast "magic mouth" sword wield "Let's go kill something!"<BR>This is a complicated spell that allows an object to impart a message when<BR>affected in a certain way.  The first argument is the target of the spell,<BR>which is any inanimate object.  The second argument describes the circumstances<BR>under which the object speaks, whether when touched (such as getting, getting<BR>from, or putting into), held or wielded, worn, or whenever anyone enters the<BR>same room. The third argument is what the object should say when the conditions<BR>have been met.  The object will only impart the message once before the spell<BR>expires.</pre></P>  <P> 
				<br><a name="Spell_MagicalAura"><B>Magical Aura (Spell_MagicalAura)</B></a>
				<pre><BR>Spell    : Magical Aura<BR>Domain   : Illusion<BR>Available: Numerous Classes(1) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (51) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MAGICAL AURA" [TARGET NAME] <BR>Example  : cast "magical aura" sword<BR>The target of this spell, whether object or creature, gains an aura of magic<BR>about them.  This has the effect of making them appear magical to spells such<BR>as "Detect Magic".</pre></P>  <P> 
				<br><a name="Spell_MajManaShield"><B>Major Mana Shield (Spell_MajManaShield)</B></a>
				<pre><BR>Spell    : Major Mana Shield<BR>Domain   : Abjuration<BR>Available: Abjurer(25) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (75) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MAJOR MANA SHIELD"<BR>Example  : cast "major mana shield"<BR>This spell causes the caster to become adorned with a powerful aura of mana. <BR>This aura will absorb a 75% of all hit point damage as mana instead.</pre></P>  <P> 
				<br><a name="Spell_ManaBurn"><B>Mana Burn (Spell_ManaBurn)</B></a>
				<pre><BR>Spell    : Mana Burn<BR>Domain   : Enchantment/charm<BR>Available: Enchanter(7) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (57) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MANA BURN" [TARGET NAME] <BR>Example  : cast "mana burn" orc<BR>The target of this spell instantly loses some of their mana, and continues to<BR>use up mana at roughly twice the normal rate.</pre></P>  <P> 
				<br><a name="Spell_ManaShield"><B>Mana Shield (Spell_ManaShield)</B></a>
				<pre><BR>Spell    : Mana Shield<BR>Domain   : Abjuration<BR>Available: Abjurer(15) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (65) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MANA SHIELD"<BR>Example  : cast "mana shield"<BR>This spell causes the caster to become adorned with an aura of mana.  This aura<BR>will absorb half of all hit point damage as mana instead.</pre></P>  <P> 
				<br><a name="Spell_MarkerPortal"><B>Marker Portal (Spell_MarkerPortal)</B></a>
				<pre><BR>Spell    : Marker Portal<BR>Domain   : Conjuration<BR>Available: Conjurer(20) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (70) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MARKER PORTAL"<BR>Example  : cast "marker portal"<BR>This spell opens a swirling energy portal to the room in which the caster has<BR>placed their marker with the "SUMMON MARKER" spell. The portal will only stay<BR>open for a short time, and may be entered using the "ENTER" command.</pre></P>  <P> 
				<br><a name="Spell_MarkerSummoning"><B>Marker Summoning (Spell_MarkerSummoning)</B></a>
				<pre><BR>Spell    : Marker Summoning<BR>Domain   : Conjuration<BR>Available: Conjurer(17) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (67) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MARKER SUMMONING"<BR>Example  : cast "marker summoning"<BR>This spell will summon to the caster all the monsters and items in the room<BR>where the caster has placed their marker with the "SUMMON MARKER" spell.  The<BR>chance of success is lowered if there are too many items and/or the monsters<BR>there are much higher level than the caster.</pre></P>  <P> 
				<br><a name="Spell_MassDisintegrate"><B>Mass Disintegrate (Spell_MassDisintegrate)</B></a>
				<pre><BR>Spell    : Mass Disintegrate<BR>Domain   : Invocation/evocation<BR>Available: Evoker(30) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (200) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 2<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MASS DISINTEGRATE"<BR>Example  : cast "mass disintegrate"<BR>If this spell is successful, the all enemies and items in the room are complete<BR>disintegrated and destroyed.  Living creatures will die just before vanishing.</pre></P>  <P> 
				<br><a name="Spell_MassFeatherfall"><B>Mass FeatherFall (Spell_MassFeatherfall)</B></a>
				<pre><BR>Spell    : Mass FeatherFall<BR>Domain   : Alteration<BR>Available: Alterer(10) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (60) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MASS FEATHERFALL"<BR>Example  : cast "mass featherfall"<BR>This spell causes the caster, and those in the same room or group as the caster<BR>to float gently whenever falling.</pre></P>  <P> 
				<br><a name="Spell_MassFly"><B>Mass Fly (Spell_MassFly)</B></a>
				<pre><BR>Spell    : Mass Fly<BR>Domain   : Transmutation<BR>Available: Numerous Classes(25) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (75) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MASS FLY"<BR>Example  : cast "mass fly"<BR>This spell causes the caster, and those in the same room or group as the caster<BR>to fly around.</pre></P>  <P> 
				<br><a name="Spell_MassHaste"><B>Mass Haste (Spell_MassHaste)</B></a>
				<pre><BR>Spell    : Mass Haste<BR>Domain   : Alteration<BR>Available: Numerous Classes(21) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (71) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MASS HASTE"<BR>Example  : cast "mass HASTE"<BR>This spell causes the caster, and those in the same room or group as the caster<BR>to act more quickly, gaining more attacks per round.</pre></P>  <P> 
				<br><a name="Spell_MassHold"><B>Mass Hold (Spell_MassHold)</B></a>
				<pre><BR>Spell    : Mass Hold<BR>Domain   : Enchantment/charm<BR>Available: Enchanter(24) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (74) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MASS HOLD"<BR>Example  : cast "mass hold"<BR>This spell will immobilize of the casters enemies, or non-group members in the<BR>same room.</pre></P>  <P> 
				<br><a name="Spell_MassInvisibility"><B>Mass Invisibility (Spell_MassInvisibility)</B></a>
				<pre><BR>Spell    : Mass Invisibility<BR>Domain   : Illusion<BR>Available: Numerous Classes(14) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (64) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MASS INVISIBILITY"<BR>Example  : cast "mass invisibility"<BR>This spell causes the caster, and those in the same room or group as the caster<BR>to become invisible.  Like the "Invisibility" spell, entering combat will<BR>cancel the spell.   Use the VISIBLE command to revoke this spell from yourself.</pre></P>  <P> 
				<br><a name="Spell_MassSleep"><B>Mass Sleep (Spell_MassSleep)</B></a>
				<pre><BR>Spell    : Mass Sleep<BR>Domain   : Enchantment/charm<BR>Available: Enchanter(13) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (63) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MASS SLEEP"<BR>Example  : cast "mass sleep"<BR>This spell will put all of the casters enemies, or non-group members in the<BR>same room, to sleep.</pre></P>  <P> 
				<br><a name="Spell_MassSlow"><B>Mass Slow (Spell_MassSlow)</B></a>
				<pre><BR>Spell    : Mass Slow<BR>Domain   : Alteration<BR>Available: Alterer(19) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (69) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MASS SLOW"<BR>Example  : cast "mass slow"<BR>This spell will make all of the casters enemies, or non-group members in the<BR>same room, move more slowly in combat.</pre></P>  <P> 
				<br><a name="Spell_MassWaterbreath"><B>Mass Waterbreath (Spell_MassWaterbreath)</B></a>
				<pre><BR>Spell    : Mass Waterbreath<BR>Domain   : Transmutation<BR>Available: Transmuter(9) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (59) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MASS WATERBREATH"<BR>Example  : cast "mass waterbreath"<BR>This spell causes the caster, and those in the same room or group as the caster<BR>to be able to breathe when under water.</pre></P>  <P> 
				<br><a name="Spell_Meld"><B>Meld (Spell_Meld)</B></a>
				<pre><BR>Spell    : Meld<BR>Domain   : Alteration<BR>Available: Numerous Classes(6) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (56) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST MELD [ITEM ONE] [ITEM TWO]<BR>Example  : cast "meld" leggings belt<BR>This spell melds two compatible objects together, making them one.  When cast<BR>on weapons, the melded weapon becomes two handed.  When melding armor, only<BR>adjacently worn armor pieces may be melded.  This spell can have a detrimental<BR>impact on magical affects of the objects.</pre></P>  <P> 
				<br><a name="Spell_Mend"><B>Mend (Spell_Mend)</B></a>
				<pre><BR>Spell    : Mend<BR>Domain   : Alteration<BR>Available: Arcanist(23) Numerous Classes(5) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (55) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MEND" [TARGET NAME]<BR>Example  : cast "mend" sword<BR>Allows the caster to mend damaged and blunt weapons, making them whole and as<BR>new.</pre></P>  <P> 
				<br><a name="Spell_MeteorStorm"><B>Meteor Storm (Spell_MeteorStorm)</B></a>
				<pre><BR>Spell    : Meteor Storm<BR>Domain   : Conjuration<BR>Available: Numerous Classes(22) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (72) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Range 1 - Range 5<BR>Commands : CAST, CA, C<BR>Usage    : CAST "METEOR STORM"<BR>Example  : cast "meteor storm"<BR>This spell causes a shower of heavy rocks to strike all enemies in the same<BR>room as the caster.</pre></P>  <P> 
				<br><a name="Spell_MindBlock"><B>Mind Block (Spell_MindBlock)</B></a>
				<pre><BR>Spell    : Mind Block<BR>Domain   : Abjuration<BR>Available: Numerous Classes(23) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (73) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MIND BLOCK" [TARGET NAME] <BR>Example  : cast "mind block" bob<BR>This spell allows the target to become immune to certain illusions,<BR>enchantments, and mind-affecting spells and affects.</pre></P>  <P> 
				<br><a name="Spell_MindFog"><B>Mind Fog (Spell_MindFog)</B></a>
				<pre><BR>Spell    : Mind Fog<BR>Domain   : Enchantment/charm<BR>Available: Enchanter(17) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (67) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MIND FOG" [TARGET NAME] <BR>Example  : cast "mind fog" bob<BR>This spell causes the target to lose all common sense and wisdom for the<BR>duration of the spell.  This has no appreciable affect in combat, though will<BR>irritate clerics terribly.</pre></P>  <P> 
				<br><a name="Spell_MindLight"><B>Mind Light (Spell_MindLight)</B></a>
				<pre><BR>Spell    : Mind Light<BR>Domain   : Enchantment/charm<BR>Available: Enchanter(9) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (59) <BR>Quality  : Circumstantial<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MIND LIGHT"<BR>Example  : cast "mind light"<BR>For the duration of the spell, all inhabitants of the room in which this spell<BR>was cast will gain mana at an accelerated rate, so long as the caster remains.</pre></P>  <P> 
				<br><a name="Spell_MinManaShield"><B>Minor Mana Shield (Spell_MinManaShield)</B></a>
				<pre><BR>Spell    : Minor Mana Shield<BR>Domain   : Abjuration<BR>Available: Abjurer(7) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (57) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MINOR MANA SHIELD"<BR>Example  : cast "minor mana shield"<BR>This spell causes the caster to become adorned with a weak aura of mana.  This<BR>aura will absorb a quarter of all hit point damage as mana instead.</pre></P>  <P> 
				<br><a name="Spell_Mirage"><B>Mirage (Spell_Mirage)</B></a>
				<pre><BR>Spell    : Mirage<BR>Domain   : Illusion<BR>Available: Numerous Classes(9) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (59) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MIRAGE"<BR>Example  : cast "mirage" <BR>This spell causes the room in which this spell is cast to appear to be some<BR>other place in the same area.  Even characters and items in the other area will<BR>appear in the mirage.</pre></P>  <P> 
				<br><a name="Spell_MirrorImage"><B>Mirror Image (Spell_MirrorImage)</B></a>
				<pre><BR>Spell    : Mirror Image<BR>Domain   : Illusion<BR>Available: Numerous Classes(11) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (61) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MIRROR IMAGE"<BR>Example  : cast "mirror image"<BR>This spell causes numerous illusionary copies of the caster to follow him or<BR>her around.  The caster thus becomes more difficult to determine in combat.</pre></P>  <P> 
				<br><a name="Spell_Misstep"><B>Misstep (Spell_Misstep)</B></a>
				<pre><BR>Spell    : Misstep<BR>Domain   : Transmutation<BR>Available: Transmuter(11) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (61) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MISSTEP" [TARGET NAME]<BR>Example  : cast "misstep" orc<BR>This spell causes the target to become extremely clumzy, losing almost all the<BR>benefits of their dexterity.</pre></P>  <P> 
				<br><a name="Spell_SummonMonster"><B>Monster Summoning (Spell_SummonMonster)</B></a>
				<pre><BR>Spell    : Monster Summoning<BR>Domain   : Conjuration<BR>Available: Numerous Classes(7) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (57) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MONSTER SUMMONING"<BR>Example  : cast "monster summoning"<BR>This spell will cause a random creature (depending on the casters level) to<BR>appear.  The creature will be utterly loyal to the caster, joining his or her<BR>group, and obeying his or her commands.</pre></P>  <P> 
				<br><a name="Spell_Mute"><B>Mute (Spell_Mute)</B></a>
				<pre><BR>Spell    : Mute<BR>Domain   : Transmutation<BR>Available: Numerous Classes(10) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (60) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST MUTE [TARGET NAME] <BR>Example  : cast mute orc<BR>Causes the target to become mute, unable to speak or cast verbal spells.</pre></P>  <P> 
				<br><a name="Spell_MysticShine"><B>Mystic Shine (Spell_MysticShine)</B></a>
				<pre><BR>Spell    : Mystic Shine<BR>Domain   : Alteration<BR>Available: Numerous Classes(5) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (55) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "MYSTIC SHINE" [TARGET]<BR>Example  : cast "mystic shine" sword<BR>This spell causes a magical shine to appear on the surface of the target<BR>metallic item.  The shine will be so bright as to act as a light source, as<BR>well as repelling any darkness magic within the item.</pre></P>  <P> 
				<br><a name="Spell_NaturalCommunion"><B>Natural Communion (Spell_NaturalCommunion)</B></a>
				<pre><BR>Spell    : Natural Communion<BR>Domain   : Divination<BR>Available: Diviner(8) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (58) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "NATURAL COMMUNION"<BR>Example  : cast "natural communion"<BR>This spell brings the caster into communion with his or her surroundings.<BR>Actually being outside when the spell is cast will increase chances of success.<BR>The spell will reveal to the caster any available natural resources and animals<BR>in the surronding rooms.  With expertise, the sphere is enlarged.</pre></P>  <P> 
				<br><a name="Spell_Nightmare"><B>Nightmare (Spell_Nightmare)</B></a>
				<pre><BR>Spell    : Nightmare<BR>Domain   : Illusion<BR>Available: Numerous Classes(20) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (70) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 1<BR>Commands : CAST, CA, C<BR>Usage    : CAST "NIGHTMARE" [TARGET NAME]<BR>Example  : cast "nightmare" orc<BR>This spell causes the target to be drawn into their worst possible nightmare<BR>state.  They will scream and throw fits, unable to deal with reality (or<BR>combat) for the duration of the nightmare.</pre></P>  <P> 
				<br><a name="Spell_ObscureSelf"><B>Obscure Self (Spell_ObscureSelf)</B></a>
				<pre><BR>Spell    : Obscure Self<BR>Domain   : Illusion<BR>Available: Numerous Classes(2) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (52) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "OBSCURE SELF"<BR>Example  : cast "obscure self"<BR>This spell causes the caster to become nondescript, and not very noticable. <BR>The caster is neither invisible nor hidden, but just beneath notice.  Others<BR>will be aware of the caster, but only vaguely.</pre></P>  <P> 
				<br><a name="Spell_PassDoor"><B>Pass Door (Spell_PassDoor)</B></a>
				<pre><BR>Spell    : Pass Door<BR>Domain   : Conjuration<BR>Available: Numerous Classes(7) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (all) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "PASS DOOR" [DIRECTION]<BR>Example  : cast "pass door" east<BR>This spell allows the caster to move through a locked or closed door as if it<BR>wasn't even there.</pre></P>  <P> 
				<br><a name="Spell_Permanency"><B>Permanency (Spell_Permanency)</B></a>
				<pre><BR>Spell    : Permanency<BR>Domain   : Enchantment/charm<BR>Available: Enchanter(30) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (all) <BR>Quality  : Circumstantial<BR>Targets  : Items Creatures Exits <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST PERMANENCY [TARGET NAME] <BR>Example  : cast permanency orc<BR>This spell makes permanent any spell which the caster has already cast on the<BR>target which does have a duration.  For instance, enlarge, sleep, armor, or<BR>similar spells can be made permanent with this spell. This spell drains mana<BR>permanently from the caster.  Permanency cast on rooms or exits will not<BR>survive reboots unless the owner is the one who casts it.</pre></P>  <P> 
				<br><a name="Spell_Phantasm"><B>Phantasm (Spell_Phantasm)</B></a>
				<pre><BR>Spell    : Phantasm<BR>Domain   : Illusion<BR>Available: Illusionist(21) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (71) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "PHANTASM" [RACE NAME]<BR>Example  : cast phantasm dragon<BR>This spell causes an illusionary creature of the type given to appear.  The<BR>creature will protect the caster, taking up a position between the caster and<BR>his or her enemy.  Any damage done will be completely believed by the enemies<BR>(meaning it is real), and spells will be useless against the phantasm. <BR>However, any physical damage done to the creature will cause it to disappear.</pre></P>  <P> 
				<br><a name="Spell_PhantomHound"><B>Phantom Hound (Spell_PhantomHound)</B></a>
				<pre><BR>Spell    : Phantom Hound<BR>Domain   : Illusion<BR>Available: Numerous Classes(10) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (60) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "PHANTOM HOUND"<BR>Example  : cast "phantom hound" <BR>This spell creates an illusionary beast to appear during combat.  The beast<BR>will immediately engage the casters enemy, taking all damage for the caster.<BR>The beast will appear to do great damage, but all damage is illusionary.  The<BR>beast disappears when the enemy is vanquished, if the beast is disbelieved, or<BR>if the beast takes too much damage.</pre></P>  <P> 
				<br><a name="Spell_Pocket"><B>Pocket (Spell_Pocket)</B></a>
				<pre><BR>Spell    : Pocket<BR>Domain   : Invocation/evocation<BR>Available: Evoker(20) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (200) <BR>Quality  : Malicious<BR>Targets  : Items Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST POCKET [TARGET NAME] [CONTAINER]<BR>Example  : cast pocket orc<BR>This spell changes the target into a tiny light ceramic version of its former<BR>self and puts it in the given container.  Anyone who removes the little item<BR>from the container will cause all the original items to pop right back out<BR>again. Creatures so converted are not killed.  Success with this magic requires<BR>that the caster be more powerful than the item or mob being pocketed.</pre></P>  <P> 
				<br><a name="Spell_Polymorph"><B>Polymorph (Spell_Polymorph)</B></a>
				<pre><BR>Spell    : Polymorph<BR>Domain   : Transmutation<BR>Available: Numerous Classes(15) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (65) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST POLYMORPH [TARGET NAME] <BR>Example  : cast polymorph orc<BR>This spell changes the race of the target to a random race, for the duration of<BR>the spell.</pre></P>  <P> 
				<br><a name="Spell_PolymorphObject"><B>Polymorph Object (Spell_PolymorphObject)</B></a>
				<pre><BR>Spell    : Polymorph Object<BR>Domain   : Alteration<BR>Available: Alterer(21) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (71) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "POLYMORPH OBJECT" [TARGET NAME] [NEW OBJECT]<BR>Example  : cast "polymorph object" chair longsword<BR>The caster causes the target item to temporarily take on a whole new identity.<BR>The new object must be roughly the same size as the original object.  The newly<BR>created object will be made out of the same material as the original object.<BR>This spell requires a small amount of the casters experience, and tends to<BR>render magical items mundane.</pre></P>  <P> 
				<br><a name="Spell_PolymorphSelf"><B>Polymorph Self (Spell_PolymorphSelf)</B></a>
				<pre><BR>Spell    : Polymorph Self<BR>Domain   : Transmutation<BR>Available: Transmuter(21) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (71) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "POLYMORPH SELF" [NEW RACE]<BR>Example  : cast "polymorph self" lizard<BR>This spell changes the race of the caster into the race specified, for the<BR>duration of the spell.  The difficulty in succeeding will also depend on how<BR>strong or weak the new race is.</pre></P>  <P> 
				<br><a name="Spell_Portal"><B>Portal (Spell_Portal)</B></a>
				<pre><BR>Spell    : Portal<BR>Domain   : Invocation/evocation<BR>Available: Numerous Classes(17) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (966367641) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST PORTAL [PLACE/ROOM NAME] <BR>Example  : cast portal junction<BR>This spell opens a swirling energy portal to the specific room or place named<BR>in the spell.  The 'place name' must be contained in the short description<BR>shown of the place.  The portal will only stay open for a short time, and may<BR>be entered using the "ENTER" command.</pre></P>  <P> 
				<br><a name="Spell_PrayerShield"><B>Prayer Shield (Spell_PrayerShield)</B></a>
				<pre><BR>Spell    : Prayer Shield<BR>Domain   : Abjuration<BR>Available: Abjurer(20) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (70) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "PRAYER SHIELD" [TARGET NAME] <BR>Example  : cast "prayer shield" bob<BR>This spell allows the target to become almost immune to Clerical prayers.</pre></P>  <P> 
				<br><a name="Spell_ProduceFlame"><B>Produce Flame (Spell_ProduceFlame)</B></a>
				<pre><BR>Spell    : Produce Flame<BR>Domain   : Invocation/evocation<BR>Available: Evoker(1) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I, Ignalist I<BR>Use Cost : Mana (51) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST PRODUCE FLAME<BR>Example  : cast "produce flame"<BR>Causes the casters hands to erupt in magical flames.  The flames provide a<BR>natural light source, but also scorch anyone struck by the flames in combat. <BR>They do not harm equipment or friends.</pre></P>  <P> 
				<br><a name="Spell_PryingEye"><B>Prying Eye (Spell_PryingEye)</B></a>
				<pre><BR>Spell    : Prying Eye<BR>Domain   : Divination<BR>Available: Diviner(6) <BR>Allows   : Divining Eye, Ranged Divining I, Reduced Divining I<BR>Allows   : Power Divining I, Extended Divining I<BR>Use Cost : Mana (56) <BR>Quality  : Circumstantial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "PRYING EYE" [DIRECTION] ([DIRECTION]...) <BR>Example  : cast "prying eye" north east north up west<BR>This spell causes a small floating eyeball to appear.  It will be weak and<BR>vulnerable to attack, but will can move freely through open walkways.  The<BR>spell must be invoked with directions for the eye to follow.  The caster will<BR>be able to see through the eye as it travels, seeing what it sees. When the eye<BR>finishes following its final direction, it will pause and float for a<BR>relatively brief time before vanishing.</pre></P>  <P> 
				<br><a name="Spell_PurgeInvisibility"><B>Purge Invisibility (Spell_PurgeInvisibility)</B></a>
				<pre><BR>Spell    : Purge Invisibility<BR>Domain   : Invocation/evocation<BR>Available: Evoker(5) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (55) <BR>Quality  : Circumstantial<BR>Targets  : Items Creatures Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "PURGE INVISIBIITY"<BR>Example  : cast "purge invisibility"<BR>This spell causes an invisibility supressing wave to wash over the entire room,<BR>dispelling all invisibility magic that can be dispelled, and supressing for a<BR>time any that can not.</pre></P>  <P> 
				<br><a name="Spell_ReadMagic"><B>Read Magic (Spell_ReadMagic)</B></a>
				<pre><BR>Spell    : Read Magic<BR>Domain   : Divination<BR>Available: Bard(16) Charlatan(6) Jester(16) Ranger(5) <BR>Available: Several Classes(15) Numerous Classes(1) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (51) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "READ MAGIC" [TARGET NAME] <BR>Example  : cast "read magic" scroll<BR>This spell is required in order to be able to cast spells off of scrolls. <BR>After casting read magic on a scroll, the scroll may be 'read' normally for the<BR>purposes of copying or casting spells off of it. Seek help on the 'read'<BR>command for more information on scroll use.</pre></P>  <P> 
				<br><a name="Spell_RechargeWand"><B>Recharge Wand (Spell_RechargeWand)</B></a>
				<pre><BR>Spell    : Recharge Wand<BR>Domain   : Enchantment/charm<BR>Available: Arcanist(10) Numerous Classes(17) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (100) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "RECHARGE WAND" [TARGET NAME] <BR>Example  : cast "rechard wand" mirror<BR>This spell allows the caster to recharge the magical properties of a magic<BR>wand.  If a wand ceases to function due to overuse, this spell can make the<BR>wand usable again.  </pre></P>  <P> 
				<br><a name="Spell_Refit"><B>Refit (Spell_Refit)</B></a>
				<pre><BR>Spell    : Refit<BR>Domain   : Alteration<BR>Available: Arcanist(19) Numerous Classes(7) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (57) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "REFIT" [TARGET NAME]<BR>Example  : cast "refit" sleeves<BR>Allows the caster to resize a piece of armor to fit another character.</pre></P>  <P> 
				<br><a name="Spell_Reinforce"><B>Reinforce (Spell_Reinforce)</B></a>
				<pre><BR>Spell    : Reinforce<BR>Domain   : Alteration<BR>Available: Numerous Classes(13) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (63) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "REINFORCE" [TARGET NAME]<BR>Example  : cast "reinforce" sword<BR>Allows the caster to reinforce undamaged weapons and armor, allowing them to be<BR>used longer before suffering wear and tear.</pre></P>  <P> 
				<br><a name="Spell_RepairingAura"><B>Repairing Aura (Spell_RepairingAura)</B></a>
				<pre><BR>Spell    : Repairing Aura<BR>Domain   : Abjuration<BR>Available: Arcanist(10) Numerous Classes(1) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (50) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "REPAIRING AURA" [TARGET NAME] <BR>Example  : cast "REPAIRING aura" shirt<BR>Example  : cast "REPAIRING aura" bob<BR>This spell will cause the affected item to automagically repair itself when it<BR>takes damage.  It can also be targeted at a person to enchant a random item. <BR>The magic works very slowly at first, but gains in speed and power as the mage<BR>does. </pre></P>  <P> 
				<br><a name="Spell_Repulsion"><B>Repulsion (Spell_Repulsion)</B></a>
				<pre><BR>Spell    : Repulsion<BR>Domain   : Abjuration<BR>Available: Numerous Classes(20) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (70) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 3<BR>Commands : CAST, CA, C<BR>Usage    : CAST "REPULSION"<BR>Example  : cast "repulsion"<BR>This spell repells enemies of the caster from the caster and his or her group. <BR>The affected creatures are unable to advance towards their targets until<BR>through time or strength, the repulsion is broken through. If the caster leaves<BR>the target`s room, or leaves combat, the repulsion is dispelled.</pre></P>  <P> 
				<br><a name="Spell_ResistAcid"><B>Resist Acid (Spell_ResistAcid)</B></a>
				<pre><BR>Spell    : Resist Acid<BR>Domain   : Abjuration<BR>Available: Numerous Classes(4) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (54) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "RESIST ACID" [TARGET NAME] <BR>Example  : cast "resist acid" bob<BR>This spell allows the target to become resistant (but not immune) to acid<BR>attacks.  Attacks of this kind include spells, breath weapons, and other<BR>magical and non-magical attacks.</pre></P>  <P> 
				<br><a name="Spell_ResistArrows"><B>Resist Arrows (Spell_ResistArrows)</B></a>
				<pre><BR>Spell    : Resist Arrows<BR>Domain   : Abjuration<BR>Available: Numerous Classes(10) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (60) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "RESIST ARROWS" [TARGET NAME] <BR>Example  : cast "resist arrows" bob<BR>This spell allows the target to become immune to attacks from projectile<BR>weapons, including bows, cross bows, and the like.</pre></P>  <P> 
				<br><a name="Spell_ResistBludgeoning"><B>Resist Bludgeoning (Spell_ResistBludgeoning)</B></a>
				<pre><BR>Spell    : Resist Bludgeoning<BR>Domain   : Abjuration<BR>Available: Abjurer(5) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (55) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "RESIST BLUDGEONING" [TARGET NAME] <BR>Example  : cast "resist bludgeoning" bob<BR>This spell allows the target to become almost immune to bludgeoning attacks.</pre></P>  <P> 
				<br><a name="Spell_ResistCold"><B>Resist Cold (Spell_ResistCold)</B></a>
				<pre><BR>Spell    : Resist Cold<BR>Domain   : Abjuration<BR>Available: Numerous Classes(5) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (55) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "RESIST COLD" [TARGET NAME] <BR>Example  : cast "resist cold" bob<BR>This spell allows the target to become resistant (but not immune) to cold<BR>attacks.  Attacks of this kind include spells, breath weapons, and other<BR>magical and non-magical attacks.</pre></P>  <P> 
				<br><a name="Spell_ResistDisease"><B>Resist Disease (Spell_ResistDisease)</B></a>
				<pre><BR>Spell    : Resist Disease<BR>Domain   : Abjuration<BR>Available: Numerous Classes(8) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (58) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "RESIST DISEASE" [TARGET NAME] <BR>Example  : cast "resist disease" bob<BR>This spell allows the target to become resistant (but not immune) to diseases<BR>and similar organic attacks. Attacks of this kind include spells, and other<BR>magical and non-magical attacks.</pre></P>  <P> 
				<br><a name="Spell_Nondetection"><B>Resist Divination (Spell_Nondetection)</B></a>
				<pre><BR>Spell    : Resist Divination<BR>Domain   : Abjuration<BR>Available: Abjurer(13) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (63) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "RESIST DIVINATION" [TARGET NAME] <BR>Example  : cast "resist divination" bob<BR>This spell allows the target to become immune to divination spells and affects.</pre></P>  <P> 
				<br><a name="Spell_ResistElectricity"><B>Resist Electricity (Spell_ResistElectricity)</B></a>
				<pre><BR>Spell    : Resist Electricity<BR>Domain   : Abjuration<BR>Available: Numerous Classes(6) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (56) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "RESIST ELECTRICITY" [TARGET NAME] <BR>Example  : cast "resist electricity" bob<BR>This spell allows the target to become resistant (but not immune) to electrical<BR>attacks.  Attacks of this kind include spells, breath weapons, and other<BR>magical and non-magical attacks.</pre></P>  <P> 
				<br><a name="Spell_ResistFire"><B>Resist Fire (Spell_ResistFire)</B></a>
				<pre><BR>Spell    : Resist Fire<BR>Domain   : Abjuration<BR>Available: Numerous Classes(7) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (57) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "RESIST FIRE" [TARGET NAME] <BR>Example  : cast "resist fire" bob<BR>This spell allows the target to become resistant (but not immune) to heat<BR>attacks.  Attacks of this kind include spells, breath weapons, and other<BR>magical and non-magical attacks.</pre></P>  <P> 
				<br><a name="Spell_ResistGas"><B>Resist Gas (Spell_ResistGas)</B></a>
				<pre><BR>Spell    : Resist Gas<BR>Domain   : Abjuration<BR>Available: Numerous Classes(3) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (53) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "RESIST GAS" [TARGET NAME] <BR>Example  : cast "resist gas" bob<BR>This spell allows the target to become resistant (but not immune) to gas<BR>attacks.  Attacks of this kind include spells, breath weapons, and other<BR>magical and non-magical attacks.</pre></P>  <P> 
				<br><a name="Spell_ResistIndignities"><B>Resist Indignities (Spell_ResistIndignities)</B></a>
				<pre><BR>Spell    : Resist Indignities<BR>Domain   : Abjuration<BR>Available: Abjurer(22) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (72) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "RESIST INDIGNITIES" [TARGET NAME] <BR>Example  : cast "resist indignities" bob<BR>This spell allows the target to become almost immune to attacks which place the<BR>Mage in an undignified attacks, such as tripping, whomping, stealing, and<BR>swiping.</pre></P>  <P> 
				<br><a name="Spell_ResistMagicMissiles"><B>Resist Magic Missiles (Spell_ResistMagicMissiles)</B></a>
				<pre><BR>Spell    : Resist Magic Missiles<BR>Domain   : Abjuration<BR>Available: Numerous Classes(1) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (51) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "RESIST MAGIC MISSILES" [TARGET NAME] <BR>Example  : cast "resist magic missiles" bob<BR>This spell allows the target to become resistant to the magic missiles.</pre></P>  <P> 
				<br><a name="Spell_ResistParalyzation"><B>Resist Paralysis (Spell_ResistParalyzation)</B></a>
				<pre><BR>Spell    : Resist Paralysis<BR>Domain   : Abjuration<BR>Available: Numerous Classes(13) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (63) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "RESIST PARALYSIS" [TARGET NAME] <BR>Example  : cast "resist paralysis" bob<BR>This spell allows the target to become resistant (but not immune) to paralysis<BR>attacks.  Attacks of this kind include spells and other magical and non-magical<BR>attacks.</pre></P>  <P> 
				<br><a name="Spell_ResistPetrification"><B>Resist Petrification (Spell_ResistPetrification)</B></a>
				<pre><BR>Spell    : Resist Petrification<BR>Domain   : Abjuration<BR>Available: Numerous Classes(18) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (68) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "RESIST PETRIFICATION" [TARGET NAME] <BR>Example  : cast "resist petrification" bob<BR>This spell allows the target to become immune to spells or affects which would<BR>turn them into stone.</pre></P>  <P> 
				<br><a name="Spell_ResistPiercing"><B>Resist Piercing (Spell_ResistPiercing)</B></a>
				<pre><BR>Spell    : Resist Piercing<BR>Domain   : Abjuration<BR>Available: Abjurer(11) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (61) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "RESIST PIERCING" [TARGET NAME] <BR>Example  : cast "resist piercing" bob<BR>This spell allows the target to become almost immune to piercing attacks.</pre></P>  <P> 
				<br><a name="Spell_ResistPoison"><B>Resist Poison (Spell_ResistPoison)</B></a>
				<pre><BR>Spell    : Resist Poison<BR>Domain   : Abjuration<BR>Available: Numerous Classes(2) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (52) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "RESIST POISON" [TARGET NAME] <BR>Example  : cast "resist poison" bob<BR>This spell allows the target to become resistant (but not immune) to poisonous<BR>attacks.  Attacks of this kind include spells, bites and other magical and<BR>non-magical attacks.</pre></P>  <P> 
				<br><a name="Spell_ResistSlashing"><B>Resist Slashing (Spell_ResistSlashing)</B></a>
				<pre><BR>Spell    : Resist Slashing<BR>Domain   : Abjuration<BR>Available: Abjurer(19) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (69) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "RESIST SLASHING" [TARGET NAME] <BR>Example  : cast "resist slashing" bob<BR>This spell allows the target to become almost immune to slashing attacks.</pre></P>  <P> 
				<br><a name="Spell_Boomerang"><B>Returning (Spell_Boomerang)</B></a>
				<pre><BR>Spell    : Returning<BR>Domain   : Conjuration<BR>Available: Numerous Classes(24) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (74) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "RETURNING" [ITEM]<BR>Example  : cast "returning" sword<BR>This spell will immediately cause the item to await the next person to get it. <BR>When the next person gets the item, the item will become that persons private<BR>posession.  For the duration of the spell, whenever the item goes out of the<BR>persons possession, it will magically return.  This spells is a great candidate<BR>for the Permanency spell.</pre></P>  <P> 
				<br><a name="Spell_ReverseGravity"><B>Reverse Gravity (Spell_ReverseGravity)</B></a>
				<pre><BR>Spell    : Reverse Gravity<BR>Domain   : Alteration<BR>Available: Numerous Classes(18) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (68) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST REVERSE GRAVITY <BR>Example  : cast "reverse gravity"<BR>The caster causes gravity in the place to become reversed.  Everything will<BR>fall upwards, and only those flying will be unaffected.</pre></P>  <P> 
				<br><a name="Spell_RogueLimb"><B>Rogue Limb (Spell_RogueLimb)</B></a>
				<pre><BR>Spell    : Rogue Limb<BR>Domain   : Enchantment/charm<BR>Available: Enchanter(25) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (75) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "ROGUE LIMB" [TARGET NAME] <BR>Example  : cast "rogue limb" bob<BR>This spell causes one of the target`s limbs to begin to fight with them.</pre></P>  <P> 
				<br><a name="Spell_Scatter"><B>Scatter (Spell_Scatter)</B></a>
				<pre><BR>Spell    : Scatter<BR>Domain   : Conjuration<BR>Available: Conjurer(9) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (59) <BR>Quality  : Malicious<BR>Targets  : Items Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST SCATTER [TARGET NAME] (NEAR/FAR)<BR>Example  : cast scatter orc<BR>Example  : cast scatter orc far<BR>Example  : cast scatter orc near<BR>Example  : cast scatter all sword near<BR>Example  : cast scatter sword.3 far<BR>This spell causes a random item in the target mobs inventory, or the target<BR>item(s) in the casters inventory to be whisked away to another place.  The<BR>destination defaults to a room in the same area as the caster.  However, the<BR>caster can designate their same area with the "near" parameter, or a random<BR>area with the "far" parameter.</pre></P>  <P> 
				<br><a name="Spell_Scribe"><B>Scribe (Spell_Scribe)</B></a>
				<pre><BR>Spell    : Scribe<BR>Domain   : Invocation/evocation<BR>Available: Arcanist(12) Numerous Classes(14) <BR>Allows   : Wise Crafting I, Ranged In/Evoking I, Reduced In/Evoking I<BR>Allows   : Power In/Evoking I, Extended In/Evoking I<BR>Use Cost : Mana (536870912) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST SCRIBE [SPELL NAME] [TARGET NAME] <BR>Example  : cast scribe "resist cold" scroll<BR>This spell allows the caster to place any spell he or she knows onto a scroll.<BR>Once placed on the scroll, the spell may be cast off it.  Scribing is draining<BR>on the caster however.  The caster will lose some experience points for casting<BR>this spell.  Magical scribing also requires that the caster be at half mana or<BR>more.</pre></P>  <P> 
				<br><a name="Spell_Scry"><B>Scry (Spell_Scry)</B></a>
				<pre><BR>Spell    : Scry<BR>Domain   : Divination<BR>Available: Numerous Classes(20) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (70) <BR>Quality  : Circumstantial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST SCRY [TARGET NAME] <BR>Example  : cast scry orc<BR>Causes the invoker to see and hear everything the target sees and hears, as if<BR>he or she was in the same room.  Re-cast the spell to revoke it.</pre></P>  <P> 
				<br><a name="Spell_SeeAura"><B>See Aura (Spell_SeeAura)</B></a>
				<pre><BR>Spell    : See Aura<BR>Domain   : Divination<BR>Available: Numerous Classes(18) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (68) <BR>Quality  : Circumstantial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "SEE AURA" [TARGET NAME] <BR>Example  : cast "see aura" orc<BR>This spell gives the caster a complete profile of the target.</pre></P>  <P> 
				<br><a name="Spell_ShapeObject"><B>Shape Object (Spell_ShapeObject)</B></a>
				<pre><BR>Spell    : Shape Object<BR>Domain   : Alteration<BR>Available: Alterer(3) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (53) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "SHAPE OBJECT" [TARGET NAME] [LIKE WHAT]<BR>Example  : cast "shape object" sword banana<BR>The item affected by this spell takes on the apparant shape desired by the<BR>caster.</pre></P>  <P> 
				<br><a name="Spell_Shatter"><B>Shatter (Spell_Shatter)</B></a>
				<pre><BR>Spell    : Shatter<BR>Domain   : Alteration<BR>Available: Numerous Classes(8) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (58) <BR>Quality  : Malicious<BR>Targets  : Items Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "SHATTER" [TARGET NAME]<BR>Example  : cast "shatter" sword<BR>Example  : cast "shatter" orc<BR>Example  : cast "shatter" monster<BR>The item affected by this spell begins to vibrate and resonate.  The item<BR>suffers damage as a result, and the possibility of destruction.</pre></P>  <P> 
				<br><a name="Spell_Shelter"><B>Shelter (Spell_Shelter)</B></a>
				<pre><BR>Spell    : Shelter<BR>Domain   : Conjuration<BR>Available: Numerous Classes(12) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (62) <BR>Quality  : Circumstantial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST SHELTER<BR>Example  : cast shelter<BR>Shelter will instantaneously teleport the caster and his or her group into a<BR>magical, extra-planar location.  The caster may remain in the shelter as long<BR>as he or she would like.  To leave the shelter, the same caster must revoke the<BR>spell by casting it again.</pre></P>  <P> 
				<br><a name="Spell_Shield"><B>Shield (Spell_Shield)</B></a>
				<pre><BR>Spell    : Shield<BR>Domain   : Invocation/evocation<BR>Available: Numerous Classes(1) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (51) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST SHIELD [TARGET NAME] <BR>Example  : cast shield bob<BR>This spell invokes a protective shield around the target, giving the target an<BR>added bit of protection during melee combat.</pre></P>  <P> 
				<br><a name="Spell_ShockingGrasp"><B>Shocking Grasp (Spell_ShockingGrasp)</B></a>
				<pre><BR>Spell    : Shocking Grasp<BR>Domain   : Invocation/evocation<BR>Available: Numerous Classes(6) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I, Airelist I<BR>Use Cost : Mana (56) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "SHOCKING GRASP" [TARGET NAME] <BR>Example  : cast "shocking grasp" orc<BR>This spell causes a high charge of electricity to flow from the caster to his<BR>or her target, damaging the target.</pre></P>  <P> 
				<br><a name="Spell_Shockshield"><B>Shockshield (Spell_Shockshield)</B></a>
				<pre><BR>Spell    : Shockshield<BR>Domain   : Invocation/evocation<BR>Available: Evoker(11) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I, Airelist I<BR>Use Cost : Mana (61) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST SHOCKSHIELD [TARGET NAME] <BR>Example  : cast shockshield bob<BR>This spell evokes an electric field to surround the target.  Anyone trying to<BR>touch or engage in melee combat with the target thus becomes vulnerable to the<BR>scorching sparks.</pre></P>  <P> 
				<br><a name="Spell_Shove"><B>Shove (Spell_Shove)</B></a>
				<pre><BR>Spell    : Shove<BR>Domain   : Invocation/evocation<BR>Available: Evoker(22) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (72) <BR>Quality  : Malicious<BR>Targets  : <BR>Range    : Touch - Range 4<BR>Commands : CAST, CA, C<BR>Usage    : CAST SHOVE [MOB NAME] [DIRECTION]<BR>Example  : cast "shove" orc east<BR>Causes a powerful force to pick up the victim and carry them to an adjacent<BR>room or area and drop them off there.</pre></P>  <P> 
				<br><a name="Spell_Shrink"><B>Shrink (Spell_Shrink)</B></a>
				<pre><BR>Spell    : Shrink<BR>Domain   : Transmutation<BR>Available: Numerous Classes(2) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (52) <BR>Quality  : Malicious<BR>Targets  : Items Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "SHRINK" [TARGET NAME]<BR>Example  : cast "shrink" orc<BR>Allows the caster to cause a monster or item to shrink to 10% of its previous<BR>size.  Mass does not change, and neither does the size of the items carried. <BR>Dexterity, however, goes up tremendously, at the cost of some Strength.</pre></P>  <P> 
				<br><a name="Spell_Clog"><B>Shrink Mouth (Spell_Clog)</B></a>
				<pre><BR>Spell    : Shrink Mouth<BR>Domain   : Transmutation<BR>Available: Transmuter(5) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (55) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR><BR>Spell    : Shrink Mouth<BR>Domain   : Transmutation<BR>Available: Numerous Classes(2) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (52) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "SHRINK MOUTH" [TARGET NAME] <BR>Example  : cast "shrink mouth" dragon<BR>This spell causes the target`s mouth to pucker up. The target remains able to<BR>use any breath weapons, but is unable to put anything into its mouth.</pre></P>  <P> 
				<br><a name="Spell_ShrinkMouth"><B>Shrink Mouth (Spell_ShrinkMouth)</B></a>
				<pre><BR>Spell    : Shrink Mouth<BR>Domain   : Transmutation<BR>Available: Transmuter(5) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (55) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR><BR>Spell    : Shrink Mouth<BR>Domain   : Transmutation<BR>Available: Numerous Classes(2) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (52) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "SHRINK MOUTH" [TARGET NAME] <BR>Example  : cast "shrink mouth" dragon<BR>This spell causes the target`s mouth to pucker up. The target remains able to<BR>use any breath weapons, but is unable to put anything into its mouth.</pre></P>  <P> 
				<br><a name="Spell_Silence"><B>Silence (Spell_Silence)</B></a>
				<pre><BR>Spell    : Silence<BR>Domain   : Alteration<BR>Available: Numerous Classes(14) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (64) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST SILENCE<BR>Example  : cast silence<BR>When cast, this spell causes the entire room or place around the caster to<BR>become entirely quiet.  Speaking, verbal spellcasting, and noisemaking becomes<BR>impossible.</pre></P>  <P> 
				<br><a name="Spell_Simulacrum"><B>Simulacrum (Spell_Simulacrum)</B></a>
				<pre><BR>Spell    : Simulacrum<BR>Domain   : Illusion<BR>Available: Illusionist(19) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (69) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST SIMULACRUM<BR>Example  : cast simulacrum<BR>When cast, this spell causes an illusory copy of the caster to appear.  The<BR>simulacrum will do anything the caster says, even if they aren't in the same<BR>room.  The simulacrum neither does nor takes damage, nor can spells be cast<BR>upon it.  It can not manipulate objects, but as it is an illusion, it can pass<BR>through doors.</pre></P>  <P> 
				<br><a name="Spell_Siphon"><B>Siphon (Spell_Siphon)</B></a>
				<pre><BR>Spell    : Siphon<BR>Domain   : Enchantment/charm<BR>Available: Numerous Classes(17) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (67) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch - Range 1<BR>Commands : CAST, CA, C<BR>Usage    : CAST SIPHON [TARGET NAME] <BR>Example  : cast siphon bob<BR>Bestows the target of the spell with a thirst for the mana of others as well as<BR>a way to get that mana.  The catch is that in order to siphon mana, the target<BR>of the spell must be attacked and successfully hit by a weapon.</pre></P>  <P> 
				<br><a name="Spell_Sleep"><B>Sleep (Spell_Sleep)</B></a>
				<pre><BR>Spell    : Sleep<BR>Domain   : Enchantment/charm<BR>Available: Numerous Classes(3) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (53) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST SLEEP [TARGET NAME] <BR>Example  : cast sleep orc<BR>If successful, this spell puts the target into a deep sleep, from which it is<BR>almost impossible to wake him or her.</pre></P>  <P> 
				<br><a name="Spell_Slow"><B>Slow (Spell_Slow)</B></a>
				<pre><BR>Spell    : Slow<BR>Domain   : Alteration<BR>Available: Numerous Classes(10) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (60) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST SLOW [TARGET NAME] <BR>Example  : cast slow orc<BR>This spell makes the target move very slowly, effectively cutting in half the<BR>number of attacks allowed by the target.</pre></P>  <P> 
				<br><a name="Spell_SlowProjectiles"><B>Slow Projectiles (Spell_SlowProjectiles)</B></a>
				<pre><BR>Spell    : Slow Projectiles<BR>Domain   : Alteration<BR>Available: Alterer(17) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (67) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "SLOW PROJECTILES" <BR>Example  : cast "slow projectiles"<BR>The caster causes any thrown or physical ranged attack weapons in the room to<BR>slow in flight.  Because of this, they will only do half damage.</pre></P>  <P> 
				<br><a name="Spell_SolveMaze"><B>Solve Maze (Spell_SolveMaze)</B></a>
				<pre><BR>Spell    : Solve Maze<BR>Domain   : Divination<BR>Available: Diviner(3) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (53) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "SOLVE MAZE" ([DIRECTION]) <BR>Example  : cast "solve maze"<BR>Example  : cast "solve maze" north<BR>If the caster is in a maze or similar form of area, this spell allows the<BR>caster to know the path from their current room to the exit from the maze in<BR>the direction specified (or a random exit if unspecified). </pre></P>  <P> 
				<br><a name="Spell_Sonar"><B>Sonar (Spell_Sonar)</B></a>
				<pre><BR>Spell    : Sonar<BR>Domain   : Transmutation<BR>Available: Transmuter(13) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (63) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "SONAR"<BR>Example  : cast sonar<BR>This spell causes the caster's ears to begin "seeing" through sonic waves. This<BR>gives the caster the benefit of blindsight, except in cases where there is<BR>silence, or the caster is deaf.</pre></P>  <P> 
				<br><a name="Spell_SongShield"><B>Song Shield (Spell_SongShield)</B></a>
				<pre><BR>Spell    : Song Shield<BR>Domain   : Abjuration<BR>Available: Abjurer(3) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (53) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "SONG SHIELD" [TARGET NAME] <BR>Example  : cast "song shield" bob<BR>This spell allows the target to become almost immune to Bardic songs.</pre></P>  <P> 
				<br><a name="Spell_SpellTurning"><B>Spell Turning (Spell_SpellTurning)</B></a>
				<pre><BR>Spell    : Spell Turning<BR>Domain   : Abjuration<BR>Available: Numerous Classes(25) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (75) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "SPELL TURNING"<BR>Example  : cast "spell turning"<BR>This spell allows the caster to repell enemy spells cast at him or her.  The<BR>spell may bounce off the caster and fire back towards the source of the spell.<BR>This spell will work, at most, once per combat round.</pre></P>  <P> 
				<br><a name="Spell_Spellbinding"><B>Spellbinding (Spell_Spellbinding)</B></a>
				<pre><BR>Spell    : Spellbinding<BR>Domain   : Alteration<BR>Available: Mage(30) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (30) <BR>Quality  : Circumstantial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "SPELLBINDING" [TRIGGER WORD] "[SPELL]" "[SPELL]" etc..<BR>Example  : cast "spellbinding" fire! fireball "lightning bolt"<BR>Example  : cast "spellbinding" help "flameshield" "mage armor"<BR>Example  : cast "spellbinding" oops "feeblemind" "charm" "sleep"<BR>This spell allows the caster to bind one or more spells to a single magical<BR>trigger word.  Holding the spells bound in this way will cost the caster 100<BR>points of temporary max mana per bound spell plus double the mana cost of<BR>casting the bound spell in temporary max mana. Speaking the trigger word to the<BR>intended target will release the bound spells in one single moment, also<BR>releasing the max mana. <BR><BR>This effect can be harmlessly revoked from the caster using the REVOKE skill.</pre></P>  <P> 
				<br><a name="Spell_SpiderClimb"><B>Spider Climb (Spell_SpiderClimb)</B></a>
				<pre><BR>Spell    : Spider Climb<BR>Domain   : Enchantment/charm<BR>Available: Numerous Classes(1) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (51) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST SPIDER CLIMB<BR>Example  : cast spider climb<BR>This spell makes the caster into a natural climber of even the smoothest and<BR>most sheer walls.  The spell is exhausting though, even when just standing<BR>around.  When not sitting or sleeping, this spell will inhibit health and mana<BR>rejuvination.</pre></P>  <P> 
				<br><a name="Spell_Spook"><B>Spook (Spell_Spook)</B></a>
				<pre><BR>Spell    : Spook<BR>Domain   : Enchantment/charm<BR>Available: Numerous Classes(5) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (55) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST SPOOK [TARGET NAME] <BR>Example  : cast spook orc<BR>If successful, this spell causes the target to flee before the caster.</pre></P>  <P> 
				<br><a name="Spell_SpottersOrders"><B>Spotters Orders (Spell_SpottersOrders)</B></a>
				<pre><BR>Spell    : Spotters Orders<BR>Domain   : Divination<BR>Available: Diviner(18) <BR>Requires : 'Detect Weaknesses'<BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (68) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "SPOTTERS ORDERS"<BR>Example  : cast "spotters orders"<BR>The caster detects the weaknesses of his or her current combat target, and<BR>simultaneously makes a telepathic link with all of his or her group members in<BR>order to communicate that knowledge to them.  The effect of this is that, so<BR>long as the caster focuses on his combat target and his group members remain in<BR>the room, they will benefit from the spell Detect Weaknesses and have enhanced<BR>attack and damage bonuses from the knowledge imparted to them.  This spell<BR>requires that the caster be in combat, that the caster be in a group, and that<BR>his or her group be nearby.</pre></P>  <P> 
				<br><a name="Spell_SpyingStone"><B>Spying Stone (Spell_SpyingStone)</B></a>
				<pre><BR>Spell    : Spying Stone<BR>Domain   : Divination<BR>Available: Diviner(12) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (62) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "SPYING STONE" [TARGET NAME]<BR>Example  : cast "spying stone" fountain<BR>The caster causes the target item to grow a pair of translucent eyes.  For the<BR>duration of the spell, the item will observe and hear everything that happens<BR>around it, recording it in magical memory.  If the original caster then returns<BR>to the item and says "speak" to it, it will grow a mouth and repeat all that it<BR>has seen and heard.  The item will have true sight and immunity to silencing<BR>spells.  When the spell expires, it will become instantly mundane, forgetting<BR>all that it has known.</pre></P>  <P> 
				<br><a name="Spell_StinkingCloud"><B>Stinking Cloud (Spell_StinkingCloud)</B></a>
				<pre><BR>Spell    : Stinking Cloud<BR>Domain   : Invocation/evocation<BR>Available: Numerous Classes(6) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (56) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 3<BR>Commands : CAST, CA, C<BR>Usage    : CAST STINKING CLOUD<BR>Example  : cast "stinking cloud"<BR>Causes a putrid cloud of green and orange gas to consume the casters opponents.<BR> Those in the cloud may advance or move to get out of it, but while they remain<BR>in the cloud, they will heave and puke, possibly taking damage.</pre></P>  <P> 
				<br><a name="Spell_StoneFlesh"><B>Stone Flesh (Spell_StoneFlesh)</B></a>
				<pre><BR>Spell    : Stone Flesh<BR>Domain   : Alteration<BR>Available: Numerous Classes(19) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (69) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "STONE FLESH" [TARGET NAME] <BR>Example  : cast "stone flesh" statue<BR>This spell effectively revokes the 'Flesh to Stone' spell from the target.</pre></P>  <P> 
				<br><a name="Spell_Stoneskin"><B>Stoneskin (Spell_Stoneskin)</B></a>
				<pre><BR>Spell    : Stoneskin<BR>Domain   : Transmutation<BR>Available: Numerous Classes(11) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (61) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST  [TARGET NAME] <BR>Example  : cast stoneskin bob<BR>This spell causes the target`s skin to become as hard and impenetrable as<BR>stone. While affected by this spell, the target will be able to absorb, without<BR>any harm, the effects of 6 or more attacks, depending on the casters level, 25%<BR>of the time.</pre></P>  <P> 
				<br><a name="Spell_StoreSpell"><B>Store Spell (Spell_StoreSpell)</B></a>
				<pre><BR>Spell    : Store Spell<BR>Domain   : Enchantment/charm<BR>Available: Arcanist(25) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (75) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "STORE SPELL" [SPELL NAME] [ITEM]<BR>Example  : cast "store spell" "resist fire" hat<BR>This spell allows the caster to store a known spell into an item.  The spell<BR>may then be cast simply by holding (or wielding or wearing) the item, and<BR>speaking the name of the item to a target.  This is similar to a wand, but the<BR>item is only enchanted, not an actual wand.  For this reason, it cannot be<BR>recharged as normal, but IS capable of storing the same spell multiple times<BR>using Store Spell.</pre></P>  <P> 
				<br><a name="Spell_Summon"><B>Summon (Spell_Summon)</B></a>
				<pre><BR>Spell    : Summon<BR>Domain   : Conjuration<BR>Available: Numerous Classes(18) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (536870912) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST SUMMON [TARGET NAME] <BR>Example  : cast summon bob<BR>This spell will cause the target creature or player to appear before the<BR>caster, regardless of where they were before.</pre></P>  <P> 
				<br><a name="Spell_SummonArmy"><B>Summon Army (Spell_SummonArmy)</B></a>
				<pre><BR>Spell    : Summon Army<BR>Domain   : Conjuration<BR>Available: Conjurer(30) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (80) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST SUMMON ARMY<BR>Example  : cast "summon army"<BR>This spell will conjur up an army of creatures to fight with the caster.  The<BR>creatures will not be powerful, but will be numerous.  The creatures will take<BR>up a position to protect the caster, and will vanish if there is no longer<BR>anything to fight.</pre></P>  <P> 
				<br><a name="Spell_SummonCompanion"><B>Summon Companion (Spell_SummonCompanion)</B></a>
				<pre><BR>Spell    : Summon Companion<BR>Domain   : Conjuration<BR>Available: Numerous Classes(3) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (53) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST SUMMON COMPANION<BR>Example  : cast summon companion<BR>This spell will cause one of the absent group members of the caster to be<BR>summoned to his or her present location.</pre></P>  <P> 
				<br><a name="Spell_SummonEnemy"><B>Summon Enemy (Spell_SummonEnemy)</B></a>
				<pre><BR>Spell    : Summon Enemy<BR>Domain   : Conjuration<BR>Available: Numerous Classes(21) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (536870912) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST SUMMON ENEMY<BR>Example  : cast "summon enemy"<BR>This spell will conjur up a duplicate of some creature in the world with an<BR>opposed alignment, but with equal or better level to the caster.  The summoned<BR>enemy will become instantly hostile towards the caster.</pre></P>  <P> 
				<br><a name="Spell_SummonFlyer"><B>Summon Flyer (Spell_SummonFlyer)</B></a>
				<pre><BR>Spell    : Summon Flyer<BR>Domain   : Conjuration<BR>Available: Numerous Classes(24) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (74) <BR>Quality  : Circumstantial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST SUMMON FLYER<BR>Example  : cast "summon flyer"<BR>This spell will conjur up a flying horse for the caster.  Beware of herds.</pre></P>  <P> 
				<br><a name="Spell_SummonMarker"><B>Summon Marker (Spell_SummonMarker)</B></a>
				<pre><BR>Spell    : Summon Marker<BR>Domain   : Conjuration<BR>Available: Conjurer(1) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (51) <BR>Quality  : Circumstantial<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "SUMMON MARKER"<BR>Example  : cast "summon marker"<BR>This spell summons the caster's magic marker to the room in which this spell is<BR>cast.  The caster may only have one marker in the game.  The marker lasts a<BR>long time, and may be used by other spells, such as MARKER SUMMONING, and<BR>MARKER PORTAL.</pre></P>  <P> 
				<br><a name="Spell_SummonSteed"><B>Summon Steed (Spell_SummonSteed)</B></a>
				<pre><BR>Spell    : Summon Steed<BR>Domain   : Conjuration<BR>Available: Numerous Classes(2) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (52) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST SUMMON STEED<BR>Example  : cast "summon steed"<BR>This spell will conjur up a riding horse for the caster.  The type of horse,<BR>and the number who may ride it will improve with the level of the caster.<BR>Beware of herds, as they may fight amongst each other.</pre></P>  <P> 
				<br><a name="Spell_SummoningWard"><B>Summoning Ward (Spell_SummoningWard)</B></a>
				<pre><BR>Spell    : Summoning Ward<BR>Domain   : Abjuration<BR>Available: Numerous Classes(3) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (53) <BR>Quality  : Circumstantial<BR>Targets  : Creatures Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "SUMMONING WARD" [TARGET NAME] <BR>Example  : cast "summoning ward" orc<BR>Example  : cast "summoning ward" room<BR>Causes the target to become protected from summoning magic.  If the target is a<BR>room, the entire room will negate all summon spells in it.  If the caster owns<BR>the room, or the caster is following the owner, the spell effect will be<BR>permanent.</pre></P>  <P> 
				<br><a name="Spell_Telepathy"><B>Telepathy (Spell_Telepathy)</B></a>
				<pre><BR>Spell    : Telepathy<BR>Domain   : Divination<BR>Available: Diviner(7) <BR>Allows   : Hear Thoughts, Ranged Divining I, Reduced Divining I<BR>Allows   : Power Divining I, Extended Divining I<BR>Use Cost : Mana (57) <BR>Quality  : Circumstantial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST TELEPATHY [TARGET] <BR>Example  : cast telepathy orc<BR>This spell allow the caster to hear some of the thoughts of the target, which<BR>will usually be related to the behaviors and actions of the creature. This<BR>spell does not work on boring creatures, but does work on behaving animals.  It<BR>can only reveal the true name, class, and race of players.</pre></P>  <P> 
				<br><a name="Spell_Teleport"><B>Teleport (Spell_Teleport)</B></a>
				<pre><BR>Spell    : Teleport<BR>Domain   : Conjuration<BR>Available: Numerous Classes(10) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (60) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST TELEPORT [AREA NAME] <BR>Example  : cast teleport shire<BR>This spell will teleport the caster and his or her group to a random location<BR>within the specified area.  Use the 'areas' command to see a list of valid<BR>areas.</pre></P>  <P> 
				<br><a name="Spell_TeleportObject"><B>Teleport Object (Spell_TeleportObject)</B></a>
				<pre><BR>Spell    : Teleport Object<BR>Domain   : Conjuration<BR>Available: Conjurer(21) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (71) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "TELEPORT OBJECT" [OBJECT NAME] ([DESTINATION TYPE])<BR>[DESTINATION NAME] <BR>Example  : cast "teleport object" sword garden<BR>Example  : cast "teleport object" sword bob<BR>Example  : cast "teleport object" sword room garden<BR>Example  : cast "teleport object" sword player bob<BR>This spell will teleport the targeted object to the same room as the specified<BR>destination person, place, or item by name.  The object must be held by the<BR>caster.  You may optionally specify, before the name of the destination, the<BR>type of destination.  This may be area, room, player, mob, or item. </pre></P>  <P> 
				<br><a name="Spell_TeleportationWard"><B>Teleportation Ward (Spell_TeleportationWard)</B></a>
				<pre><BR>Spell    : Teleportation Ward<BR>Domain   : Abjuration<BR>Available: Numerous Classes(8) <BR>Allows   : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I<BR>Allows   : Extended Abjuring I<BR>Use Cost : Mana (58) <BR>Quality  : Circumstantial<BR>Targets  : Creatures Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "TELEPORTATION WARD" [TARGET NAME] <BR>Example  : cast "teleportation ward" orc<BR>Example  : cast "teleportation ward" room<BR>Causes the target to become protected from teleportation magic such as Gate. If<BR>the target is a room, the entire room will negate all spells which attempt to<BR>teleport someone into it.  If the caster owns the room, or the caster is<BR>following the owner, the spell effect will be permanent.</pre></P>  <P> 
				<br><a name="Spell_Thirstless"><B>Thirstless (Spell_Thirstless)</B></a>
				<pre><BR>Spell    : Thirstless<BR>Domain   : Transmutation<BR>Available: Numerous Classes(24) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (74) <BR>Quality  : Always Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST THIRSTLESS [TARGET NAME] <BR>Example  : cast thirstless bob<BR>The caster causes the target to lose all feeling of thirstiness for the<BR>duration of the spell.</pre></P>  <P> 
				<br><a name="Spell_TimeStop"><B>Time Stop (Spell_TimeStop)</B></a>
				<pre><BR>Spell    : Time Stop<BR>Domain   : Alteration<BR>Available: Numerous Classes(23) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (100) <BR>Quality  : Malicious<BR>Targets  : Creatures Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST TIME STOP <BR>Example  : cast time stop<BR>The caster causes time to come to a complete stop for everyone in the room<BR>(except him or herself).  The caster is able to act normally, while all others<BR>are bound to stand around and do nothing.</pre></P>  <P> 
				<br><a name="Spell_Timeport"><B>Timeport (Spell_Timeport)</B></a>
				<pre><BR>Spell    : Timeport<BR>Domain   : Alteration<BR>Available: Alterer(20) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (70) <BR>Quality  : Circumstantial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "TIMEPORT" [TARGET NAME]<BR>Example  : cast "timeport" orc<BR>The caster causes the target to travel forwards in time a few ticks.  To<BR>everyone else, they will seem to disappear, and then reappear a little later.</pre></P>  <P> 
				<br><a name="Spell_Toadstool"><B>Toadstool (Spell_Toadstool)</B></a>
				<pre><BR>Spell    : Toadstool<BR>Domain   : Transmutation<BR>Available: Transmuter(19) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (69) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "TOADSTOOL" [TARGET NAME] <BR>Example  : cast "toadstool" bob<BR>This spell causes the target to become a weak, harmless, level 1 toadstool.</pre></P>  <P> 
				<br><a name="Spell_Torture"><B>Torture (Spell_Torture)</B></a>
				<pre><BR>Spell    : Torture<BR>Domain   : Illusion<BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (59) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch - Range 1<BR>Commands : CAST, CA, C<BR>Usage    : CAST "TORTURE" [TARGET NAME] <BR>Example  : cast "torture" bob<BR>This spell causes the target to feel horrible pain.  The target will repeatedly<BR>cry out in agony as they take damage.  If others are present, they may also<BR>yell out information about themselves or their clan.</pre></P>  <P> 
				<br><a name="Spell_Tourettes"><B>Tourettes (Spell_Tourettes)</B></a>
				<pre><BR>Spell    : Tourettes<BR>Domain   : Enchantment/charm<BR>Available: Numerous Classes(7) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (57) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST TOURETTES [TARGET NAME] <BR>Example  : cast "tourettes" orc<BR>The target of this spell catches the disease of tourettes syndrome.  They will<BR>begin to spontaneously blurt out curses and obscenities to other players and<BR>creatures.  This disease is contagious.</pre></P>  <P> 
				<br><a name="Spell_Transformation"><B>Transformation (Spell_Transformation)</B></a>
				<pre><BR>Spell    : Transformation<BR>Domain   : Transmutation<BR>Available: Transmuter(25) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (75) <BR>Quality  : Always Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "TRANSFORMATION"<BR>Example  : cast "transformation"<BR>This spell causes the caster to turn into a strong, brutish warrior.  The<BR>caster will gain bonus strength, dexterity, and damage, though they will find<BR>their intelligence lacking.</pre></P>  <P> 
				<br><a name="Spell_TrueSight"><B>True Sight (Spell_TrueSight)</B></a>
				<pre><BR>Spell    : True Sight<BR>Domain   : Divination<BR>Available: Diviner(25) <BR>Allows   : Ranged Divining I, Reduced Divining I, Power Divining I<BR>Allows   : Extended Divining I<BR>Use Cost : Mana (75) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "TRUE SIGHT"<BR>Example  : cast "true sight"<BR>Allows the caster to see hidden, sneaking, and invisible creatures and things. <BR>While under the affect of this spell, the caster may also look directly at<BR>things or people to see through disguises and polymorphs.</pre></P>  <P> 
				<br><a name="Spell_Ugliness"><B>Ugliness (Spell_Ugliness)</B></a>
				<pre><BR>Spell    : Ugliness<BR>Domain   : Illusion<BR>Available: Numerous Classes(10) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (60) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "UGLINESS"<BR>Example  : cast "ugliness"<BR>This spell causes the caster to appear horribly ugly and offensive.</pre></P>  <P> 
				<br><a name="Spell_Ventriloquate"><B>Ventriloquate (Spell_Ventriloquate)</B></a>
				<pre><BR>Spell    : Ventriloquate<BR>Domain   : Illusion<BR>Available: Thief(19) Numerous Classes(1) <BR>Allows   : Ranged Illusing I, Reduced Illusing I, Power Illusing I<BR>Allows   : Extended Illusing I<BR>Use Cost : Mana (51) <BR>Quality  : Circumstantial<BR>Targets  : Items Creatures Exits Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST VENTRILOQUATE [TARGET NAME] [MESSAGE]<BR>Example  : cast ventriloquate spring "It's so nice to be wet!"<BR>This spell will create the illusion of an inanimate object speaking.  The<BR>target may be any inanimate object, followed by the words that the object<BR>should appear to say.</pre></P>  <P> 
				<br><a name="Spell_WallOfAir"><B>Wall of Air (Spell_WallOfAir)</B></a>
				<pre><BR>Spell    : Wall of Air<BR>Domain   : Conjuration<BR>Available: Numerous Classes(14) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (64) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Range 1 - Range 10<BR>Commands : CAST, CA, C<BR>Usage    : CAST "WALL OF AIR"<BR>Example  : cast "wall of air"<BR>This combat spell will conjur up a wall between the caster and his or her<BR>enemies, when all are at a missile range from each other.  Any missile weapons<BR>fired at the caster will enter the wall of air, and be swirled back around to<BR>the enemy.</pre></P>  <P> 
				<br><a name="Spell_WallOfDarkness"><B>Wall of Darkness (Spell_WallOfDarkness)</B></a>
				<pre><BR>Spell    : Wall of Darkness<BR>Domain   : Conjuration<BR>Available: Numerous Classes(8) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (58) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Range 1 - Range 10<BR>Commands : CAST, CA, C<BR>Usage    : CAST "WALL OF DARKNESS"<BR>Example  : cast "wall of darkness"<BR>This combat spell will conjur up a wall between the caster and his or her<BR>enemies, when all are at a missile range from each other.  Missile weapons and<BR>spells can not be targeted at the caster, since the darkness obscures any line<BR>of sight.</pre></P>  <P> 
				<br><a name="Spell_WallOfFire"><B>Wall of Fire (Spell_WallOfFire)</B></a>
				<pre><BR>Spell    : Wall of Fire<BR>Domain   : Conjuration<BR>Available: Numerous Classes(17) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I, Ignalist I<BR>Use Cost : Mana (67) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Range 1 - Range 10<BR>Commands : CAST, CA, C<BR>Usage    : CAST "WALL OF FIRE"<BR>Example  : cast "wall of fire"<BR>This combat spell will conjur up a wall between the caster and his or her<BR>enemies, when all are at a missile range from each other.  Missile weapons and<BR>spells may still be used, but anyone entering the wall of fire (which remains<BR>at range 1 from the caster), will take damage from the flames.</pre></P>  <P> 
				<br><a name="Spell_WallOfForce"><B>Wall of Force (Spell_WallOfForce)</B></a>
				<pre><BR>Spell    : Wall of Force<BR>Domain   : Conjuration<BR>Available: Numerous Classes(19) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (69) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Range 1 - Range 10<BR>Commands : CAST, CA, C<BR>Usage    : CAST "WALL OF FORCE"<BR>Example  : cast "wall of force"<BR>This combat spell will conjur up a wall between the caster and his or her<BR>enemies, when all are at a missile range from each other.  The wall prevents<BR>anyone from entering or leaving it, while they are at range from the caster. <BR>Missile weapons and spells can neither enter nor leave the wall.</pre></P>  <P> 
				<br><a name="Spell_WallOfIce"><B>Wall of Ice (Spell_WallOfIce)</B></a>
				<pre><BR>Spell    : Wall of Ice<BR>Domain   : Conjuration<BR>Available: Numerous Classes(11) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (61) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Range 1 - Range 10<BR>Commands : CAST, CA, C<BR>Usage    : CAST "WALL OF ICE"<BR>Example  : cast "wall of ice"<BR>This combat spell will conjur up a wall between the caster and his or her<BR>enemies, when all are at a missile range from each other.  Missile weapons and<BR>spells may still be used, but only by destroying the wall may melee combat be<BR>entered into.  When the wall of ice is destroyed, the shardes will damage all<BR>those still at range from the caster.</pre></P>  <P> 
				<br><a name="Spell_WallOfStone"><B>Wall of Stone (Spell_WallOfStone)</B></a>
				<pre><BR>Spell    : Wall of Stone<BR>Domain   : Conjuration<BR>Available: Numerous Classes(5) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (55) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Caster only<BR>Range    : Range 1 - Range 10<BR>Commands : CAST, CA, C<BR>Usage    : CAST "WALL OF STONE"<BR>Example  : cast "wall of stone"<BR>This combat spell will conjur up a wall between the caster and his or her<BR>enemies, when all are at a missile range from each other.  Missile weapons and<BR>spells may still be used, but only by destroying the wall may melee combat be<BR>entered into.</pre></P>  <P> 
				<br><a name="Spell_WardArea"><B>Ward Area (Spell_WardArea)</B></a>
				<pre><BR>Spell    : Ward Area<BR>Domain   : Invocation/evocation<BR>Available: Arcanist(16) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (66) <BR>Quality  : Malicious<BR>Targets  : Rooms <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "WARD AREA" [SPELL NAME] [PARAMETERS]<BR>Example  : cast "ward area" fireball all<BR>Allows the caster to cast a spell when then next person enters.  The caster<BR>specifies the arcane spell to cast, and any parameters required by that spell<BR>while casting ward area.  When the next person enters the room, the spell<BR>effect will occur.  </pre></P>  <P> 
				<br><a name="Spell_WatchfulHound"><B>Watchful Hound (Spell_WatchfulHound)</B></a>
				<pre><BR>Spell    : Watchful Hound<BR>Domain   : Conjuration<BR>Available: Conjurer(3) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (53) <BR>Quality  : Circumstantial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "WATCHFUL HOUND"<BR>Example  : cast "watchful hound"<BR>This combat spell will conjur up a hound that will watch over the caster while<BR>he or she sleeps.  If an aggressive monster enters the room, the hound will<BR>bark and wake the caster up.  The hound will also rescue the mage if he or she<BR>is attacked, but won't take many hits.</pre></P>  <P> 
				<br><a name="Spell_WaterBreathing"><B>Water Breathing (Spell_WaterBreathing)</B></a>
				<pre><BR>Spell    : Water Breathing<BR>Domain   : Transmutation<BR>Available: Numerous Classes(4) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (54) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "WATER BREATHING" [TARGET NAME] <BR>Example  : cast "water breathing" bob<BR>This spell will allow the target to breath underwater, eliminating the threat<BR>of drowning for the duration of the spell.</pre></P>  <P> 
				<br><a name="Spell_WaterCannon"><B>Water Cannon (Spell_WaterCannon)</B></a>
				<pre><BR>Spell    : Water Cannon<BR>Domain   : Conjuration<BR>Available: Conjurer(5) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (55) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Range 2 - Range 3<BR>Commands : CAST, CA, C<BR>Usage    : CAST "WATER CANNON" [TARGET NAME]<BR>Example  : cast "water cannon" orc<BR>When casting this spell, the caster creates a portal to the Elemental plane of<BR>water and points it towards a target.  The water gushing out of the portal acts<BR>as a massive water jet dealing damage and possibly knocking over the target. </pre></P>  <P> 
				<br><a name="Spell_Weaken"><B>Weaken (Spell_Weaken)</B></a>
				<pre><BR>Spell    : Weaken<BR>Domain   : Transmutation<BR>Available: Numerous Classes(11) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (61) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST WEAKEN [TARGET NAME] <BR>Example  : cast weaken orc<BR>This spell cuts the strength of the target in half, greatly weakening him or<BR>her.</pre></P>  <P> 
				<br><a name="Spell_WeaknessAcid"><B>Weakness to Acid (Spell_WeaknessAcid)</B></a>
				<pre><BR>Spell    : Weakness to Acid<BR>Domain   : Transmutation<BR>Available: Numerous Classes(6) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (56) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "WEAKNESS TO ACID" [TARGET NAME] <BR>Example  : cast "weakness to acid" bob<BR>This spell makes the target vulnerable to acid-based attacks and to exposure to<BR>acidic substances. Attacks of this kind include spells, breath weapons, and<BR>other magical and non-magical attacks.</pre></P>  <P> 
				<br><a name="Spell_WeaknessCold"><B>Weakness to Cold (Spell_WeaknessCold)</B></a>
				<pre><BR>Spell    : Weakness to Cold<BR>Domain   : Transmutation<BR>Available: Numerous Classes(7) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (57) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "WEAKNESS TO COLD" [TARGET NAME] <BR>Example  : cast "weakness to cold" bob<BR>This spell makes the target vulnerable to cold attacks and very cold<BR>conditions. Attacks of this kind include spells, breath weapons, and other<BR>magical and non-magical attacks.</pre></P>  <P> 
				<br><a name="Spell_WeaknessElectricity"><B>Weakness to Electricity (Spell_WeaknessElectricity)</B></a>
				<pre><BR>Spell    : Weakness to Electricity<BR>Domain   : Transmutation<BR>Available: Numerous Classes(8) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (58) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "WEAKNESS TO ELECTRICITY" [TARGET NAME] <BR>Example  : cast "weakness to electricity" bob<BR>This spell makes the target vulnerable to electric attacks and certain<BR>electrically charged conditions. Attacks of this kind include spells, breath<BR>weapons, and other magical and non-magical attacks.</pre></P>  <P> 
				<br><a name="Spell_WeaknessFire"><B>Weakness to Fire (Spell_WeaknessFire)</B></a>
				<pre><BR>Spell    : Weakness to Fire<BR>Domain   : Transmutation<BR>Available: Numerous Classes(9) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (59) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "WEAKNESS TO FIRE" [TARGET NAME] <BR>Example  : cast "weakness to fire" bob<BR>This spell makes the target vulnerable to fire attacks. Attacks of this kind<BR>include spells, breath weapons, and other magical and non-magical attacks.</pre></P>  <P> 
				<br><a name="Spell_WeaknessGas"><B>Weakness to Gas (Spell_WeaknessGas)</B></a>
				<pre><BR>Spell    : Weakness to Gas<BR>Domain   : Transmutation<BR>Available: Numerous Classes(5) <BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (55) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "WEAKNESS TO GAS" [TARGET NAME] <BR>Example  : cast "weakness to gas" bob<BR>This spell makes the target vulnerable to gas-based attacks. Attacks of this<BR>kind include spells, breath weapons, and other magical and non-magical attacks.</pre></P>  <P> 
				<br><a name="Spell_Web"><B>Web (Spell_Web)</B></a>
				<pre><BR>Spell    : Web<BR>Domain   : Invocation/evocation<BR>Available: Numerous Classes(18) <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I<BR>Allows   : Extended In/Evoking I<BR>Use Cost : Mana (68) <BR>Quality  : Malicious<BR>Targets  : Creatures <BR>Range    : Range 1 - Range 5<BR>Commands : CAST, CA, C<BR>Usage    : CAST WEB<BR>Example  : cast web<BR>This spell will cause a wide spray of sticky web-like material to assault every<BR>enemy of the caster in the same room or place.  The targets will be unable to<BR>move until they can break free.</pre></P>  <P> 
				<br><a name="Spell_Wish"><B>Wish (Spell_Wish)</B></a>
				<pre><BR>Spell    : Wish<BR>Domain   : Alteration<BR>Available: Alterer(30) <BR>Allows   : Wise Crafting I, Ranged Altering I, Reduced Altering I<BR>Allows   : Power Altering I, Extended Altering I<BR>Use Cost : Mana (all) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST WISH (FOR)([TARGET NAME]) (...) <BR>Example  : cast wish for hassan to turn into a frog<BR>Example  : cast wish to be recalled<BR>Example  : cast wish to teleport to smurfy road<BR>Example  : cast wish for more strength<BR>Example  : cast wish for 1000 gold coins<BR>Example  : cast wish for the one ring<BR>Example  : cast wish for hassan to be immune to fire<BR>Example  : cast wish for bob to be higher level<BR>This, the most powerful of magic spells, causes the spellcasters wish to come<BR>true.  The cost to cast the spell is all of the casters mana plus 25 experience<BR>points.  The cost to having the wish granted may range from nothing more, to<BR>further experience drains, to the loss of a level, and/or a point of permanent<BR>Constitution.  Wishing for changes in level to players or items is the most<BR>costly, as it will cause the caster to lose at least as many levels as he<BR>wishes the target to gain or lose. ** If wish is cast ON another target, the<BR>other target must be in the room when the wish is cast!</pre></P>  <P> 
				<br><a name="Spell_WizardLock"><B>Wizard Lock (Spell_WizardLock)</B></a>
				<pre><BR>Spell    : Wizard Lock<BR>Domain   : Alteration<BR>Available: Numerous Classes(3) <BR>Allows   : Ranged Altering I, Reduced Altering I, Power Altering I<BR>Allows   : Extended Altering I<BR>Use Cost : Mana (53) <BR>Quality  : Circumstantial<BR>Targets  : Items Exits <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "WIZARD LOCK" [TARGET NAME] <BR>Example  : cast "wizard lock" chest<BR>When cast on any object with a lid or lock, whether it be door or container,<BR>the object will become magically locked.  This lock cannot be picked by<BR>thieves, or unlocked by any mundane means.  When the caster revokes this spell,<BR>or the spell expires, the object will remain in its default locked state, but<BR>the lock will be mundane.   The lock will always be permanent if the caster<BR>owns the room, or is following someone who owns the room.</pre></P>  <P> 
				<br><a name="Spell_WizardsChest"><B>Wizards Chest (Spell_WizardsChest)</B></a>
				<pre><BR>Spell    : Wizards Chest<BR>Domain   : Enchantment/charm<BR>Available: Numerous Classes(1) <BR>Allows   : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I<BR>Allows   : Extended Enchanting I<BR>Use Cost : Mana (51) <BR>Quality  : Circumstantial<BR>Targets  : Items <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST "WIZARDS CHEST" [TARGET NAME] <BR>Example  : cast "wizards chest" chest<BR>This spell only works when cast on an open container with a lid and a lock. <BR>This spell will cause the container to lock up tight, and reopen only by the<BR>casters hand, or when the caster says the word "open" to the container.  </pre></P>  <P> 
				<br><a name="Spell_WordRecall"><B>Word of Recall (Spell_WordRecall)</B></a>
				<pre><BR>Spell    : Word of Recall<BR>Domain   : Conjuration<BR>Available: Conjurer(13) <BR>Allows   : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I<BR>Allows   : Extended Conjuring I<BR>Use Cost : Mana (966367641) <BR>Quality  : Circumstantial<BR>Targets  : <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST WORD OF RECALL<BR>Example  : cast word of recall<BR>This spell is equivalent to the divine skill Recall.  However, the spell does<BR>not cause any withdrawal penalties during combat.</pre></P>  <P> 
				<br><a name="Spell_Youth"><B>Youth (Spell_Youth)</B></a>
				<pre><BR>Spell    : Youth<BR>Domain   : Transmutation<BR>Allows   : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I<BR>Allows   : Extended Transmuting I<BR>Use Cost : Mana (65) <BR>Quality  : Sometimes Beneficial<BR>Targets  : Creatures <BR>Range    : Touch, or not applicable<BR>Commands : CAST, CA, C<BR>Usage    : CAST YOUTH [TARGET]<BR>Example  : cast youth bob<BR>This spell will cause the target to draw closer to the ideal age of young<BR>adulthood. It has no effect on children, or those for whom age is<BR>indeterminate.</pre></P> 
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